GameLord Posted June 28, 2017 Thanks for the build, great! We will test the chouch multiplayer. 1 Share this post Link to post
Danfun64 Posted July 2, 2017 (edited) Not sure if this issue also applies to normal Eternity, but the D-Pad of the Xbox 360 Wireless Controller seems inaccessible for some reason, meaning the four D-Pad buttons don't appear with the "test gamepad" feature. On a similar note, I'm trying to create a "SDL Profile" that matches the control scheme of the Xbox 360 version of Classic Doom as shown here: Here's what it looks like so far: Quote bind joy1 use bind joy2 weaponup bind joy3 map_toggle bind joy4 weapondown bind joy5 bind joy6 bind joy7 bind joy8 menu_toggle bind joy9 weapondown bind joy10 weaponup bind joy11 use bind joy12 flip bind joy13 jump bind joy14 map_toggle bind axis3 speed bind axis3 attack g_axisaction1 strafe g_axisaction2 move g_axisaction5 turn I have three problems with this. First, how do I reverse the axis (for move). Second, how can I specify whether an axis is pressed positive or negative, as for whatever reason the triggers on the controller are read as one axis? Third, and least importantly, which D-Pad button corresponds exactly to each weapon when it comes to "quick weapon switch"? Edited July 2, 2017 by Danfun64 0 Share this post Link to post
Edward850 Posted July 2, 2017 (edited) Your question has nothing to do with this branch. Ask it in a different thread so it doesn't get lost. 0 Share this post Link to post
Edward850 Posted August 6, 2017 Branch update to 3.42.03a Heimdal release 2 (hotfix) 2 Share this post Link to post
Herzon Posted December 6, 2017 On 11/27/2016 at 6:53 PM, Edward850 said: What happened in screenshot 2: Player1:I got killed by a cyberdemon! Player2:I got killed by a mancubus, but it got killed by you Edward. Player4:Me too. Player1:What did you get killed by Player3? Player3:I got killed by the wall. Player1:Okay? Thats odd.... 0 Share this post Link to post
Danfun64 Posted December 18, 2017 (edited) So... when do you plan on doing more work on this? Besides the s_sound.cpp issue, there is the case of Eternity switching to SDL2. It honestly would be a shame if this wasn't updated... edit: On a lighter note, how do I enable split screen and set dmflags through command line arguments? Edited December 18, 2017 by Danfun64 0 Share this post Link to post
Edward850 Posted December 18, 2017 Sorry, I've been quite busy lately. I'll look at it when I get a pocket of free time 0 Share this post Link to post
Edward850 Posted December 19, 2017 -dmflags will override the dmflags value, will require you to know the number in advance. Splitscreen can't be explicitly set from the command line. 0 Share this post Link to post
Edward850 Posted March 11, 2018 (edited) Nope. I just have a fulltime job taking up my time. 1 Share this post Link to post
Cacodemon345 Posted March 12, 2018 Seems like the main Eternity dev and this guy has got a fulltime job... 0 Share this post Link to post
querschnitt Posted June 1, 2018 how can i deactivate friendly fire in coop? 0 Share this post Link to post
Edward850 Posted June 1, 2018 9 minutes ago, querschnitt said: how can i deactivate friendly fire in coop? You cannot at this time, unfortunately. Full vanilla rules apply to multiplayer. 0 Share this post Link to post
querschnitt Posted June 2, 2018 too bad :( but thanks for the quick answer. Is there a way to disable multiplayer weapons though? It's kind of annoying that all weapons are laying around in level 1 already in doom 2. I never played doom multiplayer, so unfortunately I don't know anything about the vanilla rules 0 Share this post Link to post
Edward850 Posted June 2, 2018 2 hours ago, querschnitt said: too bad :( but thanks for the quick answer. Is there a way to disable multiplayer weapons though? It's kind of annoying that all weapons are laying around in level 1 already in doom 2. I never played doom multiplayer, so unfortunately I don't know anything about the vanilla rules That would also be a no. 0 Share this post Link to post
Danfun64 Posted June 2, 2018 (edited) When's the next update going to be? I'm sure you're a busy man, but as you're about four months away from there being no update for a whole year, I'm kind of concerned about the health of this project. Edited June 3, 2018 by Danfun64 0 Share this post Link to post
Altazimuth Posted June 3, 2018 I'm not Edward, but i know for a fact he's working currently. Additionally 4.0.0 happened, which will probably be a particularly difficult update for this project due to migration from SDL1.2 to SDL2. 1 Share this post Link to post
DANZA Posted April 15, 2019 I know it's almost a year old thread, but I just now discovered this branch and needed to show support. Thank you, it's the best option for splitscreen Doom right now, i hope development can continue in the future, adding things like individual player profiles (for name, skin) and the like. Also, I noticed splitscreen starts at map01 even when you change startlevel to another map. 2 Share this post Link to post
Danfun64 Posted April 15, 2019 IIRC when you load BananaSplit, don't have a savegame handy and want to start somewhere other than the first level of the game/episode, first you open the console and type "endgame", then you type "map map??" or "map E?M?" Probably missing some steps. 1 Share this post Link to post
DANZA Posted April 15, 2019 17 hours ago, Danfun64 said: IIRC when you load BananaSplit, don't have a savegame handy and want to start somewhere other than the first level of the game/episode, first you open the console and type "endgame", then you type "map map??" or "map E?M?" Probably missing some steps. Yeah, typing "map mapname" in the console does it. Thank you! 0 Share this post Link to post
vrs99 Posted July 27, 2019 I wanted to thank you Edward850 for this build! Me and my friends are having a lot of fun with it! Also, I have a question because when playing coop players can respawn as much as they like. That kind of takes the challenge out of the whole thing. It seems that Eternity does not give any easy options to disable player respawn in coop. I am looking into ACS and thing type flags to come up with a solution and both seem like they will take some effort to understand for a noob. If I can get any pointers into a good solution for this situation or advise as to which solution would be easiest to figure out that would be highly appreciated! 0 Share this post Link to post
Bloodilis Posted April 9, 2020 is there option to set friendly fire off? 0 Share this post Link to post
DutchDoomlover Posted June 27, 2020 Great work! and doable for a non techie like me :) It would be perfect if I could 1. use Brutaldoom mod 2. use cheatcodes during multiplayer splitscreen But this might even be possible already but I don't know how :) 0 Share this post Link to post
Edward850 Posted June 27, 2020 10 hours ago, DutchDoomlover said: 1. use Brutaldoom mod This is Eternity, not GZDoom. We have less than zero interest in such a mod. 7 Share this post Link to post
DutchDoomlover Posted June 29, 2020 @edwart Allright! No biggie Thanks for this great possibility. will spend some time with friends playing the splitscreen with 4 gamepads. 0 Share this post Link to post
printz Posted June 30, 2020 (edited) On 6/27/2020 at 10:44 PM, Edward850 said: This is Eternity, not GZDoom. We have less than zero interest in such a mod. Let me disagree to the "less than zero" interest. Brutal Doom helped make classic Doom more visible to people outside the community (saw a guy have Zandronum installed on his desktop just because he enjoyed Brutal Doom) and I think was also a driver for Doom 2016's development. Having support for over-the-top gameplay mods isn't quite worthless. The only reason we may not support Brutal Doom in the near future is that I believe it's filled to the brim with GZDoom features, and many of them may be out of scope to replicate into Eternity. 2 Share this post Link to post
Altazimuth Posted June 30, 2020 I mean I'm fine with gameplay mods but I've certainly less than zero ineterest in such a mod as Brutal Doom, without going into specifics (because that'd derail the thread). 1 Share this post Link to post
VonHeer Posted October 29, 2020 Just stumbled upon this. Is it possible to make the splitscreen vertical instead of horizontal? Thanks for this project. :) 0 Share this post Link to post