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Ancalagon

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About Ancalagon

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    BFG spammer

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  1. Ancalagon

    Miscellaneous demos (part 3)

    Cryogenics maxes. cryo01-942.zip cryo02-712.zip
  2. Ancalagon

    $100 for >=100% - Doom 2 demo challenge

    Nice 41.00 here.
  3. Ancalagon

    $100 for >=100% - Doom 2 demo challenge

    This sounds fun so I did one, please someone beat this. 8/67/25 d218100-046-anc.zip
  4. Is it possible to make monsters spawned by IOS not count in the monster counter in gzdoom?
  5. Ancalagon

    Pokémon Doom!!!

    16 years of development.
  6. I can confirm prize has been given, thanks :)
  7. I should be using the latest version posted in the thread.
  8. Now under 2 hours, even had time to do a lap around the map checking if there were some missing monsters. BMv4_100%_Anc.zip
  9. Doing these pics took around as much time as it would take to fix the map.
  10. Guys we're getting there, keep trying! Other people can explain with more technical details than me, but "blocking visibility" in this case we're talking about the engine. If a wall doesn't go from the floor to the ceiling it doesn't matter if you as a player can't see behind the wall, the engine can "see" and it will still render everything that's behind the wall, this is the point we have been trying to make, you don't need to alter the gameplay of the map in any way, at all, just change how the walls are built.
  11. You don't need to do the change to all the walls in the map, just leave a path for the cacos over the walls, it's not like the player will be anywhere around the viles area when the cacos arrive. And don't get your hopes too high as for doing the previous video I had to borrow a powerful computer for a few hours and I can't do that every day.
  12. Deleting the million pools of blood decorations.
  13. Here's a link to all the attempts. http://www.mediafire.com/file/qhcwdo6td0l8zht/avattempts.zip/file On the topic of fatigue, I think any runner should be able to play the game for multiple hours without really feeling it, in the case of zm's run I don't see fatigue, I see safe routes. As it was mentioned earlier, a safe route in uvspeed usually means killing the monsters vs skipping all for the unsafe route, this can easily at least double the time you would get if you skipped everything, while in max a safe route is just a slightly safer way to kill to the enemies. A good example for this is map29, for that map I had a fast route or a slow one depending on how things went, as things went horrible I choose the slow route but the difference is just about 20-30% slower than the fast route is, and map29 I felt I was playing extremely safe, other more subtle safe strats can be undetectable to someone that isn't into doom running. And if you check the dates of the demos, that day I already played 6 hours before entering the successfull run, with a 3 hour pause most likely to do some stuff rather than rest, and I've also done multiple 7-8 hour streams attempting to max some maps, and this doesn't compare to the grinds other runners sometimes do, what is a 4 hour chill session through av?
  14. I don't think you realize how impossible it would be for anyone else to get to 2 hours, it's an arbitrary and in previous versions of the map guys were already getting close to that mark. Edit: But knowing no one will get to 2 hours I can pospone doing it until I get more free time :)
  15. Sorry I didn't make it under 2 hours but that's an unreasonable rule when you more than doubled the monsters and give mostly chaingun ammo, also was 20 mins looking for the last item that was hiding behind a caco corpse. bmv4100%Anc.zip
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