j4rio Posted September 27, 2011 Eh thanks guys :p btw, I had a 3:42 but I forgot to trigger that PE secret lolz 0 Share this post Link to post
j4rio Posted September 29, 2011 Okay, disregard the above post map 23 max 9:34h223-934.zip 0 Share this post Link to post
Ancalagon Posted October 1, 2011 map27 max in 6:49 a bad mistake (killed cyber with rockets) but shows a new tactich227-649.zip 0 Share this post Link to post
j4rio Posted October 1, 2011 Heh, cool route. :) Low 6 or even 5 could be done with it if approached sav's way of handling maps. 0 Share this post Link to post
Ancalagon Posted October 1, 2011 i am happy with this time, route worked now :Dh227-635.zip 0 Share this post Link to post
j4rio Posted October 1, 2011 HUD was showing some monsters still alive when you exited. Heh, can't imagine where, I had no missing monsters troubles. 0 Share this post Link to post
Ancalagon Posted October 1, 2011 D:, i don't have that hud, mine shows all dead, but i searched and found a resurrected mancubus :( 0 Share this post Link to post
Grazza Posted October 1, 2011 To get a live monster counter in Prboom-plus, you need to turn off smart totals. 0 Share this post Link to post
j4rio Posted October 4, 2011 fu, I used to like this map 3:15!!!1!2!h207-315.zip 0 Share this post Link to post
Ancalagon Posted October 4, 2011 heh, nice, always improving some seconds and making me play the map for hours again :( 2:5x looks possible, i killed mancubi in 30 seconds once 0 Share this post Link to post
j4rio Posted October 4, 2011 I can't help it but I usually slow down if I have some time advantage. :P But... blah. RJs suck. :( 0 Share this post Link to post
j4rio Posted October 4, 2011 Hm, I decided to replay this before FF6 obsession devours me again and because that 3:15 was utter shit. something <2:4x should be good with this route 7 max 3:02h207-302.zip 0 Share this post Link to post
Ancalagon Posted October 5, 2011 map07 max in 2:35 :P !!!!!!h207-235.zip 0 Share this post Link to post
Rizera Posted October 6, 2011 Ancalagon said:map07 max in 2:35 :P !!!!!! Hey, great time! I wonder who would have such creative mind for that RJ trick :P 0 Share this post Link to post
Ancalagon Posted October 6, 2011 you want some credits -.- 1ntru told me about this map and the rj trick, thanks :D 0 Share this post Link to post
j4rio Posted October 6, 2011 I think I've seen that RJ like year ago in kimo's run. Eh, should have tried it sooner but I loathe this sort of shortcutting. Cool time btw. 0 Share this post Link to post
Looper Posted October 6, 2011 j4rio said:I think I've seen that RJ like year ago in kimo's run. Eh, should have tried it sooner but I loathe this sort of shortcutting. Cool time btw. I think the rocket jumps aren't that hard usually. You just have to give them a try and you will learn how to do them. After practicing one rocket jump, it gets much easier with the next ones, IMO. 0 Share this post Link to post
vdgg Posted December 7, 2011 map01 to map02 max/reality movie 8:18hr2-02-818.zip 0 Share this post Link to post
Ancalagon Posted December 22, 2011 Map09 NM-Speed in 4:29 idk why i did this, i read something somewhere and recorded. or it is NM100?h209nm-429.zip 0 Share this post Link to post
Rizera Posted December 22, 2011 Ancalagon said:Map09 NM-Speed in 4:29 idk why i did this, i read something somewhere and recorded. or it is NM100? Technically, this is NM100s. Cool, NM demos on HR2 are really rare (most of them are simply impossible). 0 Share this post Link to post
Ancalagon Posted December 23, 2011 map12 NM100s in 1:06 Bad start, but i exited :Dh212-106.zip 0 Share this post Link to post
Ancalagon Posted December 30, 2011 map32 NM100s in 0:28 that cyber never moves :/, so, we are solidarity and use the elevator together :) i wonder why no one did these NM runs before, they are really easy in some maps... Edit: Also reality (invul, derp)h232nm-028.zip 0 Share this post Link to post
kmc Posted December 30, 2011 Ancalagon said:i wonder why no one did these NM runs before, they are really easy in some maps... Perhaps some of the earlier maps on nightmare scared them off (map 2, 4, 5, etc). Mass of hitscanners in exit rooms anyone? 0 Share this post Link to post
j4rio Posted January 1, 2012 map 32 tool-assisted max in 7:47 I wrote some details in txt if anybody wants to try, I'm leaving this map for now.h232x747.zip 0 Share this post Link to post
TimeOfDeath Posted January 1, 2012 I know Okuplok wanted under 10 mins, so maybe this will help motivate. :) 0 Share this post Link to post