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Da Werecat

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About Da Werecat

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  1. Da Werecat

    Doom 64: Community Chest

    It's always jarring to see a Doom 64 map that doesn't use colors and/or gradients. Lighting is the game's most powerful tool for creating ambience and what sets it apart from classic Doom.
  2. Da Werecat

    Doom 64: Community Chest

    Sounds like a lot of useful tools to me. Well, except borders. Those are extremely 2005 and you can almost always do better than just wrap a room in them.
  3. Da Werecat

    Doom 64: Community Chest

    Define detail?
  4. Da Werecat

    Doom 64: Community Chest

    This is very basic. Are these your first mapping attempts?
  5. Da Werecat

    Doom 64: Community Chest

    Even after applying Windows 10 SDL fix, I still have imperfect mouse on Windows 10. It's like the sensitivity is inconsistent, with strange drops mid-swing, IIRC. I haven't played for long like that because it's very annoying. Nevertheless, would suck to miss out on such an opportunity to make random maps for Doom 64. I don't know for sure if I want a techbase or a hell level, so I won't hog a specific slot for now.
  6. Da Werecat

    DOOM 404 - complevel 2 megawad - public playtest

    Was playing with headphones.
  7. Da Werecat

    DOOM 404 - complevel 2 megawad - public playtest

    Played until MAP07. Was charming, but now I need new ears.
  8. Da Werecat

    The DWIronman League dies to: Doom 64 for Doom 2

    No, but it's delightful to know that it's not impossible to beat it by unleashing your inner hedgehog.
  9. Da Werecat

    The DWIronman League dies to: Doom 64 for Doom 2

    LOL at Final Outpost YK puzzle.
  10. Da Werecat

    The DWIronman League dies to: Doom 64 for Doom 2

    I'm surprised Cat and Mouse didn't fuck up more players by now. It was kinda designed to be unfair and WTF. Didn't expect MAP04 to agitate that much either.
  11. Da Werecat

    The DWIronman League dies to: Doom 64 for Doom 2

    Arch-viles seem to prefer not teleporting lately. There were two cases in Research Lab that I was gonna attribute to whatever mod is used, but then there's Final Outpost which also failed in the Bloodite Krypto run.
  12. Da Werecat

    The DWIronman League dies to: Doom 64 for Doom 2

    Oh nice, I've been wondering what movie I should watch tonight.
  13. Ever heard a streamer reading intermission texts aloud? I swear to fucking god, the way they're doing it would make Shakespeare sound stupid.

  14. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    FWIW, when I did my first full playthrough of an early beta, I used a custom ambient soundtrack, and it was great. I did it because not all music was done at the time, but also because I like dark ambient mixed with Doom 2 visuals. PSX Doom is highly regarded around here, so I doubt I'm the only one.
  15. Da Werecat

    Doom 64 for Doom II - /idgames link is up

    I don't think it was brought up, at least not exactly this. A long time ago, I recall there was an attempt at ambient music made within the constraints of MIDI, but apparently it was dropped. One reason I can think of is that this project is supposed to be Doom 64 recreated to feel like a Doom 2 mapset, therefore making any elements of it closer to Doom 64 is against the design. That said, optional means not constrained by the project goals, and I really like your ambient albums, so if that sounded like an attempt to discourage such an endeavor - it was anything but.
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