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About The Doommer
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Nvm it seems like this is due to overlay being used. And it looks terrible
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This is what I see with that enabled
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Is there any way to have a kill/treasure/secret counter at the top left when opening up automap? I remember seeing something similar in TravGuy's video on Wolf 3D He mentions using ECWolf so I know it's this engile (Tho ngl the automap for ECWolf is hard to read too)
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UAC after the embrace the fact that they let the demons in and start profiting from it:
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Things about Doom you just found out
The Doommer replied to Sigvatr's topic in Doom General Discussion
The one that essentially was a "Kill Hitler" message on E3F1? Man, that track was smart. -
Games you never dared to play on hardest difficulty?
The Doommer replied to jupiter_ex's topic in Everything Else
Ultra-Nightmare for 2016/Eternal would be a forever no-no for me. I wouldn't have the patience or time to die and restart the whole game again and again. I've given Classic Doom Nightmare a chance but never went far because I tend to backtrack. (DOOM 2 on Nightmare is insane even on MAP01 because of that imp room) As for others, in most games I play I try the hardest difficulty these days (unless it's legit BS) -
Anyone interested in recreating the pieces of Doom 4 1.0 (AKA John Carmack-era Doom 4) in GZDoom as a mod?
The Doommer replied to Wadmodder Shalton's topic in Doom 2016
For a COD clone even the Doomguy would likely talk ngl Regardless, it can be an interesting concept if discussed more tbh -
When I first played UB the farm level creeped me out a lot. I just chalked it up to a creative and imaginary writing plot that can tell such a terrifying story. But now that I've recently heard about Robert Pickton, I wonder if the character Hugo was loosely based on the guy. The looks don't but the whole concept of it being on the farm and having a slaughterhouse gives me that vibe. I'd say the Missing Persons posters are also quite interesting. For reference, this is the one I'm talking about:
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Anyone interested in recreating the pieces of Doom 4 1.0 (AKA John Carmack-era Doom 4) in GZDoom as a mod?
The Doommer replied to Wadmodder Shalton's topic in Doom 2016
Bit of an off-topic point but I feel like if we ever got Doom 4 instead of 2016 we'd have something like the 2009 Wolfenstein. Good game in a bad era. Back to the original topic at hand, wouldn't this require voice acting? -
The Doom Game We Never Got (Sort Of)
The Doommer replied to GermanPeter's topic in Doom General Discussion
Aren't those some of the most favorite punching bags for the community? -
Which one is more worth it? Your hygiene or some random dude's conspiracy theory? This doesn't even need to be said. Brush your teeth, have proper hygiene, and go to a dentist unless you want to be a people deflector.
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Brutal Wolf 3D Pretty underrated game tbh, it fixes a lot of Wolf 3D's aged map design,
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The Doom Game We Never Got (Sort Of)
The Doommer replied to GermanPeter's topic in Doom General Discussion
I disagree with Carmack's "Story in a video game is like the story in porn" quote but I feel like in this case, the story would need a change to be good. Multiple characters would be an elegant concept tho imo and would make Doom even a bigger hit. -
Gate to Limbo, I was super confused when I first played it and it suffers from a BS level design. For Doom 2 probably Suburbs because it looks much worse than downtown and that final elevating blocks segment. Final Doom TNT: Most of the maps except Wormhole because that one rocks Plutonia: Didn't like Aztec too much
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Why doomwik.org than fandom doom?
The Doommer replied to Homer_hardware's topic in Doom General Discussion
Back when it was Wikia, it was a much better platform Now it's a website you can't visit without an adblocker because ads will make you go nuts. It also has questionable decisions made