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About meapineapple

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  1. meapineapple

    Tinder: have you used it? Do you recommend it?

    I used OkCupid for a while. I don't know that I'll go on it again since it's changed a lot in the last year or so, getting rid of a lot of why I used it. I haven't used Tinder. There were a lot of duds. Meet someone once, or maybe twice, and then never see them again. I think that's most of what online dating is, honestly. There were also a few people I met who I dated for a little while. Mostly they were positive relationships, even if they didn't last. Some of those people I'm still friends with. There were some pretty awkward times had. But I didn't personally run into any really bad situations.
  2. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Heckin a. Thank you for playing nanopineapple!
  3. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Nah, that wasn't a filler or lazy map, and wasn't even made that late in the month. I wanted to do something different and more atmospheric leading up to the final map. Actually it took a solid chunk of time to get that big spiral right. Thanks for playing, though!
  4. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Thank you for playing! I'm glad you enjoyed these maps. I challenge you to get 100% kills on Map 30, which isn't all that interesting if you're just rushing through. (Well, if you didn't play and record it with all kills already.) You commented on Map 27's music - I used that Beethoven symphony it because of its use in Clockwork Orange, and how the RL is overkill for the imps. Map 28 works a little differently than you were thinking. Before I uploaded the WAD file I performed a hexing ritual on the map data bytes which causes teleporting to happen essentially randomly.
  5. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Thanks for playing! Map 26 has perhaps the most colorful, tormented history of any map in the WAD. When I first made the map it was very lacking in visual detail, without very good gameplay, and easily the worst in the set. Even though I had spent at least as much time on that one as any other so far. I don't know, it must have a combination of the size and of running low on mapping energy and inspiration. Once I finished the 32, in late November, I came back and spent a whole nother day worth of free time making this one map better. Evidently I did a much better job of improving the area before the blue door than after. I don't know if I'll be making any more releases but, if I do, it will definitely include amping up those last encounters. Probably with the archviles you were expecting.
  6. meapineapple

    I'm Also Looking to Play and Record Your Maps

    No, I'd personally rather all the attempts be there than that any get cut. But it was some experience watching you make it so hard on yourself. I do mean it, though, when I say what matters is that you still enjoyed the map. If playing that way is fun for you, then who am I to criticize? Even if I don't criticize, though, I might still complain a little about the distress it causes me when watching it.
  7. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Thanks for playing, and I'm glad you enjoyed it! I'm just over here pleading with past you to realize that all the rockets before the key are saying "hey you better go get the rocket launcher first and if you don't it's gonna be curtains for you", but you die and reload and trigger the ambush again and die and reload, ad nauseum, because of course going back to look around the map a bit more and become more prepared for the big fight is unthinkable when that shiny yellow key sits right there in front of you. But you did still have fun, and I guess that's what really matters.
  8. meapineapple

    I'm Also Looking to Play and Record Your Maps

    I'm glad you enjoyed this one! I don't make many slaughter maps but, when I do, I try to make sure the level demands more from the player than just mindless running and shooting. You were right about the early megasphere secret requiring an archvile boost. The other secret in the map requires an archvile boost, too, but it's less obvious and a little harder to get to. I don't actually know what you mean by this? I test the ammo balance of my maps pretty thoroughly. With a very few deliberate exceptions (like, two, in Nanopineapple, and you'll know them when you see them) there should always be enough to kill everything on UV, assuming no secrets and no big infighting effort, with at least a little bit of ammo still left over. Some maps are more generous than others, and Map 31 in particular will be vicious without decent routing, but there should always be enough. I've noticed that you have a habit of holding down the fire button while moving the gun from one target to another, especially in more frantic fights, and especially with chaingun or plasma. It really affected your Map 22 playthrough because of how much extra plasma ammo was consumed. And that's totally normal play! I seriously enjoy it when my maps are intense and involving enough that a player loses focus on optimal play and is just trying to not die. So I'm not trying to criticize you. But it can be unpleasant to see you running low on ammo and then blaming me/the map for not providing enough of it. Though HMP and HNTR give you ammo to burn, UV is supposed to be more challenging. It doesn't usually give you much more than you really need. If you're running that low on ammo, it's usually because you missed some pickups or because you used more ammo than I did while testing. Regardless though, thank you again for playing. I apologize if my comment about plasma ammo came across badly.
  9. meapineapple

    Mall of Alexandria, a single huge map for UDMF

    I recorded my playthrough of this map. I enjoyed it! I liked how the mall was full of supplies when I started and slowly became empty of health and ammo as I fought and got damaged by monsters. I actually felt that the last part of the map was stronger than the early part of the map, which I personally felt was hindered by an overuse of hitscans in such a large area. I really don't like getting shot at by hitscans I can't see. Other than that I really liked the monster placement, though I did feel like the rocket launcher ambush could have had more teeth (e.g. revenants). Something that's tough to pull off with larger maps like this one but I feel compelled to point out anyway - key and locked door hunting is a lot less fun for most players than seeing where they need to go right away and then finding out how to get there. I think that keys always being visible from the main area via windows and locked doors being similarly apparent could have made the gameplay more streamlined. This hardly broke the level for me, but I think that the problem @KVELLER posted about might have been because of this particular design detail. I personally wouldn't have used a custom monster like you did, and it gave me a moment of confusion as I tried to figure out what it was, but other players are probably more amenable to new monsters than I am.
  10. meapineapple


    I recorded my playthrough of this map. It wasn't exceptional, but I did have fun. Mostly I liked the appearance and visual detail, but there was one doorway looking out into plain sky that looked very out-of-place, and the room before the exit door was also very lacking in detail relative to the other parts of the map.
  11. meapineapple

    I'm Also Looking to Play and Record Your Maps

    The secret you missed was in fact a rocket launcher. I was surprised that you missed it, especially after you got the less obvious armor secret. Maybe your almost-run would have ended up with enough ammo to kill everything if you hadn't burned so much plasma just shooting at the walls... Thanks for playing!
  12. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Thanks for playing! I'm glad you liked my imps. FYI I added a new polish release to the forum topic today.
  13. meapineapple

    Nanopineapple 2018: Megawad in 1 Month

    I've added a new release (Version 19.01.01) to the original post. My TODO list ended up reaching something like 100 tasks! Most small, like tweaking monster placement or fixing texture misalignments, and some bigger. Of all the maps, MAP13 has probably changed more than any other! Check out these before and after screenshots: Happy Doom Year!
  14. meapineapple

    Nanopineapple 2018: Megawad in 1 Month

    @MAN_WITH_GUN Your speedruns are as impressive as ever. Thank you for playing! @lirui1001 lol thank you also for playing The new release is getting close to done! Keep an eye out for it!
  15. meapineapple

    I'm Also Looking to Play and Record Your Maps

    Thanks for playing! The MAP20 gimmick was in fact the 3D bridge. Now: Get ready for all the hell maps!