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About Bobby :D
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Do people actually PLAY the mods or maps you make?
Bobby :D replied to Johnny B. Getgoode's topic in Doom General Discussion
I hope they don’t, they are all trash -
As far as I can tell, most of the people working on this project are atm either sick of not touching grass or literally sick, or a mixture of both and just want some rest. I raised my own concerns with Goober and received some comments but I know and he knows that none of it would matter if nothing is done. I'm gonna rest this one out for the most part, and I hope to see some people's concerns addressed with swiftness once the team pulls back in.
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I think one thing people forget is that someone is gonna hold the IP, and as long as Doom can have any viability as a product, it will be. Maybe I'm a fumbling capital brain, but this situation, even with the relative secrecy of it's development (let alone it's spec) and the pretty fair apprehension for the property holders to do the right thing for the community, still has blooming flowers, flowers that will only grow if we set the proper boundaries here and now as a community together.
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Who is the most horribly misunderstood character in fiction? I'll start
Bobby :D replied to NoName667's topic in Everything Else
I think the movie plainly codes the message: evil justifies its anger after the bloodshed. The breakfast scene is a classic display of this, where Foster is simmering in his desire to get breakfast and it begins to manifest in aggression with his piece, as he tries to go philosophical to rationalize his frustration but all the “accidental” hostages can see is a man with a gun going haywire, and they are right to think that. It’s a film that blatantly critiques the “gray area anti-social anti-hero” troupe that rose out of the 70s and 80s counterculture (which then became the culture) by posing Foster first as an impulsive personality who manifests his anger and frustration with everything first before he rationalizes it, and once he makes it back to his ex, he can no longer mentally justify the violence as he has no one to blame anymore; Foster was “pushed too far” only in so far he could now justify his anger with wax about the state of society or the inadequacies in fast food breakfast times being so arbitrary. However, Foster didn’t realize he was being arbitrary till the end. The film reminds me more of something like Raging Bull, where the protagonist continuously can’t help themselves to impulse from jealousy until the people they demand attention and control from can’t bear to be abused no longer. Edit: also to be honest Falling Down is kind of ass. Part of what makes the film a bit polarizing is that the writing is vague and preachy, which makes recognizing Foster as a impulsive jerk a bit hard to recog- oh wait he violently assaults everyone he disagrees with, never mind. -
OSTERITY (RC2) - a vanilla mega-episode set in the heart of Texas
Bobby :D replied to Big Ol Billy's topic in Map Releases & Development
Cool WAD Fuck the Texas Government -
I find some people mistake a megawad is this short hand for “quality and effort”. Back in the day, you usually don’t see more than like 1 or 2 notable megawads a year by anyone other than big teams, which lead to the allure of a 32 map solo mapper wad being a magnum opus. Nowadays, there’s an at least pretty decent megawad seemingly releasing every other week. At the same time, there’s always been a way bigger amount of smaller releases, most people don’t have the time or want to make some big ass project unless they are seriously over themselves or very experienced.
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Mappers you wish to see make a comeback
Bobby :D replied to Xaser's topic in Doom General Discussion
A short list Da Werecat Appears on the scene in the 2010s, dropped one of the most atmospheric and immersive wads ever made in Reconstruction/Decomposition, contributed to Doom 64 for Doom 2 which is an utter gem, and then, well, there's a reason I'm making a post Didy Veteran with a penchant for combining rough-for-wear environments with novel depictions of architecture ranging from abstract-modernist Bauhaus to dilapidated photo-sourced industrial towns. Azamel A.L.T. Lead, nuff said Van der Veldens Brothers behind some of the most ingenious and novel hackery in the Doom engine in the 2000s, everytime you play something you haven't played from then it's like "you can do that?" tei tenga Never.wad author, weird ass wad with soft BLAME! influences, I like quirky :P Tourniquet I'm pretty sure he technically hasn't released anything new outside of dev-hell escapees and map scraps since 2020, but otherwise anything new from him is always, always appreciated ACE Team/Bordeus Batman Doom is the first-and-last thing you should ever talk about when it comes to what the benchmark of a TC and a DeHacked patch can be, and even with it's 90's jank, there's still very little of anything, even GzDoom, that comes close to how well it realizes Gotham. With only Ed making ZanZan over 20 years ago, I really wondered what the modding scene would look like with them still around in the community, but Zeno Clash is cool :D Breezeep Please come back Everyone named Paul who hasn't released in forever Schmitz, Fleschute, Dechene, even Skillsaw (don't care that the BTSX E3 demo released), etc. We need to make sure that all the Paul power can merge so that Invasion 3 can finally be made! -
[Boom] All Bloody Crackle - 7 maps - RC 2 (31/07/2024)
Bobby :D replied to alexsa2015sa's topic in Map Releases & Development
Fantastic hidden gem, the geometry is haphazard and as angular as the gameplay itself. It can come off as chaotic, but there's a cerebral element here that doesn't completely lend itself to randomness. The music tries to evoke that huge, dramatic, sound, but blended with the more amateur aspects of the midi itself (the tempos almost all being exactly the same, the meter being almost entirely up to impulse, and the very free "sense" of dissonance born from intuition), it evokes "weird ass game I found off itch.io" vibes, which is my kind of thing. This sort of more-liberated approach to mapping is something I've been looking into for a while, the kind that you only get in scrapings from outsiders with projects like Never.wad, Sensory Deprivation Chamber, and idGames random hunts. Great stuff, will be waiting to see more! -
maps that broke you, for better or for worse!
Bobby :D replied to fruity lerlups's topic in Doom General Discussion
Back when I was baby lurker, dead.air was one of the wads that got me back into Doom modding. It also whooped my ass, I was not ready for anything remotely close to "slaughter", let alone a map of that magnitude. I could barely beat Doom 2 on UV. That, combined with Scythe 2 and Sunlust gave me huge challenges for a few years. -
Speed Map Every (other) Day! (The Comeback)
Bobby :D replied to Bobby :D's topic in Map Releases & Development
Oh fuck I forgot -
Speed Map Every (other) Day! (The Comeback)
Bobby :D replied to Bobby :D's topic in Map Releases & Development
Fuck it, I'm bringin this back. Check later today for Day, 4, I guess. -
None of these games are particularly obscure, but whatever :P Rain World Not the most obscure game, but one of the best I've played relative to it's popularity and impact. It's a gem of a survival platformer (hell of a genre fusion), and it streamlines and iterates so many aspects of both formats into one of the most effective and provocative experiences I've played to date. You'll hear people describe it's vibe as "being a small creature in a bigger, dangerous, and sometimes beautiful ecosystem", and they are selling it short. Lovers In A Dangerous Spacetime Fun-as-hell couch co-op game where you pilot a space ship with other equally space-flying-incompetent friends and try to save some goofy little creatures from the deadly vacuum of space (and robots, lots of asshole robots). You could play it solo, but good luck, it's already pretty tense with other people. Metro 2033 Slav Jank, the "survival" shooter for people who enjoy dying every 2 seconds. The thing that this game goes for mostly is atmosphere, crawling derelict tunnels and cities post nuclear-ruin is depicted as a persistently nerve-wracking experience, every level you wonder if you are going to be put down by the monsters, the people, the radiation, the broken buildings, or even the specters of the war itself. Of course, because it's Slav Jank, it's also unintentionally hilarious, especially with the English dub and the "stealth" gameplay. Ok now for the kind of obscure games Last Blade 2 SNK are the GOAT, and this is one of my favorite fighting games of all time. If there was a game that fits the word "anime fighter" while being the complete opposite of what an "actual anime fighter" is, this must be it. Taking place in an alternate fantasy feudal eastern asia, you fight each battle with an ebb and flow that can be as cautious as Samurai Showdown, or that can erupt as fast as any modern fighter, but it's done with the grace and presentation of theater; music swells and anchors the vibe, the backgrounds burst with life depicting scenes of moonlit cities, radiant outdoors, and burning villages, grounding every fight in the perilous and emotional. The roster is one of my favorite in any fighter; sword fighters, club smashers, hand-to-hand (or leg-to-leg) fighters, magic wielders, asshole pompadour guy, and my favorite, turtle fishing guy, and so many more, comprise this colorful set of fighters. The games most interesting mechanics are the Type Select and Deflect system, Type select lets you pick between power - stronger hits and combos with less chaining potential, and speed - lowered power for the benefit of excellent combo chaining, letting you pick the tempo of your character. The Deflect system lets you parry away sword/primary attacks but gets beaten by the off hand attacks, universal charged attacks, and grapples; sounds pretty modern, but this game came out in 1998. Also, it's damn beautiful, probably the best looking Neo-Geo/SNK game, and that's a console that has KoF and Metal Slug. Dungeons and Dragons: Tower of Doom and Shadow of Mystara My favorite Beat'em'up right next to Streets of Rage 2/3 and Cadillacs and Dinosaurs. Capcom did an incredible job representing the magical world of DnD and also managed to make an incredible game out of it to. Like DnD, you play a wide variety of classes, expect instead of an 1:1 RPG you play with beat'em'up systems modulated by the class system; you can cast spells, use items, equip rings, and have class specific attacks and combos (in the case of Mystara) that make everyone both have a role to play while being able to mosh the mobs like any other game. The world locals and the enemies are filled with lots of classic DnD archetypes, there's even a red dragon to find that will murder you so bad the game had to put like 3 warnings before you try to fight it cause you're quarters would just disappear before you eyes. Despite never really getting into DnD, this game really does it's best to make me want to make some character sheets.
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Grungo Gang stay Grung-Ho for life
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REAL ONES ONLY!!!! ST ANGER IS THE PISS AND THE SHIT
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Hmm, maybe it's as if they want to KILL THE PLAYER