Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

scalliano

Members
  • Content count

    1708
  • Joined

  • Last visited

About scalliano

  • Rank
    This door is opened elsewhere...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. scalliano

    Doom's 25th Birthday - What will you be doing?

    Installed DOOM on my PS Classic especially for this occasion :D Here's to another quarter century of showing the young-uns how mindless violence is REALLY done.
  2. scalliano

    How do you deal with a bad day?

    Music, a long walk and a slap-up meal in nice surroundings at the end of it. A pint with the food is optional, even better if I can look out the window and watch the world go by as I eat.
  3. scalliano

    Diablo Immortal

    I wouldn't doubt their sincerity either. Ultimately, they were the ones unfortunately thrown to the wolves, and that does suck. This is why I get mad when fans go after devs on social media. The devs are only doing what they're told by the publisher, yet they are the ones who have to put on a brave face and run damage control when the publisher tells them to do something shitty. Game development is stressful enough without angry fans to have to deal with. Not that I'm saying that if a dev runs their mouth they shouldn't be called out on it, but it is pointless giving them grief for something that most likely wasn't their decision. Give Activision hell. Give EA hell. Don't give some individual member of staff a hard time. That just hurts the case, no matter how valid it may be.
  4. scalliano

    Diablo Immortal

    @Ajora"Gatekeeping" is a term that gets thrown around a lot. My eyesight sucks, so it could be argued that mobile-only games are keeping people like ME out, because I can't see the screen properly. Even if I was into Diablo and Immortal ended up being awesome and balanced properly for a once-and-done buy, I still wouldn't be able to check it out because I wouldn't be able to follow it. I don't think gaming on a phone shouldn't be a thing, I just think that, for the most part, core games don't work on the platform, and those that do are generally ruined by the predatory monetization practices they invariably contain (old JRPG ports aside, of course). It's flat out impossible for me to believe that any of the fans disappointed by Immortal's announcement were secretly thinking, "ffs why are they making a game for girls?" More like, "ffs my favourite game is about to be watered down and pumped full of wait timers and paywalls in lieu of a fun experience." Mobile is a different market. Who that market comprises is ultimately irrelevant beyond what they are playing and where. I prefer to play on a decent sized screen with either KBM or a controller. I prefer to play a decent sized, single player game with no paywalls. Other people like puzzle games you can play with a touchscreen, and that's fine. I like puzzle games too - for example, Kurushi is one of my favourite games of all time. What I don't want is exactly what the likes of EA and Activizzard are actively trying to force upon the industry. They want to drive mobile gaming because they think that's where they can accrue the most revenue for the least effort. The problem is that games which introduce these post-purchase practices, either on mobile or on dedicated hardware, are inevitably made worse as they always succumb to the temptation to artificially extend the grind to make those paid skip buttons all the more juicy (isn't that right, GTA Online?). I've said this before, either here or elsewhere, but if you have to introduce a premium means of skipping portions of a game, then there is something fundamentally broken in your game's design. Games are supposed to be fun. TotalBiscuit (mayherestinpeace) once said that some players have more time than money, others have more money than time. My issue is that AAA pubs have chosen to ignore those players who have neither the time nor the money and just want to dip into a quality game they can enjoy without it becoming a job in itself. That isn't fun, that's tedious. However, to show that I'm not an elitist soggy-kneed manbaby, I'm prepared to meet mobile gaming half way. Give me a phone with a HDMI out, a means to hook up a controller and some premium quality once-and-done purchase games with no additional paywalls, and I'll start taking mobile gaming seriously. I know that at least two of those things already exist, but I'm confident that there's no way that the big pubs will ever embrace the third one. They are in the mobile market for one reason and one reason only, and it isn't to make the best games they can. As an aside, I really feel for those two guys they had up on stage. They must have known what they were in for before even announcing the game. Sure, the comment about "don't you guys have smartphones" was misguided, but faced with that kind of negative reaction, I probably would have buckled and said something daft too.
  5. scalliano

    Diablo Immortal

    That Ouya boxart is gold Almost as hilarious as seeing the insaniac blue-tick internet mind-readers try to run defence for a multi-billion-dollar corporation. Cards on the table, I'm not really a massive Diablo fan, but I personally am sick, sore and tired of seeing beloved franchises get shafted by greed. C&C, and now this. No, it is NOT time for gamers to take mobile seriously as a platform, regardless of how the major pubs try to spin it. It's not about processing power and it sure as all the fuck in the universe is not about how many women play on that platform either. It is about unwieldy controls covering a tiny screen which I for one can barely make out at the best of times, but most of all it is about lazy cash-grab titles designed SOLELY to milk every last penny from players via in-app puchases. You know, I laughed my ass off when I saw that article claiming that the Blizzcon demo build was actually fun and that anyone who dissented was a "pathetic manbaby" or whatever. Let's consider this - the demo may well have been fun to play, but a demo build isn't going to have the paywalls or the artificially extended grind, is it? More likely, progression will be accelerated, and that's even if the characters aren't straight up buffed from the outset. Anything we hear about the game before it hits is meaningless, because in all likelihood only the privileged few with the requisite access will ever get to play the "good" version of the game. And maybe convention attendees, although judging by the photos, if you wanted to try Immortal for yourself, you didn't have to wait too long. Some games work on mobile. You know what I play on my phone? DoDonPachi Daifukkatsu. But even that had to have its control scheme nerfed to account for the lack of real buttons. So no, I will NEVER take mobile seriously as a gaming platform. Not while the App and Play Stores are clogged up with F2P P2W tripe that is designed purely to psychologically pummel me into submission and make me hand over my debit card.
  6. scalliano

    What Do You Think Of The Doom Slayer?

    I like to think of the Doomslayer as the original marine, but he'd been stuck in Hell post-D64 for so long that his sheer hatred of all things demonic got the better of him. He doesn't give a damn about your energy crisis. He sees a demon, he's gonna rip and tear, because fuck that noise.
  7. scalliano

    Doom girl HUD

    Nice, more female mugshots are always welcome. Might have a use for this one...
  8. scalliano

    Playstation Doom on PS2

    That exact idea was vetoed by Carmack for the Saturn version. Legend has it that Rage actually had an internal build running at 60 but Carmack wasn't a fan of the hardware texture-warping that plagued early 3D systems and they had to fall back on the system's anaemic processor.
  9. scalliano

    Advice for a console noob?

    Playstation Doom, Playstation Final Doom and Doom 64, or what I like to call "the Midway trilogy". PSX Doom predates analogue controls, but TBH they're no less intuitive than olskool DOS Doom with keyboard only. The framerate might be tough to stick nowadays, but it only really tanks in a few key areas. Having just finished playing through it again myself recently on real hardware, I'd say it's still totally worth it for the atmosphere alone. Also no Archies. Anyone who tells you that is a bad thing is objectively incorrect :P Doom 64 cranks the atmosphere of the PSX games up to twelve and a half. Also, the addition of analogue controls is a massive boon - D-pad for movement, stick for turning and you're all set. For my money, the ambient score isn't quite up to the standard of the PSX games, but it still gets the point across. Also, pick up Quake II 64 while you're at it, it's (almost) and entirely new campaign. The other console ports are mainly just curios at this point, and the DF Retro vid is out there for your perusal, but the Midway trilogy actually brings some interesting stuff to the table.
  10. scalliano

    Console Doom ITT

    There, there, 32x Doom, it's okay. It's not your fault Sega rushed your development. We both know you had the ability to be so much more. You were my first, and you will always hold a special place in my heart. And let's face it, not even Sega's shoddy MIDI conversion could ruin E1M5.
  11. Cuphead. Fight me.
  12. bfgdivision.com kadingirsanctum.com deltalabs.com lazaruslabs.com
  13. scalliano

    Playstation Doom on PS2

    Outside of Doom 64, I find texture filtering to be rather ugly. It just doesn't do the sprites any favours, and because of the way that PSX Doom renders its walls close-up, it doesn't really benefit much there, either. I'm actually playing through PSX Doom again at the moment on original hardware. The only thing that's aged for me is the control scheme. but it diesn't take long for the old muscle memory to kick in and I'm running rings around the demons like like on PC. That said, can't wait to get to Final Doom so I can bust out the PSX mouse...
  14. I for one did my part. I did my best to make people aware and contacted my MEP who, granted, did vote against. Outside of rioting in the streets, what else is there? Clearly these arseholes are not listening to us. What we need is for the tech giants to get the normies on board. How? Block social media for EU IPs for, say, a day. Greet them with a message stating that, in preparation for the EUCD, acces has been blocked. See how they react.
×