Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Worm318

  • Rank
    Nice Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Worm318

    WADs for Arcade-styled/Score-based Gameplay

    Maybe you refer to ScoreDoom? It's a GZDoom fork that is currently discontinued and its last release was years ago. https://doomwiki.org/wiki/ScoreDoom
  2. Worm318

    The ULTIMATE Master WAD Guide

    Why didn't you choose another term? Like "Quintessential", "Must play", "Groundbreaking" or even just "Classic". I find it weird to use an already well-established term for something else. Nice list btw, it's always nice to read you. It reminds me that I need to play more and clear my backlog D:
  3. Worm318

    DOS Doom Code Execution

    I think someone could start a simillar trend to the "every copy of SM64 is personalized" thing. Something like "every copy of Doom shareware is personalized", "This save file came from an alternate reality", "Savestates from Hell". But I dunno. Maybe the magic is already lost as the trick is known, but at least it's not just an edited video, PWAD nor custom source port.
  4. Worm318


    It's quite unlikely anyways. At most, they will just add Master Chief to Quake Champions and call it a day, maybe as a Doom Slayer skin.
  5. The 15 million figure in that Wikipedia article comes from a 2006 book that cites Masters of Doom, and it's an estimation of the number of downloads for the shareware version. So that number doesn't count those that bought any of the official games, that got the shareware version by other means and that pirated any of the commercial versions. Btw, CrossFire is one of those games that apparently are really popular on the other side of the globe. From Wikipedia:
  6. Worm318

    The DWmegawad Club plays: MAYhem 2020

    Thanks everyone for your comments and feedback on my map. MAP13 was kinda speedmapped with a built time of <12h for the main concept (considering the month long deadline :P) and a few hours detailing and tweaking stuff like the archvile trap. I'm kinda pleased with the result as most people seems to had fun with it... huh, I think. My only dissapointment is the Berserk secret. I think I have seen only two players get it, one I'm certain was by accident but the other playtester got it just right so I thought "it's okay". Now in hindsight, I realize the hint is really ephemeral and hard to pick up amidst the initial chaos, and after that it's just silly and cryptic. In early iterations the trigger line was on the mandatory path, but the player didn't have line of sight to the berserk when crossing it, so no early playtesters got it. Maybe I should have gone with the easiest version, making it so the player couldn't avoid the trigger line AND had line of sight on activation, but I thought that was gonna be too obvious. Probably wasn't gonna be anyways or, for a mere berserk, could have been fine for it to be :/ I also have mixed feelings about the BFG. Perhaps it should be more easy to spot it from the starting area to reward player memory more than exploration. But it's a BFG+ammo, so I feel okay just not handing it easily to everyone.
  7. Worm318

    Chocolate Doom 3.0.1 might have a virus

    VirusTotal is a webpage where you can analyze files with around 70 different antivirus engines. In this case, 1 in 61 of them detected a malware so it could be a false positive. Trojan.Crypt.XDropper is the malware name that the analysis found a coincidence in its database. I think you can check the results here: https://www.virustotal.com/gui/file/f038d1db11df5984e9f6a1dd9ff554b7d09554bbc6500c247d7dae67e3dad502/detection When analyzing each file, different malwares are detected on chocolate-midiproc.exe, SDL2.dll and SDL2_net.dll by different engines. I checked the 3.0.0 zip and it doesn't detect anything.
  8. Worm318

    Line in the Sand - Team Mapping Challenge [DEADLINE 31st]

    Interested. I prefer to map on UDMF and Boom, but I don't mind working on vanilla or limit-removing.
  9. Worm318

    MAYhem: 2020 Edition - On Idgames!

    Version 3 of my map: https://drive.google.com/file/d/1daNlTh1QIml1dJf44NFiT2UwVglv_brX/view?usp=sharing Changelog: - Changed the archvile trap so it's more clear and a bit harder - Fixed some texture misalignments - Fixed missing items in lower difficulties - Some other small changes
  10. Worm318

    MAYhem: 2020 Edition - On Idgames!

    Version 2 of my map: https://drive.google.com/file/d/1OxPVgSxUZT0ANABodNuFz8cuc-DUt7wJ/view?usp=sharing Changelog: - Various visual enhancements - Berserk secret should be a bit more clear now - Moved Mancubus to Soulsphere room - Moved a few enemies and ammo - Other small fixes Thanks @NoisyVelvet and @Horus for your playthroughs. They were pretty useful.
  11. Worm318

    MAYhem: 2020 Edition - On Idgames!

    Map name: Hole in the net Music: Dance of the Trooper by Paul Corfiatis Build time: ~12 hours Download link: https://drive.google.com/file/d/1GGznThvN0RpFKFWnGd5dgiXhBX-EZLUn/view?usp=sharing I wanted to try a silly concept, but I think the end result is quite tedious actually, but it's a small and short map so I hope it's okay. Visually there's still some work to do.
  12. Worm318

    MAYhem: 2020 Edition - On Idgames!

    Joining in
  13. Map updated: https://drive.google.com/open?id=1Uokl0u44_yGog_kwxsVkfexMrLAL0fBL Changelog: - Added a pair of platforms to make the route to blue key more intuitive - Added a secret radsuit - Fixed texture in northwest bars fight - Moved the destination from return teleports to player starts instead of behind blue key - Added some health and ammo - Added a chaingun copy - Added some decoration - Added difficulty settings - Automap cleaning
  14. Name: Squared Aqua Build time: 7 hours Midi from Dune Sorry if I'm 13 minutes late. It still needs a bit of testing and tweaking I think. I hope it's okay. Link: https://drive.google.com/open?id=1knoKboMG-UH17P7IpR174gNm4U25s0dr
  15. Worm318

    The concept of a "combat puzzle"

    Well that escalated quickly. I hope no one asks for examples of Doom missions with combat puzzles later.