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Steve D

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About Steve D

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  1. Steve D

    What are you listening to?

    Fast and loud, the way punk was meant to be.
  2. Steve D

    What are you listening to?

    And now, Girlschool covering Motorhead.
  3. Steve D

    What are you listening to?

    Saw them both in San Francisco back in the day, when Kelly was still in the band. The glory years. Here's their killer cover of the classic by Johnny Kidd & The Pirates.
  4. For chillin' fun, there is no substitute for the one, the only, the peerless . . .
  5. Steve D

    Level design tropes you use

    Yeah, Killer5 makes super-challenging maps. Not for everyone, but it's his bliss.
  6. Steve D

    The DWmegawad Club plays: Doom 404

    Indeed I did, especially on Map11 and the bullet-soaked hell of Map31. Now where was I? Oh yes, Map32. When I played this on continuous from Map31, it was easy as pie. Maxed with no deaths. So I decided why not give it a whirl on UV pistol start, and things didn't go as well for me. ;D This is a really nice map, and I was well pleased by successfully dying 8 times. It was always hitscanners the first 4 times, evenly split between Sergeants and Chaingunners, while the last 4 deaths came courtesy of Archies. I really loved the Caco Cloud that sprang to life in the Yellow Key area. The map also looks really cool thanks to excellent use of the Wolfy textures along with dramatic architecture and a surprising number of curves. I also appreciated having 2 routes to the Yellow Key, which gave us players good options to run and hide, or in my case, I went down one path, drew all the critters after me, then reversed course all the way to the other side to emerge behind them since they were in a clot of infighting. All in all, much fun was had. I played the RC1 featured here, and noticed this misalignmost on the SP_Rock near the Yellow Key.
  7. Okay, here's the map, Dynamo Hum, now on E2M6. So let me do this right; Title: Dynamo Hum Description: Large corrupted techbase Build time: About 3 weeks New music (if any): TTS_UNTIM Tested with: PrBoom 2.5.1.4 and GZDoom 3.6.0 I added one secret in the Reactor Room and also fixed the line with the missing SFall texture. Thanks for catching it. I'll start upping the detail sometime next week.
  8. Here's the map, Walter. This version plays on E2M5. I'm sending you this one because after I copy-pasted it into E2M6, a whole bunch of stuff got borked, and it will take some time to fix. So you can play this on E2M5 and decide whether you want it, while I fix the problems on the E2M6 version. Also, this map was originally made for a vanilla project, and i had to reduce some detail. I'd like to add that detail back, plus more, since your project is limit removing. This is a large map with high monster count and a big secret area. I added a midi to it called TTS_UNTIM. I don't know who did it, so if anyone can identify the author, I'd appreciate it. I'd also be happy to replace it with a midi from Primeval. Edit:Difficulty settings are implemented. Here are some screenshots;
  9. I'd like to take that slot. I already have a map, too. Be back in a few minutes with link and pics.
  10. Steve D

    What are you listening to?

    Beastie Boys live on Letterman.
  11. Steve D

    Which monster hater is most annoying?

    I think SS Wolfies need more love. They're the only monsters who speak in recognizable words. Okay, just 1 word, but that's better than any other monster. ;D And they didn't even get a slot here. Talk about disrespect! :D
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