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About rouge_means_red
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NO POCKETS DOOM - COMMUNITY PROJECT FOCUSED ON SHORT MAPS WITH A FUN GIMMICK [COMMISIONS SLOT CLOSED]
rouge_means_red replied to SteveTheSpaceJanitor's topic in WAD Releases & Development
I... forgot about this. I concede my "plasma & BFG" slot -
You can download an object from realm667 and see how they do it https://www.realm667.com/en/repository-18489/prop-stop-mainmenu-163-64831/technical-mainmenu-164-44115
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PUSS XXX: Quick and Dirty! (128 Maps!) (Beta Available!)
rouge_means_red replied to Death Bear's topic in WAD Releases & Development
Map Name: Return to Castle Cacoenstein cp_pussXXXQuickNDirty_rouge_v2.zip Author: 7Soul [@rouge_means_red] Midi: "Diamonds" by James Paddock Format: "Boom: Doom 2" Build time: 1h + some combat balancing and texture fixes Play time: 4:00 Coop: Yes Difficulty settings: Yes Gimmicks: Castle map, Cheese, Pirate ship Screenshots Map sketch: Map at 1 hour mark: cp_pussXXXQuickNDirty_rouge_otherfiles.zip -
NO POCKETS DOOM - COMMUNITY PROJECT FOCUSED ON SHORT MAPS WITH A FUN GIMMICK [COMMISIONS SLOT CLOSED]
rouge_means_red replied to SteveTheSpaceJanitor's topic in WAD Releases & Development
I couldn't pick one so I just used a random number generator to pick for me and it is... Plasma Gun & BFG And if I don't figure it out in a week I'll concede the slot -
QYARIA [a wip GZDoom game]
rouge_means_red replied to zeberpal's topic in WAD Releases & Development
You make this amazing trailer, but then format it as a vertica video? xD It looks incredible though, this will be a poster child for what GZDoom is capable of -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
(looks at new texture pack) I stand corrected :P -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
Welp, might as well make the map and worry about the custom textures later, there aren't that many of them anyway Can I get map 15? And does it need a secret exit? -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
Yeah I tried all of that already. It opens normally in Slade too so it's not corrupted or anything -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
I'm so confused, every other texture pack loads normally, except this one -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
Sorry it was in Boom format at first I was just checking if it worked on vanilla. I did unzip it (I'm not a beginner, I've made plenty of maps for CPs) -
[Community Project] VANITY
rouge_means_red replied to EPICALLL's topic in WAD Releases & Development
I tried loading up the textures but they don't show up for some reason? -
(GZDoom) "ROLLSPRITE" flag has no affect in-game.
rouge_means_red replied to HQDefault's question in Editing Questions
hmm it works for me, so I think there might be some option you need to change. Try using my gzdoom.ini: Also make sure your GZDoom is up to date -
All the city maps in Lost Civilization
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It's also a 9 year old discussion. DB2 hasn't been updated in 11 years
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Project Make STARTAN Look Not So Default Again [v1.01]
rouge_means_red replied to bsharp's topic in Mods & Resources
I figured it out, it's because I was using Doom 2 map format instead of Boom