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Scotty

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  1. Scotty

    Old Still Life .wad

    I have gotten through the first 4 maps of this. This wad is low key one of the most interesting things i have played in ages. Atmospherically fantastic. Some neat ideas, and some unorthodox ones too, particularly when it comes to progression - holy shit. I got mega lost in map04 to the point where i had to break out the editor to understand what was going on and simply leaving the first room of map02 took me 5 minutes, heh. So in that respect, this wad definitely isn't for the faint hearted (and probably the reason why this thread has seen little feedback so far) but the other aspects of it make it very compelling and rewarding to play through, in a twisted way. Got a bug for ya, in map03 you have some blocking hanging bodies in this area, which also lock this spider in place when it teleports in. The unorthodox progression makes this pretty slow going to get through, maps have taken me up to 55 minutes to get done so far and i guess it'll only get bigger, but i am invested now :)
  2. Old vs new... just to prove that Abandon hasn't merely sat untouched for the last 12+ months

     

    doom57.png

     

    doom54.png

  3. Scotty

    Cydonia - RC1 - map32 & co-op added!

    Release candidate is available in the OP. Has map32 added finally, most maps have received some form of tune-up, plus i added extra things in for co-op if anyone wants to play it that way. Hopefully there are no co-op softlocks... Enjoy!
  4. Cydonia map32 in the bag, can move the wad to RC1 soon and then get it sent off to idgames :)

     

    rxB1MeE.png

  5. Mapping goals for the remainder of this month, in order:

     

    1. Finish 1k Lines 3 map (70% complete)
    2. Secret map for secret wad (99% done, only final tweaks are needed)
    3. Make Cydonia map32 and move that wad to RC state
    4. Tweaks and skill settings for Abandon, at long last (2 maps worth)

     

    Posting this publicly to try and encourage myself to achieve all 4 goals.

    1. Scotty

      Scotty

      1k3 map more or less in the bag :)

      Cw8DIdo.png

  6. October 2021 Leaderboard What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! This month the DWIronman League dies to EANB's Glaive series, both -complevel 2 (Doom (strict)). To refresh the leaderboard mechanics for dual sets, you are permitted to play both of these sets independently as though they were separate challenges, with the aggregate number of completed maps - as well as the time taken - being used to determine your position. You will only be listed as 'survived' if you survive both sets. You may play them in either order. Please zip both of your files together for convenience! Essential Info: Doom 2: Hell on Earth as the iwad (doom2.wad) Compatibility level 2 for PrBoom+, or "Doom(strict)" for GZDoom. Time estimate: 2 hours Number of maps: 16 (9+7) Deadline: October 31th 2021 > Download Glaive > Download Glaive 2 prboom-plus -file glaive -complevel 2 -skill 4 -record my_demo Rules: Previous threads: 
  7. Scotty

    The DWIronman League dies to: The Eye

    Final leaderboard for the month in place. Congrats to @galileo31dos01 on their maiden ironman victory! October's thread is imminent.
  8. Scotty

    Silver Edge (Boom map)

    Great to see you mapping again! Have an fda :) sco-silveredge-fda.zip
  9. September 2021 Leaderboard SURVIVED [31:38] galileo31dos01 - the final vile wave is no match for an invulnerable galileo. SURVIVED [33:11] Bdubzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz - who needs ammo anyway? SURVIVED [38:32] an_mutt - not gonna lie, dying to that Cyberdemon on the volley would have been glorious in itself. SURVIVED [45:11] Suitepee - slow and steady wins the race... or at least guarantees a high finishing position. 96% marver0PS - unsighted and instantly blown into oblivion by an overeager Archvile. 95% Anima Zero - unsighted and instantly blown into oblivion by that same overeager Archvile. 63% sapphics - ruined by a kamikaze pinkie. 39% BiZ - an unfortunate victim of collateral Cyberdemon damage. 34% Xenaero - demon teamwork makes the nightmare work. 31% dt_ - death by Revenant jumpscare. 30% NoisyVelvet - became one with the bloody pools of flesh. 29% El Inferno - valiantly tried the closer quarter rocket strategy but it just wasn't to be. 26% Vince Vega - eating too many rockets is bad for your health. 24% Beginner - dropping down into the unwelcoming arms of a group of nobles never works out. 23% Maribo - was about to be surrounded and mauled, but a Revenant makes sure it doesn't come to that. 21% Fiendish - Revenant homing missiles, is there anything they can't do?! 20% Dunn (& Dunn) - having your personal space invaded by a Cyberdemon usually has only one conclusion. 18% Austinado - savaged by the mob and finished off by a stray rocket looking for a good home. 18% Soul_Runner - ah, it just wouldn't be ironman would a display of Good at Doom™. 15% Crusader No Regret - oh, no. Died about a minute before the actual death occured. 11% Major Arlene - became the filling in a Cacodemon sandwich. 10% Lol 6 - beaten to within an inch of death, then killed. 9% DisgruntledPorcupine - out of the frying pan, into the fire. 9% Tezur0 - made the peek at the wrong split second and felt the heat. 9% head_cannon - cornered by a pair of angry skeletons. 6% Pegleg - couldn't get outta dodge quite quickly enough. 3% Pseudonaut - boxed in and boned to death in the corner. What is the Doomworld Ironman League? The DWIronman League is a monthly competition in which participants aim to survive for as many levels as possible in the given map set, preferably in one sitting. Click the spoiler tag at the bottom of the post for a detailed list of rules. Players of all levels of ability are welcome. It could change the way you play Doom! In 2012 mouldy burst onto the scene with The Eye, immediately grabbing a Cacoward and showcasing his signature detailing and texture work allied with chaotic combat elements. Monster kills will act as tiebreaker for players who die. Keep in mind that because of the different ways in which source ports handle in-game monster counts, any lost souls or resurrected monsters that increase the base number will have to be deducted from that total along with the kill count. It's not perfect, but assuming you kill whatever's been ressed/spat out you'll be on par with the prboom runners. Essential Info: Doom 2: Hell on Earth as the iwad (doom2.wad) Compatibility level 9 for PrBoom+, or "Boom(strict)" for GZDoom. Time estimate: 1 hour Number of maps: 1 Deadline: September 30th 2021 > Download The Eye prboom-plus -file eye -complevel 9 -skill 4 -record my_demo Rules: Previous threads: 
  10. Scotty

    Good Slaughter maps like Holy Hell?

    Counterattack maps 4/5 are 'easy' slaughter on UV plus the whole wad is incredibly impressive to boot. Obligatory Rush mention too. I'd also seriously recommend playing top quality wads on lower skill settings - off the top of my head Combat Shock 2, Sunlust, Stardate 20x6, Swim with the Whales, Entropy; they will probably fit the bill for you on easy or medium difficulty.
  11. Scotty

    Modern wads that are relatively empty?

    Couple of recommendations (remember you can scale down monster counts even further by lowering the difficulty, there is no shame in it): Avactor (Boom; definitely try this on HNTR difficulty) Back to Basics (vanilla) Suspended in Dusk (vanilla) Verdant Citadel (UDMF)
  12. Scotty

    Sunlust

    One of the best megawads of all time.
  13. A rare instance where i am happy with every aspect of a map. ...i appear to have generated a fair bit of screenshot fodder over the years, so i might as well take this excuse to dump some of it here in a small collection of sorts ;D
  14. Scotty

    Back to Basics

    Cleverly designed in a lot of subtle ways. Going into this episode off the back of playing lots of 'fast paced modern' wads can be quite jarring at first as E2M1 (incidentally the weakest map in the episode by some margin) quickly slams the brakes on through oppressive shotgunner usage and resource limitation. At this juncture you either continue to try and play at high speed and probably grow frustrated, or you slow things down a bit and take your time, accepting that the combat is not at the forefront of this set. It is at this slower pace where i started to appreciate the mapping a lot more as the environmental design and detail gets more time to breathe - drawing you in even further - and as a result i found this episode to be an incredibly engrossing experience overall. The classic Shores of Hell formula of tech meeting hell (a thematic clash that is easily misjudged) is embraced here and employed with exemplary restraint, which adds to the overall impact of the thematic change through the course of the episode - descending into the fleshy bowels of E2M7 comes with a heavy sense of place, something that is reinforced throughout the episode via sprawling maps that can create a feeling of being lost and insignificant in the scope of the environment. Espi's signature texturing style adds a lot of depth to architecture and environment. "Back to Basics" feels apt given that this wad is a standout example of simplicity executed brilliantly.
  15. Scotty

    Cydonia - RC1 - map32 & co-op added!

    Thank you all for the kind words! Welp, i'm not decino but i did a quick playthrough for the hell of it, enjoy the chaos :)
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