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joshthenesnerd

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About joshthenesnerd

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  1. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    ok, playing with you is getting nowhere. so here's the skinny, jack; people don't like it when you crib other's names against their consent. it gives people a bad taste about you. people won't want to work with you, and the only thing people will say about the project is about the name and they won't give you a fair shake. that's just how things happen. it's not doom, it's not this community, it's just how the world works. please, bratish, change the name to anything that isn't taken. or else i will return to you with the jargon of bandits, good sir.
  2. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    you're right, my good sir. forgive me, for i forgot that this was a christian fucking forum. my apologies, sir.
  3. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    fuck it, you can't have martian cacophony. i'm taking it. i have plans.
  4. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    the problem isn't phases. the problem is the name freedoom.
  5. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    dear bratish, please refrain from being brat-ish there are plenty of names you could use "libredoom 3" "opendoom 3" hell you don't even have to stick with open or free in the title "demon project" "impsedious" "martian cacophony"
  6. joshthenesnerd

    Fatal Deminity (Open Doom 3)

    Dear bratish, fraggle runs the freedoom project, he's asking you to change the name because he doesn't want it to be connected with this project regardless of quality. people don't like it when others yank their names.
  7. joshthenesnerd

    Doom Streams

    first time posting in here this thread in a long long long time we on to day 46 of the archive playthrough: https://twitch.tv/joshthenesnerd
  8. joshthenesnerd

    throwing the ball around. a community......experiment

    due date extended for now. i'd say once we get one more submission i'll start to compile the wad. i still will accept more, but the compiling will begin at that point.
  9. joshthenesnerd

    Doom Streams

    day 44 of the /idgames archive playthrough: https://twitch.tv/joshthenesnerd
  10. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene played through the level. i think i hit the switch that opens the exit too early. i could be wrong, but i included the demo so you see what i mean. all in all, i thought the level was quite challenging. the demo maybe my 3rd or 4th attempt to beat the level. i thought the pacing was good and the monster placement kept it tense where it needed to be. however i do have a few small issues with this level. i thought the black wall texture in the spectre room made it harder than i needed to be to see the spectres, and seeing them would make it less hard move around during the spectre encounter. i also thought that the texture in the hallway between the spectre encounter and the blue key felt really out of place following the dark texture of the previous room. outside of those two, the level was great but i felt like if i were to 100% the level, i would need a bit more ammo on the way to the final encounter. perhaps 3 or 4 little drops of shells behind the doors where second bunch of spectres are hiding. arelenespectre.zip
  11. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene sorry it took me so long to get back to you, you changed a button to W1 door open stay. which is walk to activate. i'm gonna change it quickly in the one on my machine here, but can you change it and re-upload for everyone else? i'll be back soon with a demo and my opinions.
  12. joshthenesnerd

    throwing the ball around. a community......experiment

    i have done it. i've also edited up the post as a whole, however i don't know how to delete a spoiler tag after it gets emptied.
  13. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene i like your level so far, but the linedef action and the button after it cannot open in vanilla because they use boom format custom actions. i'm loving what you got, but please keep it vanilla.
  14. joshthenesnerd

    throwing the ball around. a community......experiment

    but that one was turn-based, with this one everyone uses the original file to make their own individual levels rather than adding on to the most recent one.
  15. joshthenesnerd

    throwing the ball around. a community......experiment

    we're working with limit-removing vanilla. so, vanilla format but don't worry about visplanes and various other limits. dynamic lights and coloured sectors are mostly a UDMF thing.
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