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Redead-ITA

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About Redead-ITA

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  1. Redead-ITA

    Jimmy and Josh would like to play your WADs

    Posting my map pack, replaces episode 1, i should note it doesn't have coop start but it's really short (it gets longer near the end)
  2. Redead-ITA

    Punishment, an episode 1 replacement for doom

    Alright double post to announce a new update to punishment: -Now all maps have custom music tracks from Descent. -Fixed bugs from the triggers to the alignments from What leoDoom has pointed out in the recording. Op has the link
  3. Redead-ITA

    Punishment, an episode 1 replacement for doom

    I decided to go with your recommendation, but i decided to change it a little for the intermission (which in this case uses descent 2), i will release the update once i wait for leodoom to tell me where he meant by texture missalignments on M6 Glad to hear you love it, i am considering doing a sequel to it in the upcoming future (using doom 2), However it is probably be a long time before i will do it.
  4. Redead-ITA

    Punishment, an episode 1 replacement for doom

    Double post to inform you i update the wad again because of the bug reported in some maps, based on feedback.
  5. Redead-ITA

    Punishment, an episode 1 replacement for doom

    Try now? i've just updated the map to fix a bug.
  6. What is this? This a boom formatted episodic replacement for the first Episode of the game DooM, Done mostly by me Maps are somewhat short(Except 1 of them) And somewhat easy, some maps have custom textures, which are made using a doom compatible TEXTUREx file from slade for the most part, some others comes from parts of other textures that i couldn't do in textureX still comes from Doom1. Tested this in PRBOOM+ (no comp level) and GZDOOM in the ultimate Doom iwad JUMPING AND CROUCHING DISABLED. WAD USES DEHACKED(ultimate doom format) FOR MAP NAMES AND INTERMISSION. Whats the story? Your name is Anderson, you are a marine of the "UAAC" a UAC Derivate company tasked on bringing back old abandoned bases back online, You and couple other marines were chosen to be the replacement guards in an abandoned Asteroid base until it was restored, everything went alright but they Redacted the purpose of the base to you and colleagues, until near at the end of your service work, while being in your guard post, you receive a message from the science team that they need help, an entire demonic fleet has ambushed nearly all of the parts of the base even the redacted parts, and reinforcements wouldn't arrive until a couple of light years, so you are on your own to get there, save the team and maybe find a way out of this hellhole. Screenshots? Here my friend! Credits: @Jimmy for the midi's in E1M1, M7 and M8 @Xyzzy01 for E1M9 (Tennis map between me and him midi is from Descent) Descent for the rest of the tracks Download: Punishment RC2 Second release candidate, with extra music and extra bug fixes. Previous versions Punishment RC1 First Release candidate, with the Last part of the map fixed. QUICK NOTE: IN THE LAST MAP THE LAST BARON YOU HAVE KILLED DOESN'T OPEN THE DOOR i have added a shotable switch to prevent the softlock it's in the last and empty crusher.
  7. Ohh boy, so far am at the second map and i am having a blast! I definitely dig it, after your work on Struggle and eviternity this has got to be one of your second best so far (first being struggle)
  8. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    I think you have missed the update, because the ones after the first one DavidN already covered them except the first one which i decided to update the map again to take your feedback also! (and also update the mapinfo because UDB would scream at me for not specifying the sky for it(which is sky1)) Most of these fixes i already covered so here is it again! RedMAY2020.zip
  9. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    I've been actually on to give it a name along with a par time and midi, so far i am waiting for the Jimmy's permission to use it, as for the map name and par i put them on a map info file inside the wad which is "Nukaged powered Clastrocomputer" and the Par time is 93 also thanks for the feedback i've replaced the soulsphere with a battery pack and moved it to the plasma gun position, so now you get a plasma rifle near the end instead, i will release it once i finally get Jimmy permission. Edit: So i discovered the midi was for BTSX3 So while i decided to ask permission from the head to see if it was cool to use i've decided to use another midi still made by jimmy named "Squar" for claustrophobia 1024, i found it very fitting. here is the link. RedMAY2020.zip
  10. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    Updated my map again, this time i added some details without even increasing the amount of sectors believe or not. Here's the map RedMAY2020.zip
  11. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    You should probably also add the weapon sprite as an addition (Like the alpha shotgun and alpha ssg) to add more in the immersion.
  12. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    @DavidN Thanks for letting me know of that issue, i fixed it ASAP. I also made it slightly clearer to where you need to go next in the area before prior to see the bridge in the middle of the nukage, i've tried somewhat at giving a hint when you press the red skull switch slightly by changing the textures of the lifts. Other than that it's pretty much the same map. RedMAY2020.zip
  13. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    Releasing my map also for testing, so far 12 sectors have been used to make the layout, and before detailing it would be wise to save them for potential fixing There is no midi in yet just to note Map has been tested mostly on high difficulty setting so far and there is no secret either and there is at least 1 mp only spawn. Get it here Spoilers are the screenshots
  14. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    Might as well be sharing my progress a little bit, so far it's very inspired by E2M2 mostly on the techbase part, i plan to maybe use the rest of the sectors for detailing once i finished withe layout which i am quite close to it. the only challenge i've faced so far was to account for multiplayer because boy... the possibilities to scam the map are high, thankfully it shouldn't be a thing to be relied upon hopefully.
  15. Redead-ITA

    MAYhem: 2020 Edition - Pencils down, kids!

    I might just join in this one also!
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