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About Danlex

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    ardilla rata

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  1. Danlex

    PUSS XX: Hell Yeah (2nd Anniversary Speedmapping!)

    Map Name: Tony El Gipsy Author: Danlex Music: The Mucus Flow by B.P.R.D Difficulty Settings: No Gimmicks Used: ALL OF THEM Build Time: 1 hour + a few minutes Comments: some of the gimmick implementations in this map are a bit lazy but I hope you guys don't mind :p tonyelgipsy.zip
  2. Danlex

    MAYhem 2022 - MEMENTO MORON (Beta 1.1 is a go!)

    Trying to load Map08 in the compilation crashes dsda-doom: "R_TextureNumForName: GREENMAP not found"
  3. Hell yeah!!! So glad to see this project finally being released after almost one year of development. It was a pleasure to be part of it as a mapper and as a "compilation assistant". Definitely my favorite PUSS wad so far.
  4. Danlex

    RainbowRubik.pk3 - A Rubik's cube in GZDoom

    @Knightware Lorewaster This is amazing! I remember watching a video of your first attempts at making the cube a long time ago, and that video inspired me a lot to make this. I wasn't trying to stole the idea or spoil your surprise tho, the video that I watched was a bit old and I didn't see any updates, so I thought that you stopped working on it and that's why I started this. I don't know what's the method that you used to make the cube, but if possible, you are free to use the scripts of this map to make the pieces rotate smoothly, instead of them moving instantly. Big congrats to you and Rifleman for working the classic cube, it's a huge achievement and I hope it gets released to the public as soon as possible.
  5. Danlex

    MAYhem 2022 - MEMENTO MORON (Beta 1.1 is a go!)

    Veteran's Entry v2 veteransentryV2.zip it was possible to softlock yourself in the first room of the 3rd floor so I fixed that very quick
  6. Danlex

    MAYhem 2022 - MEMENTO MORON (Beta 1.1 is a go!)

    Name: Veteran's Entry Midi: Death Jam by Rich Nagel Difficulty settings: implemented Tested with: dsda-doom and gzdoom Sky texture by Mechadon Inspired by: Eternal Doom Map25: Beginner's End by Jim Flynn Just like in ED Map25, the gimmick of this map is to explore a 6 floors building, solving puzzles and finding out not-so-obvious ways to progress. The original map is very linear, as it forces you to visit the floors from bottom to top, but in this map you can enter the floors in any order you want (I still recommend to visit the 2nd floor early because it has the SSG). Some areas are also inspired by other ED maps, not just Map25. Hope you suffer enjoy! veteransentryV2.zip
  7. Danlex

    Doom Pictures Thread 2022

    Some stuff for MAYhem 2022
  8. I don't consider myself a doomgod but I wanted to give this a try anyway, and I noticed that Map18 doesn't work in dsda-doom because the shootable door in the starting room is not tagged. The red switch in Map19 doesn't work either because it is placed behind a line that has an action; it can be fixed easily if you put the switch in front of that line. Map14 seems to work fine.
  9. Danlex

    MAYhem 2022 - MEMENTO MORON (Beta 1.1 is a go!)

    am I allowed to reserve a secret map slot? I want to make a Eternal Doom inspired map and I'm afraid that the progression is gonna be too confusing for some people so I want my map to be optional
  10. Danlex

    Tell me some mapping sins

    It becomes a problem when you can get to that switch with more than 100% health. The soulsphere can be essential for the fight, but if I have enough health already it's nice to be able to save the sphere for later. Being forced to waste health or ammo is always annoying, especially in maps that have scarce resources.
  11. Danlex

    Texture with letters and numbers for signs

    this might be useful https://c.eev.ee/doom-text-generator/
  12. Danlex

    Doom Pictures Thread 2022

    Some sprites that I made for "Capybara", a WIP community project led by @Nefelibeta
  13. Danlex

    RainbowRubik.pk3 - A Rubik's cube in GZDoom

    I just uploaded a video where I solve all the patterns, if someone wants to check it out