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joshthenesnerd

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About joshthenesnerd

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  1. joshthenesnerd

    Doom Streams

    day 44 of the /idgames archive playthrough: https://twitch.tv/joshthenesnerd
  2. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene played through the level. i think i hit the switch that opens the exit too early. i could be wrong, but i included the demo so you see what i mean. all in all, i thought the level was quite challenging. the demo maybe my 3rd or 4th attempt to beat the level. i thought the pacing was good and the monster placement kept it tense where it needed to be. however i do have a few small issues with this level. i thought the black wall texture in the spectre room made it harder than i needed to be to see the spectres, and seeing them would make it less hard move around during the spectre encounter. i also thought that the texture in the hallway between the spectre encounter and the blue key felt really out of place following the dark texture of the previous room. outside of those two, the level was great but i felt like if i were to 100% the level, i would need a bit more ammo on the way to the final encounter. perhaps 3 or 4 little drops of shells behind the doors where second bunch of spectres are hiding. arelenespectre.zip
  3. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene sorry it took me so long to get back to you, you changed a button to W1 door open stay. which is walk to activate. i'm gonna change it quickly in the one on my machine here, but can you change it and re-upload for everyone else? i'll be back soon with a demo and my opinions.
  4. joshthenesnerd

    throwing the ball around. a community......experiment

    i have done it. i've also edited up the post as a whole, however i don't know how to delete a spoiler tag after it gets emptied.
  5. joshthenesnerd

    throwing the ball around. a community......experiment

    @Major Arlene i like your level so far, but the linedef action and the button after it cannot open in vanilla because they use boom format custom actions. i'm loving what you got, but please keep it vanilla.
  6. joshthenesnerd

    throwing the ball around. a community......experiment

    but that one was turn-based, with this one everyone uses the original file to make their own individual levels rather than adding on to the most recent one.
  7. joshthenesnerd

    throwing the ball around. a community......experiment

    we're working with limit-removing vanilla. so, vanilla format but don't worry about visplanes and various other limits. dynamic lights and coloured sectors are mostly a UDMF thing.
  8. joshthenesnerd

    throwing the ball around. a community......experiment

    @wolfmcbeard alright, i finished up the map. i liked the layout. although, i felt like the compspan texture was a little repetitive and there was a spot next to a light past the red door that was startan when it probably was supposed to be another texture. and room with the aracnotrons felt really flat for how big it was. i know there were enemies in upper platforms, but the playable area felt really flat. and i really liked the lighting in the blue carpet room past the red door. spitedemo.zip
  9. joshthenesnerd

    throwing the ball around. a community......experiment

    i'm testing crispy spite in crispydoom and the button that in the second room doesn't open anything still, and it leaves me stuck. please, fix that. edit: after shoving it into an editor, i see the problem. the zombieman is in a sector smaller than he is, so in vanilla, when it tries to lower he gets the sector stuck
  10. joshthenesnerd

    throwing the ball around. a community......experiment

    @wolfmcbeard i will look at your level today, and then i will have to be silent on this topic until Thursday (i will give feedback on the map before the end of the day)
  11. joshthenesnerd

    throwing the ball around. a community......experiment

    never decide how many things are in the list before you write the list. otherwise you will forget how many things you said were in the list and just expand it.
  12. joshthenesnerd

    throwing the ball around. a community......experiment

    i did decide. in the first post i said vanilla format.
  13. joshthenesnerd

    throwing the ball around. a community......experiment

    crispy is just a limit removing fork of chocolate. prboom is close enough for these purposes.
  14. joshthenesnerd

    throwing the ball around. a community......experiment

    whatever extra stuff you wanna add is fine by me, just credit the person who made the midi.
  15. joshthenesnerd

    throwing the ball around. a community......experiment

    sounds good. i can't wait to play it
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