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Da Werecat

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  1. Da Werecat

    DBP 16 : Cyb's Freaky Colonoscopy

    Gold is not all that glitters.
  2. Da Werecat

    PrBoom+/UMAPINFO v 2.5.1.7

    Doesn't sound too different from the current approach, just clunkier. I was thinking more in line with how ZDoom handles compatibility options. Specific mechanics with UMAPINFO would be a matter of toggling a bunch of options (or using a preset) rather than switching between emulated engines. All of this would be available from the current -1 onwards. This could offer additional flexibility, at the expense of being bothersome to implement - I imagine there's a lot of places in the code with branching related to complevels, although not every instance really deserves being converted into a toggleable option. But I'm actually really pleased that this is happening. I thought all I'd be able to see is a really nice bike shed.
  3. Da Werecat

    PrBoom+/UMAPINFO v 2.5.1.7

    You mean like duplicating every existing complevel, but with UMAPINFO enabled?
  4. Da Werecat

    PrBoom+/UMAPINFO v 2.5.1.7

    Dunno about meta, considering that a demo expecting a different map progression is not a demo for the same engine. It simply won't work. I'm sure that technically it's been resolved already, but I don't think it's very intuitive. Must be easier to maintain though?
  5. Da Werecat

    DBP 16 : Cyb's Freaky Colonoscopy

    There are gaps here that I don't think were intended. They really were tearing each other a new one! I think Freedoom pinky replacements would work well in this wad.
  6. Da Werecat

    DBP 16 : Cyb's Freaky Colonoscopy

    Something washed up there at some point...
  7. Da Werecat

    DBP 16 : Cyb's Freaky Colonoscopy

    Do I wanna know what's in those red flasks? Was there ever a more worthy subject?
  8. Da Werecat

    PrBoom+/UMAPINFO v 2.5.1.7

    I remember these conversations. The most convincing argument against OPTIONS was that it was tied to the old MBF config syntax and selection of keys. I don't think this is a problem, unless implementing an additional parser is too much for the people involved. Some of the things that OPTIONS allowed to change won't even apply to a modern source port, but they can be ignored, as well as the things that can, but shouldn't be controlled by the wad. Overall, the lump could be treated as just another definition lump in its own format, with a fixed selection of possible keys. I always considered it the weirdest way to go about it. In my humble, complevels should remain complevels, i.e. emulation modes that are precise, and UMAPINFO should be an engine feature in some of these modes. This feature can include an assortment of flags to control the game's behavior, and, if the player's freedoms are of concern, the ability to override said flags from the menu. But if someone runs a wad with a complevel, they should be expecting thorough emulation, maybe aside from a selection of cosmetic features deemed safe (like sky transfers). Then again, Doom source ports are a mess.
  9. Da Werecat

    PrBoom-Plus, ver. 2.5.1.4

    The problem with highlighting stems from how it is done in the port. It uses special color tables that span the entire palette, with all the shades of red altered to whatever the new color must be. Thus, only red fonts will be recolored. This can be fixed by providing new tables with the wad that replaces the font, but no one really does that, in my experience.
  10. Da Werecat

    The Next Iteration of DSDA

    Old records are still gonna be broken, so I'm not sure what the problem here is. Unless the possibility of beating a record by a few tics and uploading this very minor improvement is concerning somehow.
  11. Da Werecat

    The Next Iteration of DSDA

    Unless we're talking about TAS, this would require so much skill and precision that it would be a worthy accomplishment in its own right.
  12. Da Werecat

    The Next Iteration of DSDA

    Sometimes I wonder if there's anything you can just bring up on Doomworld without a possibility of it leading to a bitter argument about shedding bikes.
  13. Da Werecat

    The Next Iteration of DSDA

    If some categories are indeed more recognized than others, then perhaps we should call the president.
  14. Da Werecat

    The Next Iteration of DSDA

    It would have to use Freedoom though. Which is pretty depressing on its own, and then what do you do with actual IWAD speedrunning, where levels are required.
  15. FWIW, I don't think there's anything wrong with the homages in this episode. Someone might have a religious predisposition against copying IWAD geometry, but I think it was done tastefully, took a few seconds to recognize, and overall increased the episode's weird nightmare feel. Looks like the protagonist played Doom at some point in his life. If I was to speak about the episode as a whole, my only criticizm (that I can remember at this point) is that it gets very grindy towards the end. That feeling of "oh god not again" when you open another room choke-full of monsters both trash and fat. Ultimate Doom levels are sort of infamous for this, but I don't remember it to the same degree in any other modern UD episodes I've binge-played lately.
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