I cannot believe it. My prayers have been answered!!!!
Playing through this map, I was astounded by how great it looks, which is really not a surprise in a Demonologist map, but I'm so accustomed to one arena after another that I never considered the possibility of you excelling in a traditional map. After all, I've never seen a traditional map from you, only slaughter.
I think you have traditional mapping well in hand. The outdoor environment was beautiful thanks to all the lava flows and falls. The interiors were exceptionally well decorated and detailed. My only complaints are, first, there's a lot of texture cutoffs with the GStone walls. Some people view things differently, but as you can see in the screenshot below, the texture is cut off at top and bottom along the walls, and at the bottom of every window. Further, the marble surrounds on the TLite cut off the bottoms of the skulls. And there is also a horizontally misaligned brick below the candle. I guess you can say I'm anal about this stuff. :D
Gameplay was the biggest surprise. It was really, really easy. I died 3 times at the start on my first playthrough, mainly thanks to the Sergeants on that cannonball-style gallery above the curving staircase. But after I had some ammo and armor, everything else was rather mild, although there were some hectic traps, especially at the Baron/Caco lock-in and the Red Key Fight. Probably the easiest fight was the big slaughterfest at the end. On my first run, 1 of the Cybs was killed by the hordes, and on my second run, I dusted one off with rockets before putting the plasma on the other.
Once all that was over, I couldn't believe that I had played through a Demonologist map on UV and survived once I was over that opening hump. And I had killed 398 of 401 monsters. Then, to my horror, I discovered that I had accidentally played on HNTR, because I'd been checking monster counts in one of my maps and forgot to switch ZDL back to UV.
Well, the only thing to do was check UV. So this time I died once at the start -- dem Sergeants!!!! -- and basically every fight was easier thanks to foreknowledge. I didn't even take a hit at the Baron/Caco lock-in. Made me feel like a badass. ;) Also, there's only 40 more monsters on UV, and the only difference I noticed was when that Baron warped in on the upper platform after the Baron/Caco lock-in. Thus, UV was almost the same as HNTR.
So altogether, this is an auspicious debut of a kinder, gentler Demonologist. Gameplay was easy but fun. The layout was really cool and nonlinear. I did have occasional ammo panic until about midway through. I had to use rockets on the Sergeants at the blood pool by the switch that lowers the lift leading to the Baron/Caco lock-in, but everything after that was fine. My only other complaint is the switch sequence at the big arena fight. Please, make it simpler -- just one press for every switch. I had to go around several times to finish the sequence. That was a lot of work for a fight no one needs to run from. I only took 1 hit in that fight, from Baron slime. That was embarrassing, but I'd placed myself in a position where it was either Baron slime or a Cyb rocket. I made the right choice.
I hope you do more of these.
Final stats on UV
Kills - 438
Health/Armor - 180/180
Secrets - 2
Bullets - 73
Shells - 32
Rockets - 49