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About joshthenesnerd

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  1. joshthenesnerd

    Challenge the person above you to play / beat a level

    that was pretty great to watch. i'm glad you accepted the challenge. i hope it wasn't annoying or anything. i played it a few weeks ago and thought this would be a fun challenge wad.
  2. joshthenesnerd

    Challenge the person above you to play / beat a level

    i am surprised i was able to get that done. that was immediately after i realised that i could do that
  3. joshthenesnerd

    Challenge the person above you to play / beat a level

    d_map28_00.zip here's my final (and only successful) attempt. took me a lot of deaths (like one every 30 seconds), thanks for letting me use an editor to see through the chaos. 18s vile jump to secret exit.
  4. joshthenesnerd

    Challenge the person above you to play / beat a level

    @Paf , i applaud the deviousness of your choice. can i drag that into an editor so i can figure out what is going on in the chaos?
  5. joshthenesnerd

    Challenge the person above you to play / beat a level

    i'll download it and make my attempt
  6. joshthenesnerd

    Challenge the person above you to play / beat a level

    this full moon? https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/fullmoon
  7. joshthenesnerd

    Challenge the person above you to play / beat a level

    @Beginner you were the last person to challenge someone. so, I challenge you to beat "USQ IRC goes Hogwild" UV saveless. you can die and restart all you want, just don't save https://www.doomworld.com/idgames/levels/doom/s-u/usq1
  8. joshthenesnerd

    Using MIDIs of Copyright Songs in custom WADs

    here's a fun fact about copyrighted midis and doom: the first wad with a pop song midi on the archive (possibly first wad with a custom midi on the archive) used maniac from flash dance. the wad is undersea by brian plumb. it was released may 14 1994. it's an alright wad. https://www.doomworld.com/idgames/levels/doom/s-u/undersea
  9. joshthenesnerd

    Favourite Track from the Classic Doom Series

    doom 1: tie between i sawed the demons and facing the spider (special mentions to donna to the rescue and untitled) doom 2: tie between healer stalks and into sandy's city (special mention to the dave d taylor blues) tnt evilution: no contest, none of the original music for TNT compares to into the beast's belly plutonia midi pack: plunge saw by bucket out of those, i think my favourite is plunge saw. it's given me a newfound joy for that level. the midi makes it so exciting to go through and i've played it several times over the past few days because of that midi. edit: I'm listening to the map 01 tune from revilution for the very first time.... bucket is a musical madman genius and i salute him
  10. joshthenesnerd

    Favorite Episode from Ultimate Doom

    each episode i love for different reasons, but i think my favourite episode is episode 3 (sorry to john and tom) episode 3 is just sandy's imagination going wild and i absolutely love it. the exploration of previous levels (most notably from tom's E2M2 and E2M7) gone to a whole other realm with levels like slough of despair, mt. erebus and limbo. stuff represents other stuff even less, it's just pure abstract, exploratory and puzzly. the first level and final level aren't great but the rest of the episode is fantastic. though, many will probably disagree with me on the quality of unholy cathedral and slough of despair. i often feel like sandy's design doesn't get as much love as it deserves. like, sure it's ugly but there's just a fiendish fun to his traps and puzzles plus the man is great at designing exploratory levels (which is so hard)
  11. if anyone is checking my feed: no, the archive playthrough is not dead. just slow. last stream was over a week ago. sleep schedule was screwed, trying to get it back to normal. next stream tuesday.

  12. joshthenesnerd

    E1M9 - Military Base

    if you want an extra level in knee-deep, get the OG xbox version of doom. there's an extra secret level in episode 1. sucks though.
  13. i'd like to give all the points i can to switcheroom.
  14. thanks @PeterMoro for that shoutout. it's an honour to be considered an inspiration. I should probably talk about I've made about 10 and a half maps that got officially released. 1 and a half of those were made for dying camel's demons 1 and 3. (that half map was later finished by dubzz) I'll do my best to go through everything... my first map JNNHangar is up on the archives. it was mostly inspired by doom builder 2. it was more of an educational thing rather than a real map. there was some inspiration towards the end from Romero's e1m8b (and although not a wad, the red key trap was kind of inspired vaguely by raiders of the lost arc.) don't play that map. it's awful. i also made a map for dying camel's demons 1 which was inspired by doom 2 map 12 the factory. in between those two I made a 9 level mapset for episode 1 of doom called "in the mess of it." I'm pretty proud of that one. it has inspiration from all over the official IWADS and some megawads. (see spoiler for specifics) i one of these days i need to do a video playthrough of my mapset and do a design commentary because there's probably a bunch of things i forgetting something
  15. joshthenesnerd

    Things about Doom you just found out

    i always thought the vile was saying why stretched out into 4 syllables. "wha-ha-ha-haiiiii?"