Dutch Doomer Posted October 24, 2006 Ive made an map that fits inside an 512X512 square, no idea if its ever been done before. Maybe an nice idea for an contest ;) this tiny map is pretty cool and tough. Download if you care its for plain doom format limit removing port recommended. Link: http://www.megaupload.com/nl/?d=DD2OLMQZ (25,5kb zipped and text file included) 1 Share this post Link to post
Tango Posted October 25, 2006 Megaupload sucks, so now you can get it here. Nice map, btw. 0 Share this post Link to post
fraggle Posted October 25, 2006 http://www.doomworld.com/idgames/index.php?id=14009 0 Share this post Link to post
cycloid Posted October 25, 2006 gotcha! unlike 1024.wad and 64.wad yours doesn't end in "4" ... not that i've been secretly working on a "congestion 384" or anything :-) 0 Share this post Link to post
Dutch Doomer Posted October 25, 2006 Dittohead said:So how's that megawad going. Very good total progress 0,0% :p not sure what port I want to make this for yet.Map size limit 64X64 hehehehe some people have an good sense of humor :)Rapidshare doesn't work so I needed some other file hosting site yeah true megaupload sucks thanks for hosting it for me Tango. 0 Share this post Link to post
Fletcher` Posted October 25, 2006 Ichor said:I think ravage made one as a joke once. It was only half a joke. It's perfectly playable and doesn't look like it came from ralphis's bra. 0 Share this post Link to post
Csonicgo Posted October 25, 2006 I had an idea for a megawad in one map with a series of 32 ISOLATED 512x512 squares. I made an example which wasn't very good, but it worked. It had 5 themes: tech, wood, outdoor ruins, Cathedral (small one though!) and hell. It ended up being a hell of a challenge, figuring out that the player is a SQUARE and figuring out the limits that that square could squeeze through for tunnels and vent ducts for the tech sections of the map. turns out, doomguy is a fuggin' stick. 0 Share this post Link to post