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Ancalagon

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About Ancalagon

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  1. The tases in dsda are not a good measure cause 1) the wad wasn't balanced to be played without respawning items so the tases have to use unnecesarily grindy strategies to conserve ammo and 2) they are tases. And I'll mention that you're supposed to play this with respawning items again cause everyone seems to ignore it. BTW use item respawn.
  2. Really depends on how you want to play, if you want to play it in singleplayer with "vanilla" options it will take an eternity cause the wad wasn't designed or balanced for that, if you want to play it as coop with unlimited lives and throw bodies at fights until you win then I would say you can complete it in about 30 hours. If you want to go for a more balanced play and actually beat each map with 3 or so lives and item respawn as the wad was intended then it can take a lot longer depending on how quickly you can find strategies for the fights.
  3. Ancalagon

    Just for fun: My 5 favourite DooM mappers

    GGGmork: Best mapper ever. TimeOfDeath: Specially cause of tom19. PLA: Made dark tartarus. Huy Pham: I still think dv map02 is one of the best maps ever. Archi: Made rush.
  4. 10 - Dark tartarus 9- Chillax Maybe one day I'll think about 8 others
  5. Ancalagon

    Your thoughts on Plutonia

    It's good.
  6. Ancalagon

    Things about Doom you just found out

    Imps do 3 damage and they can gib zombies if they hit a low hp zombie with a high dmg ball.
  7. The direction doesn't matter, but it's more effective against mancs that are at a long distance, which is usually the case for slaughtermaps. Here is a quick demostration video that should cover both directions in a masterpiece of a map I made, this is around the minimum distance you need from the mancs. Edit: Attached the wad to the post. AncMasterpiece.zip
  8. Since my post was sent to the derailed thread I'll just copy it here again minus a small part. You will not get better just by reading advice, the game needs lots of practice after all. What monsters to focus first depends on the fight but at least for cramped fights I suggest focusing low hp monsters first just to make space, having space is a higher priority than anything else, but this always depends on the fight, barons are usually the lowest priority as you should never be hit by them in most situations. A good skill to have is to be able to run at the same speed of rev rockets by tapping the keys, I usually see players running wildly in fights when and running into bad situations when you dont need to run faster than rev balls, and if there arent revs in a fight then you barely need to move. If there is a homing missile coming from the front and there is a wall behind you, the correct way to make it hit the wall is to move to a side to make the ball turn and then move to the other side to make it hit the wall. This comes from seeing streamerd try to make balls hitting the wall by trying to dodge at the last moment and they either get hit or the ball just does a circle, also if are against groups of mancubus and there arent revs you can move at a very low speed (less than walking speed so dont even touch shift, just tap) and dodge every ball without having to pay attention. Another important thing to know is monster herding techniques, how about this situation; you are in a hallway and there is a wall of monsters coming, leaving no space to run past, but if you hug one side of the hallway while running backwards this makes the monsters at the opposite side move towards the center, leaving space to run past, this is just one example but knowing how to manipulate the monster movement is useful for almost any challenging map (and going down is nowhere close to challenging) Know what you have to pay attention to, in a situation when there are cybers infighting you must pay attention to where the cybers are shooting to not run into rockets, you can just autopilot a movement pattern that dodges anything that goes thrown your way so all the attention can be focused on the infighting cybers, same if there are viles, pay attention to not hit viles that are attacking something else. These tips come mostly from errors I see streamers make and many times rng is blamed for deaths in situations that I described before (specially deaths against infighting cybs)
  9. Ancalagon

    Not even sure what to call this derail

    My first advice is to ignore all of Max's advice since he doesnt seem to know what he is talking about. Now about actual advice. You will not get better just by reading advice, the game needs lots of practice after all. What monsters to focus first depends on the fight but at least for cramped fights I suggest focusing low hp monsters first just to make space, having space is a higher priority than anything else, but this always depends on the fight, barons are usually the lowest priority as you should never be hit by them in most situations. A good skill to have is to be able to run at the same speed of rev rockets by tapping the keys, I usually see players running wildly in fights when and running into bad situations when you dont need to run faster than rev balls, and if there arent revs in a fight then you barely need to move. If there is a homing missile coming from the front and there is a wall behind you, the correct way to make it hit the wall is to move to a side to make the ball turn and then move to the other side to make it hit the wall. This comes from seeing streamerd try to make balls hitting the wall by trying to dodge at the last moment and they either get hit or the ball just does a circle, also if are against groups of mancubus and there arent revs you can move at a very low speed (less than walking speed so dont even touch shift, just tap) and dodge every ball without having to pay attention. Another important thing to know is monster herding techniques, how about this situation; you are in a hallway and there is a wall of monsters coming, leaving no space to run past, but if you hug one side of the hallway while running backwards this makes the monsters at the opposite side move towards the center, leaving space to run past, this is just one example but knowing how to manipulate the monster movement is useful for almost any challenging map (and going down is nowhere close to challenging) Know what you have to pay attention to, in a situation when there are cybers infighting you must pay attention to where the cybers are shooting to not run into rockets, you can just autopilot a movement pattern that dodges anything that goes thrown your way so all the attention can be focused on the infighting cybers, same if there are viles, pay attention to not hit viles that are attacking something else. These tips come mostly from errors I see streamers make and many times rng is blamed for deaths in situations that I described before (specially deaths against infighting cybs)
  10. Ancalagon

    SIGIL demos [-complevel 3]

    Yeah I'll give it another month at least before considering recording anything.
  11. Ancalagon

    Bored, and what something new

    Grats for being the 100000th topic in this forum!
  12. Ancalagon

    Wads you gave up on...

    I only came here to say eternal doom cause I couldn't find the exit but the thread turned into unfinished mapping projects.
  13. I played a map with rizera a few years ago (dont remember what map) in prboom and found out its unplayable unless you are really close to the other player, would not repeat, just use zandronum.
  14. Ancalagon

    NoYe demos [-complevel 9]

    It was about time someone recorded this piece of art of modern mapping.
  15. Ancalagon

    Sunder - Map17 is here!

    Can you fix the pains teleport closet in map13 while we're at it?
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