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Spazman

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About Spazman

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  1. Spazman

    Let's Be Revealing

    Favourite Movie Genre: Comedy. Stuff like "The Naked Gun" / "Airplane" / "Spaceballs" (Or basically anything Mel Brooks in that case.) Favourite Food: Pizza. Of any type. Except the kind with olives on it. Fuck olives. odd-tasting little buggers. Favourite Holiday: Probably Halloween. Worst Memory: Let's not get into that one. Favourite Memory: The first time heading to a furry convention. [Yes. Another one of those here.] Incredibly fun / welcoming atmosphere. Age: 21 Favourite Outfit: Shorter-sleeve shirt and some sweatpants if I'm in the house playing games or something. Flannel button-up / bomber-jacker (or black leather coat) and jeans when going outside. Depends on the weather. Favourite Genre of Music: Heavy Metal. Most Hated Genre of Music: Rap. Country. Lefty or Righty: Righty. Worst Injury: Skateboarding and breaking my left wrist. Hurt like a MFer, and still pops every now and then for whatever reason. Favourite Hobby: I.. uh.. draw smut. Mostly for cash, and is my main income. Mechwarrior / Battletech (tabletop), Doom. Every now and then, I BS around on EVE Online. Your Definition of Success: Working a job you absolutely love and maintain a peaceful / livable lifestyle as a result, so you technically never have to 'work' a day in your life. In your opinion, are situations usually black or white: Not really. There's a lot of outcomes that can come of a situation. Likely differs from time to time, however.
  2. Spazman

    "Zion: The Nexus" Project

    Change to Map02 of Zion as of 5:37AM EST: -Fixed a place where the player couldn't pick up a medkit placed in a receptacle before gathering the Red Key. -Updating the top post to show off new versions of maps.
  3. Spazman

    "Zion: The Nexus" Project

    Thanks! I'm hoping to actually get more content made this time around! :)
  4. Spazman

    "Zion: The Nexus" Project

    Figured I might post some screenshots while I work on this. Not going for hyper-detail, mainly just regular Doom II-style mapping. There ARE some custom textures in here, but I can't for the life of me remember where they were picked up from. If help with sourcing could be given, it would be appreciated. Pictures: Map 01: Inception ---------------------------------- Map02: Water Treatment Facility
  5. Spazman

    "Zion: The Nexus" Project

    Hey, guys. Sorry to revive an old-as-hell thread, but I've been getting my creative drive back on to make fixations and further-complete this project. New Download: https://www.dropbox.com/s/910qyhz12vmdeai/Zion.wad?dl=0 As far as updates go and all, I've completely removed / remodeled the old Map 2 from this version of Zion, seeing as how it was made of an assortments of tiny maps I'd thrown together over periods when I first tried to map for Doom. The replacement for Map 2 should play out a lot better, moreso resembling Doom II's "Underhalls" more than anything. As always, I'm taking criticism and suggestions on this thread as I go. Plans for a third map are already brewing, and I should begin on it later on tonight. Thanks in advance! :)
  6. Spazman

    Doom Alpha chat brinksmanship thread

    I'd go on a positive rant right now, if it were not for the fact I fear lawsuit.
  7. Spazman

    Doom Alpha chat brinksmanship thread

    My bad. Just try searching "Spazman". I should come up as a flaming head.
  8. Spazman

    Doom Alpha chat brinksmanship thread

    Been a long time since I'd posted in here, but I've received my Doom Alpha download and it's done on Steam. Add me on as Aggress1vePerfector if you'd want to try playing later on. I believe I'm on Doomworld's group as well. Should show up as "Spazman".
  9. Spazman

    This is now the official skeleton thread

    I guess skeleton avatars are the next DW fish avatars? Needsmoarskulls.
  10. Spazman

    "Zion: The Nexus" Project

    Thanks for the feedback, guys. I've been trying to take some time off from my normal routine to fix what was wrong with the first map (and have accounted for -I believe- every problem) and have moved onto the second map, which is ALSO completable. However - needs testing. I've run through it a good few times and found no problems. Original link at the top updated, by the way! Quick Edit: Re-uploaded the main Zion.WAD file. Apparently while working in DoomBuilder, you can't build off of secret-tagged sectors without the editor thinking those areas are 'secret', too. Fixed! Quick Edit II: RE-Reuploaded the WAD somewhere else after fixing some game-breaking errors in Map02. WAD Download link updated with one that leads to a Dropbox upload.
  11. Zion: The Nexus --------------------------------------------------------- It's a reunion with the spawn of the damned, back on their own stomping-ground... Rather than leaving forbidden-places be, the Union Aerospace Corporation -- now under new leadership -- sets their sights not on the destroyed moons of Mars, but the surface of the Red Planet itself. Rather than try to resurrect a teleportation experiment of old, a construct known as the "Zion" is placed on the planet's surface, designed to terra-form a large section of the dusty hellscape into a lush new paradise for mankind to set foot upon. Unfortunately, the ugly bastards of the netherworld have other plans for such a tool... --------------------------------------------------------- "Zion" is a project I've had in mind for a little bit now, set to revolve around the idea (to an extent) a theme of map-transformation and subtle alteration. The more you progress through the campaign, the more abstract and subverted things become. Going back through territory you once plowed right through could even become unrecognizable to a point.. Changes around (mostly) every corner. Screenshots: Map 01: "Inception" Map 02: "Treatment Facility" Download: https://www.dropbox.com/s/kapd6cs8nxjiawx/Zion.wad?dl=0 Contents: Map 01: "Inception" Map 02: "Treatment Facility" [No level-name graphic yet.] Map 06 [Old Map. Plan to scrap and redo.]: "Nexus" Some new textures / flats, and new level / intermission music. Recommended Engine: Though jumping isn't required, my engine-of-choice is Z/GZDoom. It SHOULD be compatible with anything that's good with Boom stuff. There ARE (some) custom textures, but those are contained inside the WAD. === Do let me know how it plays, if anything needs fixing or otherwise.
  12. Spazman

    Doom Tactics: Evil Unleashed (PC RPG)

    There you are!
  13. Spazman

    Doom Tactics: Evil Unleashed (PC RPG)

    Tried to finish this one before I fell asleep tonight. I'm hoping to get major areas of the game a few decent still-cutscenes, but trying not to use them too much. After all, gotta keep it Doom-y!
  14. Spazman

    Doom Tactics: Evil Unleashed (PC RPG)

    http://imgur.com/a/mzV5V (Imgur Album to save on Picture-loading time.) This project isn't dead. Well, it was dead for a little while since I couldn't figure out how to work out a bug that caused the compiler I was using to crash with no explanation. Turns out it was an undocumented bug in the compiler and I'd found a new thing that the devs could write an error message about. ---- ---- Anyway, work's back on. Now where's Marnetmar?
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