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About Redead-ITA

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    REDWALL1 Addict

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  1. In short: I am taking hiatus on doom stuff, not sure how long, maybe next week il release a Full megawad magnum opus, but until that don't expect me to do something big, i will still be there for interesting Collab stuff if there are some but il probably be minor, for now i will do animations and art on my spare time and maybe game dev too.



    So Cacowards have arrived...


    Il admit i never expect that i would even be able to get a Cacoward in my life, considering my quality of my stuff, the fact that Byoc got a cacoward has officially not made my day, it made my epitome of my career, To have been successfully rewarded a PNG that says "Yes, we of this forum thinks this is really good and we heavily recommend checking it out." (Don't worry i haven't forgotten Auger;Zenith even if my contributions ended up being very minor), I know it might come as somebody who has a problem with it, but i do not, i didn't even care to get a Cacoward when i first started out.


    But after 7 years of providing with the community with maps, mods and games, i feel like i need to take a big break, one that might even be the Longest one i will take, maybe it will be short, but i will be one.

    A lot of stuff has happened especially in recent years and admittedly i feel like i should put a statement to make my decision clear and just, so this is what i will do, i will still be along with the byoc crew to keep working on byoc and Maybe on other mods, perhaps also release the unfinished mistery of red island and update rTex but i might decide later on it.


    Oh and if by any chance you need any of my assets i have worked on up to this day, they are now fully 100% free to use, Music, Sprites, textures and the likes, just make sure to credit me. 



    If you still want to talk to me, You can still Dm me on Doomworld, i am always open to talk if need be.

    Check me out on Newgrounds and Youtube, but preferably more on Newgrounds seeing i also post art there from time to time.

  2. Redead-ITA

    Share Your Sprites!

    Man Deus Vult is getting some love it seems.

    23 years old now!

    1. Rancid Sam

      Rancid Sam

      Happy birthday, Red!


  4. Redead-ITA


    BYOC 1.0a has been released! Changelog Downloads are in the first post.
  5. I updated My map given the feedback of plums on it, I decided to change the switch to the elevator so that it made more sense gameplay wise. May2023red.zip
  6. Or it could be because you are testing it in gzdoom and not Eternity engine as it was Noted by the Obsidian in the start of the thread. Though i would want to point it out, but i am not sure if you can run eternity formatted maps on gzdoom.
  7. Redead-ITA

    Supplice - Out now on Steam!

    Funny you say that, because Episode 2 is planned to release this Realms deep, according to the most recent update.
  8. Redead-ITA

    Supplice - Out now on Steam!

    Because you can just like... Load it up? that mod isn't restricted to be from Doom only you know.
  9. Redead-ITA


    Oh the Niko class is up to the standards, do not worry about it and even if that were to happen, you'd probably find a copy of v1.0 in https://allfearthesentinel.com/.
  10. Redead-ITA

    {TEXTURES}AI Generated Textures 100+

    Screenshots? It would be nice to know what the texture look like!
  11. Redead-ITA


    if by "some" you mean classes, then i can tell you because they either didn't meet quality standards or because the creators requested their removal, hopefully it helps clear some stuff.
  12. You confused me for 1 second then i noticed that it was actually the second door (the first one is in front of the player the second one is in the open area), in any case i have fixed it now! May2023red.zip
  13. Redead-ITA

    ACE Engine v2 - DOS Doom II [vanilla++?]

    The version i have used was the latest version of zdoom which is 2.8.1 which was the final release prior to its discontinuation i'd recon that prehaps you should have tested it before stating it, but that's just me.
  14. Redead-ITA

    ACE Engine v2 - DOS Doom II [vanilla++?]

    Hey uh real quick, i wanted to say that i've tried using the demo with zdoom and it says "Invalid state parameter a_playsound" so you might want to correct that to be gzdoom or fix that, either one should help.
  15. Right, thanks for clarifying.