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Danlex

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About Danlex

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    Miembro

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  1. Danlex

    Doom Pictures Thread 2021

    A custom Status Bar that I just made for a future project
  2. Map Name: Revenant Walk Author: Danlex Music: Los Lobos - La Bamba Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken - 2 keycards that have no use whatsoever - A comical amount of barrels revenantwalk.zip Map Name: Perfect Squared Boss Battle Outside the Clandestine Scary Beach Castle with Aliens and 2 Useless Keys Author: Danlex Music: Ultimate Mortal Kombat 3 - Church theme Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: all of them pussxi_danlex2.zip
  3. Danlex

    Lullaby - Single level for GZDoom

    I wish I could help you but I'm not sure about what can be done to improve the framerate in those areas. They also lag a lot in my PC and I noticed it while making the map, but I hoped that it was because I have a potato computer. I was a bit surprised to see that it also lags with new PCs like yours, but maybe someone else can help you. Btw, I never said this before because I'm a bit shy and I'm not very active in the forums, but I want to thank everyone who played the map and everyone who recorded videos/streams and gave me feedback, also to everyone who mentioned the map for the cacowards. I really appreciate all the support this map received, it means a lot to me. There's some minor things in Lullaby that could be improved or totally changed in an update, but I decided to leave the map as it is for personal reasons. I still promise that I have been reading all your feedback, and it really helps me to improve as a mapper and to make better maps in the future.
  4. I challenge you to beat Eternal Doom Map30 without watching any playthrough on youtube (no need to uv-max)
  5. Wow, this is amazing, I always love to see crazy stuff like this done in boom format
  6. Lunar Chasm v2 Blue key area: -Removed some pinkies, replaced some rockets with plasma and added more health -Moved the switch teleports so pinkies can't get stuck if you play with gzdoom -Made the arachnotron monster closets a bit faster Red key area: -Made the archviles appear earlier but they are sleep now (this is to make sure that the player don't shoot the cyber wasting ammo) -Made the final fight a bit harder (not too much because this is just map08 and I don't want to make it too hard) -Also a few other minor gameplay / visual changes lunarchasm_v2.zip
  7. hmm while watching your video I noticed that pinkies can use the switch teleports and they get stuck in the blue key area, it doesn't happen in prboom+ but I forgot to test the map in gzdoom, I will fix it later. Thanks for playing!
  8. I love your new pfp!

    1. Danlex

      Danlex

      Thanks! I was actually thinking about yours when I changed it haha

  9. Here's my map Map name: Lunar Chasm Author: Danlex Music: "Clonk" by Esselfortium Textures: Otex, Zoon-tex and The Kerberos Complex texture pack Difficulty settings: yes Coop: no Deathmatch: no Jumping/Crouching: no Freelook: allowed Description: A short but very challenging lunar techbase that takes place inside a giant chasm. The map name has the word "Chasm" in it so you know what kind of gameplay you can expect :P lunarchasm_v2.zip
  10. I'm sorry to say that I'm in the same problem as Vaeros, I'm not sure if I'll be able to finish a map during this days but I'll try my best if I get some time to do it
  11. Hi, can I have a new map name please? I'm having a hard time trying to make a decent map but maybe a new name can give me more inspiration
  12. Danlex

    PUSS X: THE SUMMER OF SLAUGHTER - [BETA Release out now!]

    Map Name: Morumotto Author: Danlex Music: Nightwish - Wanderlust Sky: OSKY21 Format: Boom Difficulty Settings: Yes Build Time: 12 hours Monster Count: 2146 Par Time: idk Jumping Crouching: No/No Comments: A tribute or remake of "Ginipiggu", a map from Slaughterfest 2011 that I really like Morumotto_v3.zip v2: -fixed some homs and other stuff -added more health to the yellow key fight -added more monsters to the final fight v3: -fixed two stuck monsters -added difficulty settings
  13. I'd like to join, this seems like a fun idea so why not
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