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About Foodles

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  1. Foodles

    Sunder - Map17 is here!

    I apologise if this has been asked before but can someone tell me where the music from map 12 comes from? The text file just says parallax software...
  2. Foodles

    What is your favourite episode 1 level?

    Damn, all these levels are so good it's hard to choose one. That being said I'm going with E1M1, the map that started it all and the best music in the game.
  3. Hi, forum idiot here, recently whenever I open a file in slade it displays the texutres as all gray and I have no idea why. Can anyone help me with this?
  4. Foodles

    SIGIL v1.21 - New Romero megawad [released!]

    a-ha! I thought there must be something obvious I'm missing here and there it is
  5. Foodles

    SIGIL v1.21 - New Romero megawad [released!]

    Sorry if this is a dumb question but I just bought the Buckethead soundtrack for $6.66 and, uh, I'm not sure how to actually get it. After I'd done the payment it took me to this screen and that was it. Note that I wasn't signed in when I purchased it.
  6. I've been building a map that's gotten fairly large (17k linedefs, 13k vertices) and recently I've been getting an error message in DBX saying something to the effect of failed to build nodes, map will be saved without nodes, furthermore the wad had started taking ages to save (about 90 seconds). I found I was using ZenNode by default so I tried switching to glBSP and found that the wad saved a lot faster but that when I was testing it I could clip through certain walls. My questions therefore are: What is a Nodebuilder? What are the differences between them? Which one should I use given that my map is intended to be Boom compatible? What's the difference between the normal and fast (no reject) versions of the nodebuilders? Assume I'm an idiot who has no idea what a nodebuilder is and only a very basic knowledge of map editing (which is a pretty accurate assumption).
  7. Foodles

    What are your favourite WADs?

    Scythe 2 - Erik Alm Equinox - B.P.R.D Super Sonic Doom - The Ultimate DooMer Pretty surprised that Scythe 2 hadn't been mentioned already
  8. Foodles

    The Official 'Trying to Find a Specific WAD' Thread

    Anyone know the wad that had a kind of sewer level with a midi version of Muse's Undisclosed Desires playing? I'm pretty sure it was a megawad from maybe 5 or 6 years ago
  9. Foodles

    Who is the best doomer on Doomworld?

    I'd like to propose a petition to unban him, I feel like he's served his sentence and is ready to be rehabilitated into the Doomworld society
  10. Listen, Frozen was a wildly popular movie and while you may not have liked it personally you can't deny that loads of other people loved it, let them have the sequel and hopefully they'll enjoy it. No one is forcing you to go see it after all.
  11. Foodles

    Share Your Jokes

    So I had to quit my job as a personal trainer recently - they said I wasn't strong enough. I said OK and handed in my too weak notice
  12. Foodles


    Let me start by saying I have a strong affection for this wad, I played it for the first time around 10 years ago and loved it, although at the time I wasn't good enough to beat it without cheating. Recently I thought I'd give it another spin and see if it stood the test of time and I'm pleased to say that it does, mostly. Firstly the visuals aren't as impressive as I remember; now allowance has to be made here considering that the wad was released in 2001 and so had likely been in development for some time before that and I believe that, at the time of release, this mapset would have looked amazing. Nevertheless by today's standards the detailing is a bit lackluster, some of the textures are a little too cartoony or garish. That said I think that there are some really cool areas and ideas in this wad for example the giant crate "city" in map 7 or the hangar of map 9 with the alien ship slowly rising up at the end and map 10 still manages to be very atmospheric and tense. I found the gameplay to be enjoyable but you quickly need to realise that you're not supposed to kill everything and many fights require you to use infighting. There are perhaps, an overabundance of hitscan enemies, particularly in the early levels but I think overall the wad does a really good job of slowly building tension and danger throughout the larger levels, as you slowly run low on ammo and health supplies and the resistance slow ramps up, you'll probably need to save often so bear that in mind. Overall the author conveys a sense of place throughout and manages to tell a story without any text, dialogue, cutscenes etc. that left me wanting to know more about what was going on after I'd finished the 13 maps (I wish there were more!). One can easily imagine taking the premise, location, themes and atmosphere of this wad and remaking it as a modern masterpiece with fresh visuals and some tweaks to the gameplay.
  13. Foodles

    Realm667 Texture Stock Page Error

    whilst we're talking about realm667, does everyone else get that really obnoxious cacodemon picture popping up asking them to donate everytime a new page loads up on that site?
  14. Foodles

    The "old doom friends who disappeared" thread

    It's sad to think that some of these people may have passed away and we'd never know about it. A bit of a morbid thought I know but one I thought was worth exploring.
  15. Foodles

    Why I hate the term "mapper".

    Can we compromise on Map Designer?