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Matthias

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About Matthias

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  1. I've seen the rest The MAP04 was really funny - how you were invisible and ambushed by the Iron Liches, so you try to hit the exit button, but then they noticed you :D Anyway I noticed lots of mistakes, which is horrible while I betatested it so many times and also the others :( I wonder it the file on idgames archives can be updated
  2. Just watched the demo for Map03 strange... One door are half opened for some reason :/ How did this happened
  3. Ok, thanks for your feedback. I downloaded and launched the first demo... :) First level looked smooths even though you play very differently than me. Haven't seen the chat yet, but I've seen it in the demos before so I assume it will work :) If I am "inexperienced" than it's a real failure for me, because I'v been making maps for 10 years now actually :D Hope you enjoyed the wad :)
  4. Well "The City" looked very epic and awesome in my head, but what you eventually make is ... slightly different :D
  5. Matthias

    Share a random fact about yourself

    I am a retard
  6. Okay, I'll will avoid this in my future maps :) If you have some place in my maps you really didn't like, you can report it here and I will think how it make better in the future :)
  7. Thanks for your feedback. Well most things about the wad are explained in the txt. file, like what is the meaning of some things and such. The Title Screen was inverted by mistake in the Slade - i cliked on it and it was upside down and I wanted to change it back, but then I was like "Hey, it looks actually interesting, maybe I should let it be!" The Raccoon's purpose is simple - first I like raccoons and second - the last level take place in the Raccoon Palace. Regarding to details: It seems that I don't have some sort of talent for the details. People are always like "Ree, there are no details!" so I take the map and add some windows/holes in the walls/columns/ and so on. And people are like "still no details" and I put there even more and more details everywhere and people are like "It's still a complete wolfeinstein 3D" - oohh then I don't know what else should I do :D So I am clearly lacking of making detailed maps. Maybe I suck as a mapper as general, who knows. Also - I have no idea how to make some places more detailed. Like... there is a pier in the harbour - what details should be on the pier? It's just piece of wood. Or there is a warehouse - what details should I put in the warehouse? It's just a building with boxes inside. So as you can see, I really struggle with this one, so I should better stick with 90s style maps. Also I use this guide when adding detailes: https://www.realm667.com/index.php/en/90-articles/tutorials-more/mapping/318-mapping-the-art-of-high-detail and I follow some rules of theirs. Still very wolf3d-like for people. Thanks again for your feedback. M.
  8. You know, I also released my Heretic project recently https://www.doomworld.com/idgames/levels/heretic/Ports/iraik :)
  9. Matthias

    Share Your Sprites!

    This is my sprites
  10. Matthias

    Jim Flynn

    What coincidence, I just played his Master's levels two days ago RIP
  11. I was like "Ha ha, it's fun to kill with Super Shotgun" Wait, you mean in Doom, not irl?
  12. Matthias

    infinite lost souls yes or no?

    Lots of lost souls + dynamic lights = Zdoom engine gets slower
  13. Matthias

    What nicknames do you have for monsters?

    Zombík Zombík s brokádou Zmrd s kulometem Pavouk Tlusťoch Jabko Kouzelník :)
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