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Egg Boy

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About Egg Boy

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  1. Map03: The intro to this map is super 90s with the hexagonal structure. It's a very simple hub, but it works. I noticed this map was a little less detailed than the previous ones, perhaps it could use a small touch-up? Either way it was fun, and had a few nasty traps. I especially like the one where you teleport in a room within a room, the outside room is then populated with chaingunners and shotgunners. Map04: This map has can get pretty dark! (thanks for the light amp btw) The style, much like your other maps was very Ultimate Doom e1. A lot of the fights were very straight forward (which isn't necessarily a bad thing). The set so far is very classic feeling. Lots of monster closets, but sometimes that's all you need. Also: Thicc crate. Map05: Finally, mid tier monsters. And the SSG! Wonderful. I really like how the yellow key opens up the rest of the map, it adds dynamism to the maze like area you run around in. Unfortunately, the rooms aren't very distinct from eachother and I actually got lost a few times despite the maps small size. There were still some fun fights, but I wish the map's visuals were more varied. Map06: I'd say this is the best of the bunch. I really didn't expect you to shake things up like that. the sewer aesthetic was really cool. Lots of fun fights. It's neat that you start many of them with the enemies back to you. Like, you have to initiate the combat. Very fun stuff. Found a rocket launcher secret. It's a shame there isn't a map07 yet to test it out on. Overall: I had a ton of fun with this wad. The gameplay was classic, the maps were a bit maze-like. Felt like a great wad from the 90s in some ways, while having a few modern touches in others. The palette change was cool as well. There were a few misalignment problems (particularly in the sewer level at the end of certain tunnels). I'd be happy to play test this for you in the future, so if you would like to get in touch, PM me and I can go into detail about whatever you'd like.
  2. Egg Boy

    Best Intermission Text You've Read/Written

    The going down intermissions are a treat!
  3. Heyo, I decided to play your maps. Not sure if you implemented difficulty, but I played HMP. Map01: A fairly difficult map01, the shotgun-snipers (lord, what a contradictory position) whittle your health down while you run around desperately looking for a foothold. I liked it. Music sounded familiar, can't put my finger on it (not a rock/metal guy) it has to be pretty famous if I recognize it. Must've played it in guitar hero. Map02: I like the dark sections of the map where you can hardly see which demon is prepared to shoot flaming death into your face. Again, fun. But I have a minor problem with the doors, some open with switches while others open directly, but they use the same texture with no distinction. This isn't a big deal, but it's strange that in the same hallway, to doors with the same texture don't open the same way, perhaps use bars for the switchable ones? Edit: Just noticed you include song titles in the OP. Great, now I know the name of the song.
  4. Egg Boy

    Best Intermission Text You've Read/Written

    The most amazing thing about this intermission screen is the doortrak.
  5. Hey, all! What's the best intermission text you've read or written (it it's the former, I ask that you provide the wad's name for reference). Here's something I've been cooking up for a project I'm starting (the over the top machismo is intentional).
  6. Egg Boy

    Post Your Doom Picture (Part 2)

    Welcome to heck, nerds.
  7. Egg Boy

    Senescence (single map)

    Hey there, just completed your map. This time, most of the fights were pretty fun and surprising, I especially like the room with the three switches lowering the key, which you can grab after only three by the way. I don't know if this is intentional, but I think it's cool and gives the player options. Definitely much better than the last one I played. Keep making stuff, I saw a lot of improvement, not just on the encounters, but the detailing as well. Edit: forgot to mention this, I don't understand why the map was made in hexen format, nothing struck me as something that couldn't be done in Boom format, correct me if I'm wrong of course.
  8. Egg Boy

    I'm Also Looking to Play and Record Your Maps

    It's actually a rather interesting choice, I feel like this could have been put at the beginning of the final map, with no real changes (other than having each section of the spiral dish out weaponry and ammunition) and it would have been an effective opener. Usually the penultimate map is a huge challenge right before the final encounter. It's completely alright to buck the trend, but the map is incredibly short, and feels like an opener was given its own map slot.
  9. Egg Boy

    Best Use of Stock Textures

    it looks pretty cool, I'll check it out after work.
  10. Egg Boy

    Best Use of Stock Textures

    You're not fooling me, that lava texture isn't vanilla. nor are those enemies. Cuff 'im boys B)
  11. Egg Boy

    It's Coming

    The answer is yes.
  12. Egg Boy

    Best Use of Stock Textures

    Hey guys! I'm working on a wad with vanilla only textures, I was curious about WADs that use them in unique and creative ways just to get those mapper juices flowing. The best I've seen is Brigandine which I think uses stock resources so well, it's surprising it does in the first place.
  13. Egg Boy

    PRBoom-plus Performance Issues

    Yeah, it's kind of strange, I feel like I should be able to do software mode, but I guess I can live with GLBoom, at least it plays the same. Interestingly, changing my midi to fluidsynth, which is what I used on PRBoom anyway fixed all my non visual problems. For example, it doesn't flip out when I alt-tab anymore, also I can have sfx without music, so I can play while I listen to podcasts, streams, etc.
  14. Egg Boy

    PRBoom-plus Performance Issues

    Alrighty, to answer you first question, I am using the current version. And I think this is preferential, but I just prefer the way software looks, GL looks kind of flat. Also my processor is an i5 6600k, which I understand isn't top of the line or anything, but it's still a bit strange that I have trouble with Sunlust's map 28, and other heavily detailed Doom maps. I'm not tech savvy when it comes to source ports and the like, so I'm sorry if I seem ignorant.
  15. Egg Boy

    PRBoom-plus Performance Issues

    It runs great at 1280x720, thanks for the help!
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