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Aquila Chrysaetos

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About Aquila Chrysaetos

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  1. Aquila Chrysaetos

    THE FLOOR IS LAVA!

    Hey, if it's not broken, don't fix it, right? I don't care how sloppy it is (though, it tends to be remarkably neat), I just care that it works. Still, pretty much all the ACS I know how to use has been absorbed in about six months, all for a singular mod that I still haven't completed. I did work with it before that, but only sparingly, and I had no clue how to work even simple variables. It's amusing how quickly I learned it.
  2. Aquila Chrysaetos

    The "stupid mod idea" thread

    Is this really that stupid? Seems like something that's been done before.
  3. Aquila Chrysaetos

    Why haven't there been more indie Doom clones?

    I'm not in the boat that says "Half-Life is a Doom clone," I'm that guy in the water swimming away from all the people jammed into their little rowboats. Joking aside, I don't see Half-Life as necessarily being a Doom clone proper. The engine on which it runs is definitely much stronger, and it doesn't use sprites except for muzzle flares and a couple other things. It uses models for everything else. It has actual interaction, very limited, yes, but interaction, with AI allies, which Doom obviously didn't. And usually still doesn't. It's capable of so much more that, far as I'm concerned, Half-Life isn't a Doom clone so much as a Doom descendant. But that's just my opinion on the relationship between the two.
  4. Aquila Chrysaetos

    Why haven't there been more indie Doom clones?

    I fail to understand why its disqualified from being a retro game because it progresses across levels like Half-Life does. Half-Life was released in 1998, early enough to be a retro game (at least by my definition, which requires a pre-2000 release), and it was one of the defining games in the entire genre, and it still was pretty similar to Doom, really. Protagonist an ultra-giga badass in iconic armor? Check. Protagonist carries a massive arsenal? Check. Protagonist can run fast as hell? Check. Fights an army of extraterrestrial (read: alien) invaders? Check. The only real hope to defeat the invasion? Check! Called on to save Earth after Earth has basically been decimated by an invasion? Double check! Enters the other realm to kill the big badass in charge of it all? Checkity check check. Seems pretty retro to me.
  5. Aquila Chrysaetos

    Things about Doom you just found out

    The partial invisibility sphere appears for the first time in the third map of each IWAD except for Plutonia, in which its first appearance is in MAP09. Also, there are only 11 partial invisibility spheres in Plutonia, compared to Ultimate Doom's 23 (skills 1/2) and 24 (skill 3+), Doom II's 26, and TNT's 23 (skills 1/2) and 22 (skill 3+). Also, in Plutonia, there are only five invulnerability spheres. Each other IWAD has at least 12 (TNT has twelve on UV and NM). Unless Doom (sans E4) is counted, which has only 10. Also also, Plutonia has the most megaspheres of any of the IWAD's, having at least 27.
  6. Aquila Chrysaetos

    Post Your Doom Picture (Part 2)

    @geo, take this to hide.
  7. Aquila Chrysaetos

    THE FLOOR IS LAVA!

    You're a full time programmer and I'm a guy who learned everything he knows about the language in the period of six months. Experience beats knowledge, my friend. Also, ZDoom wiki really helps. Admittedly, a lot of what I know comes from looking at code and applying it myself, which is how I know the for loop can be used to select every sector in the map in one line. Also, almost all of my code is brute force more than anything else. But thank you.
  8. Aquila Chrysaetos

    Opinions on Modern First Person Shooters

    Eli Vance was originally supposed to be Captain (or was it Colonel) Vance in charge of the Conscripts, as I remember, and Alyx wasn't going to be related to him (though I may have that wrong) and the game was supposed to be set in America.
  9. Aquila Chrysaetos

    Opinions on Modern First Person Shooters

    Just like Doom's shotgunners! Pump action my ass, in their hands that thing's semi-automatic. Particularly on -fast.
  10. It looks to me like it's supposed to be a gargantuan canyon. I can see how you'd be done with it.
  11. Aquila Chrysaetos

    Opinions on Modern First Person Shooters

    That they did. If Valve and Monolith combined their AI efforts, FEAR and HL2 would quite possibly have been the greatest games of all time. And they're already pretty good.
  12. Aquila Chrysaetos

    RC: Lost civilization, episode 1. Feedback appreciated!

    Awesome! Downloading now! I'll get back to you on this one. Just finished MAP01. Only got two screenshots, but they were of my favorite spots, both in secrets. That is so pretty! I'm so using that aesthetic in my own mod, which should work well since its first few maps (minus the prologue) are an underground city. I seriously thought this was the secret at first, and I was totally okay with it, then I found that nice little SSG. The gameplay was solid, I liked the long range slinging matches and the teleporting monsters in to fight. It wasn't that rough, which was really good because my framerate averaged probably 12 fps. The environment really made the fights interesting because there were many ways to tackle individual engagements, which is great. The superb natural aesthetic was what got me in the first place, and seeing where you went with it, it was so cool. Normally I don't care for appearances, but I'll make an exception here. The better part of it was it didn't get in the way when it was time to duke it out with the monsters. I really liked the extra things in the distance, because they added so much depth to the world, which is why I would've been perfectly fine with a completely scenic secret. I liked the nonlinearity to it all, it granted so much freedom to explore and find my own path, but it wasn't a quicksand box that sucks you down forever and you get lost until you get bored. I managed to find six of seven secrets and I noticed there were two red cards and two yellow cards, which I thought to be a little bizarre, but the secrets were nicely hidden, but still easy enough to find and always worth getting. I am so excited to check out the rest of the maps, even if I have to do it in slow motion because my graphics chip deserves an A+.
  13. Aquila Chrysaetos

    what are you working on? I wanna see your wads.

    Unfortunately, my Intel graphics chip doesn't let GZDoom 3+ run on my laptop, so I'm stuck with 2.4.0 and have to use the light stacking. No spotlights for me. Fortunately, this will make my mod remarkably compatible because I have to make it for 2.4.0. When I finish it on the day after the end of time.
  14. Aquila Chrysaetos

    Post Your Doom Picture (Part 2)

    Well, hanging lights are stupid, anyway. You don't need them. The new colored torches and candelbra things are my favorites. I thought you might like that marble torch thing and the lava cauldron, I thought those were pretty cool. Course, you could go the Dragonfly way and stick lava in the ceiling because lava adds awesome all the time.
  15. Aquila Chrysaetos

    what are you working on? I wanna see your wads.

    I tend to be lazy with my lighting in GZDB, because I can use dynamic lights with impunity, so I do. As you can see here, I like to stack them to give the illusion of actual light. It's hard to see, but it's here, too. And here: This one actually used 3D "floors" to fade the light from dark (above) to bright (below) and I think it looks pretty sharp. I also like to screw around with my dynamic lights to create really neat scenes like this: Dynamic lights are so cool. Oh, I've also fixed the font in the bottom right there. The new confont is much neater.
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