Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Redead-ITA

Members
  • Content count

    64
  • Joined

  • Last visited

1 Follower

About Redead-ITA

  • Rank
    Mini-Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So to recap i should probably make some of the layout of where they keys at a little bit more clearer and switch the encounters a tiny bit... i guess Overall i thank you for the feedback, i should probably profit from it to update the maps for next version! and yes i took a lot of inspiration from going down because i was mostly going for a speedmapping style of playing so.
  2. My story is even less interesting Day one: i did the map in boom and asked for feedback to then fix through said feedback. Day two: got the midi and asked for permission. Day three: Implemented the midi in the wad and submitted it. I tried to keep a very EP2 style with the map, which ive heard from feedback that i achieved it well. There is a slight questionable design in one of the rooms but outside of it, its quite good! Over all it was a great experience just like the last 2 i did, it was nice testing doom 1 textures for once too!
  3. Have a stab at mine too, they are all speedmaps so it wont take too much hopefully
  4. Redead-ITA

    [RELEASE] Eviternity RC1

    After so much time it was surely worth the wait!
  5. Redead-ITA

    "I forgot my keys" 5(+1) level's pack

    Yeah i fixed it so that The secret to the secret level exit is easier to find(aka i just put a candle close to it), if you are stuck on secret map then you probably skipped a line trigger, i might change it to a switch later. also im glad you liked the maps.
  6. Redead-ITA

    "I forgot my keys" 5(+1) level's pack

    For me it was the perfect way to open my mind a little bit on doing a map, without brainstorming as much! Also i updated the mappack so that it can work 100% in prboom (previously you could get stuck on the first map, thats what i get from testing it in gzdoom and not prBoom+) the update is in the main post
  7. STORY: So after so much demon slaying you think you could go and get some rest, you know just the place, but then you just discovered... YOU FORGOT YOUR KEYS TO THE PLACE and without the keys you can't go to the place. Unfortunal you just remembered you divided them in a hope to prevent demons from stealing all the keys, and all the places you deployed them are infested with demons, Fortunaly you know 3 things for this situation: where is your pistol, where is your ammo, and where are the keys, you just need to get them! MAPS: *Screenshots* Maps are done in DOOM 2 boom format(as such they do not required to jumping/crouching or freelook and You can pistol start them all(It will be sorta rough if you play on the 5ft map)) and the first one begins in MAP11 (Aka i didn't realise that boom format doesn't support secret exists outside of map15 so i had to move them to make the access to the secret level work). The maps have custom midis(which are roughly 5 ROTT midis and 1 Dune midi) , They have difficulty implemented on them and they have coop spawns. I tested the map in gzdoom firstly then PRBoom later to make sure it would be playable in prboom+, if you are thinking of playing with that sourceport. Maps are pretty short as they are speedmaps of sorts (using @Walter confetti Theme Challenge Randomizer Pastebin Big thanks to him, all the themes are writen inside the screenshots spoilers!), but i tried to give some surprises in an attempt to not make them boring. Download it here! Changelog
  8. Redead-ITA

    MAYhem 2018 - Orange Version!

    that reminds me also that the Rocket launcher Pillar on map02 begins open on the builder, you sorta forgot to close it.
  9. Redead-ITA

    MAYhem 2018 - Orange Version!

    Tried the new build, The visual department was quite a threat, made me realize how i could had make the map way better, though note
  10. Redead-ITA

    MAYhem 2018 - Orange Version!

    Welp i decided to update my map to try and fix the issues that it had according to damo2k. Welp in any case for those who want to give it a shot, i updated the map to add some more ammo for multiplayer, so feel free to use this version of asterion: Redmay.zip
  11. Redead-ITA

    My curiosity on the popularity of certain PWADs

    Im surprised nobody mentioned Scientist 2 Some of the map design was amazing, and so did the midis. Edit: now that i think about it, its probably because Its just scientist one but gets fufilled with more maps to be a megawad, even if 10 of those were made for deathmatch
  12. Redead-ITA

    [WIP] Eviternity - A Boom Format Megawad

    I mean the release of the texture pack will be one for sure, but i understand what you mean by that, i give you goodluck on this project as well as the guest mappers.
  13. Redead-ITA

    [WIP] Eviternity - A Boom Format Megawad

    Don't forget to point out that december 10 is also doom's birthday
  14. Redead-ITA

    MAYhem 2018 - Orange Version!

    I have noticed some errors that i made on the map, and i thankfully fixed them. Redmay.zip To note, if you see the spider mastermind in my map then try to update the recources. EDIT: Updated the map again this time i added more fixes that sorta annoyed me when i checked.
  15. Redead-ITA

    MAYhem 2018 - Orange Version!

    I updated the map a little bit with the feedback: the following things i fixed are: Fixed The issues with the HOM Pimped up a lifeless section to make it feel more Alive a little. added a small secret Issues still in it: You might still see the spidermastermind, (My version that i have still switches the 2 Didn't add any ammo where the cacos at, seeing that i put it close room where the switch is already. There might be a HOM close at the beggining, To get the secret may be a slight pain, if you are playing on UV, but it is worth it in the end. That pimped up section might cause nausea a little. Redmay.zip
×