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Da Werecat

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About Da Werecat

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  1. Da Werecat

    Dimension of the Boomed (Release Candidate 2)

    Well maybe not all red ones, since I remember that blinking base switch is a major exception, but medieval Q switches that are red are distinct from brown ones in that they're shootable, at least in official levels. Finished it, haven't encountered any other real problems. There are distinct messages in Doom for locked D actions and locked S actions - one prompts that door can't be opened, the other that object can't be activated. It seems that new messages don't have this distinction, likely duplicated. I remember more than one occasion when a locked button told me that a door can't be opened. And one of my vintage retarded nitpicks: MAP07 sectors 1416 and 1467 - floor too bright? Not sure if intentional. This is just something I accidentally spotted without looking for any of such things, so I don't know if there's anything similar in the vicinity. Lighting is probably the most impressive thing about this wad, besides "scripting". I'm usually not fond of complicated lighting, and a lot of the attempts to emulate newer engines' smooth lighting look off, but here it was pulled off really well.
  2. Da Werecat

    Dimension of the Boomed (Release Candidate 2)

    This shit is dope. At the Necropolis at the moment, and so far I've only encountered one semi-serious bug. One lift (tagged 39, I think) in the first map stopped working properly at some point - it started to go down to the floor instead of up, though there's another way to the exit therefore I didn't have to cheat. Red buttons are reserved for shootable triggers in Quake, so it's slightly confusing to see all button designs being used interchangeably. Someone needs to make a Knave episode for this. I almost want to try, but I'm already swamped with shit I can't finish, and the mapping style already used seems to be complicated.
  3. Da Werecat

    [UPDATED] Umbra of Fate - v1.1 (6 Aug 2018)

    Is the door leading from the backpack secret one-shot?
  4. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    I removed the flag because it was messing with how the automap looks in some ports.
  5. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    Yeah looks like I fucked up. Even the visible floor bug wasn't truly gone. BTW jeez when I said I'd like to see it darker that wasn't exactly what I meant...
  6. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    I will take this as 1 voice in favor of keeping MAP09 as it is. This will slightly offset the wave of annoyance that I'm expecting from other people.
  7. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    I remember complaining about it too. But I think, in the end, it's actually too cruel and unusual to remove. It's a landmark, after all.
  8. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    Query: was the teleporter to the switch to the yellow key in MAP09 a serious problem for you? I'm being told that it's confusing, and my opinion is that players should re-learn how to let go of W.
  9. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    I understand the concept, just didn't work quite as easily as I expected. Red key is practically useless on this map. Maybe the yellow one could be moved a little farther from the edge.
  10. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    Oops. Can't seem to replicate it though.
  11. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    Would have to review the deh changes and recompile the engine with them, I suppose. But I'm not optimistic about performance, if it's gonna work at all. Vanilla limits don't necessarily mean good optimization, especially as far as specific platforms go.
  12. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    What's so bad about the shootable switch in The Lair, @Saint_Guy? Is it the looks or the mechanics?
  13. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    It's a stupid puzzle that was left more or less intact from the N64 version. Think outside the box!!
  14. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    We already have a precedent: Cacowards. A bunch of dudes with subjective opinions deciding which wads to bring into the spotlight.
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