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Egg Boy

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  1. Egg Boy

    what are you working on? I wanna see your wads.

    Yeah, the intro is meant to reveal the main goal, the red skullkey, and then the map breaks off into a "downtown" type map. I usually don't like symmetry, like most of us, but it's really only the beginning. You start in the house from the first screenshot, and you can see the red skull key immediately.
  2. Egg Boy

    what are you working on? I wanna see your wads.

    LOL I never finish anything.
  3. That section with the teleporters was highly reminiscent of DOOM 2. Not sure what the exact map was. But I feel that this game will feature more peculiar level design than DOOM 4, taking inspiration from the wacky shit that happens in DOOM 2.
  4. Egg Boy

    what are you working on? I wanna see your wads.

    This looks fucking dope, can't wait to try it out, hope it's not too tough for me. haha
  5. Egg Boy

    Hell Invasion [PLAY-TESTERS WELCOME]

    Thoughts on Map01: Ah a train map, a staple of ZDOOM mapping. The detailing isn't too bad. It's just detailed enough to look good, but it doesn't go overboard. It's cool as far as train maps go. They're all basically straight lines, which isn't too exciting, but hey, I got to kill some demons so that's worth something. Progression is kind of weird at the part where you have to go back to the last part of the train to beat the level, during my first playthrough I was searching everywhere trying to find what the button at the front did. I think you should make it a bit more obvious that the door opened because it's hard to tell. Also, I was surprised you didn't spawn a few baddies in the map after the button is pressed to give the player something to shoot at on their way back. Overall, a cool map, but I think it needs a bit more oomph. Thoughts on Map02: Ok, this one was pretty cool! The beginning was pretty confusing until I realized I could jump. It was also strange how the map would lock doors behind you and force you on certain paths. Other than that, the fights were pretty cool and the ending was rad. It was awesome to see the beginning of the next map in the map before it. Alright, that's I'm playing today, I'll do more tomorrow.
  6. Egg Boy

    Hell Invasion [PLAY-TESTERS WELCOME]

    Sure, I'm not used to playing GZDOOM anymore, but I still have it downloaded, so I'll give it a shot and tell you what I think.
  7. Egg Boy


    Just downloaded and I want to say that the status bar is a masterpiece. Haven't even killed a zombieman yet and it's already a 10/10.
  8. Egg Boy

    Hell Invasion [PLAY-TESTERS WELCOME]

    some of these screen shots look really interesting, can't wait to play!
  9. Egg Boy

    what are you working on? I wanna see your wads.

    Maybe some of that metal pipe texture up the sides of the walls. I'm trying to balance detail with visibility so I don't know. but seeing a bunch of detail next to a sector arrow is really fucking funny so I think I'll do something like that!
  10. Egg Boy

    what are you working on? I wanna see your wads.

    So I decided to redo the entire map01, this is the third time I've done it, I haven't really changed the design of the map (besides a few minor things) but this time I'm going with stock textures, which will be fun because I'll have to be more creative with using them. I like corny shit like sector arrows, so if you don't like that kind of stuff you probably won't be into this mapset lol. Anywho, I don't want to share more than this screenshot for now, there'll be more information once I finish the first episode.
  11. Egg Boy

    what are you working on? I wanna see your wads.

    Working on a Doom II episode. Having a lot of fun with map01. Visuals inspired by map01 NERVE.WAD
  12. Egg Boy

    [BOOM for Doom II] TwoShot X

    Hey, just gave your map a try! and I have a few things to note. First of all, the map was very interesting from a design perspective. I played in Boom, on Ultra Violence, and I used saves (there was no way I was getting through that shotgun room first try), and I found that the map was rather short, it didn't take much longer than 2 minutes, and there were 3 notable encounters. The first one was the window which you shoot the button through. I didn't interact with the chaingunner at all, it didn't shoot at me, and I didn't land my first shot, so I ignored it. The second encounter was the big boi, himself. On first playthrough I walked into the invulnerability sphere which was a mistake I could not have expected. The encounter itself felt like an enhanced remake of WOW.WAD, there wasn't any cover or anything to spice up the battle. The light in the middle of the skylight was pretty cool tho. The last encounter, the big shotgunner battle, was really surprising but I felt like me making it to the end felt more like a fluke than actual skill. Anyway, I hope I didn't come off as a complete asshole. As you said in the description, it is very gimmicky and surprising, and if that's all you were going for, you succeeded. Kind of like a more linear tricks and traps. I would recommend adding more rooms, and maybe a few more enemies. Best of luck to you, and thank you for reading my criticisms :)
  13. Egg Boy

    How do I get PRBOOM+ working with ZDL?

    Haha, I tried it again today and it worked. I have no idea why it wasn't working before, I was trying to run scythe and it would not load the wad. I dunno, it's working fine today.
  14. ZDL is my preferred method of running wads, but it doesn't work with BOOM. I can't run wads through it, I'm using the open GL version, btw. Sorry for the dumb question, I just find it inconvenient to drag the wad to the exe everytime I want to run a wad.