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About CodeImp

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  1. Quake I definitely. I have spent a _LOT_ of time playing Quake 2 and Quake 3 Arena online and liked it. But Quake 1 definitely had the best atmosphere, graphics style and singleplayer experience for me. After that there was a bunch of irrelevant stuff. The latest Doom (2016) was cool, but not as groundbreaking as Quake was at that time.
  2. CodeImp

    Is Doom Builder 2 Development Discontinued?

    The term I believe is "lurking". I don't read everything unless tagged, actually pretty much only that. DB2 development is indeed discontinued. If I wanted to work on it, I would probably rewrite it again because I would (again) design the internal workings completely different. But this time there wouldn't be any significant new features from a user perspective, so it's not worth it. The forks are doing a good job of adding the sourceport-specific features (and also cluttering the user interface a lot) so everyone is happy.
  3. CodeImp

    The worst part of editing in Vanilla

    For plain Doom Builder 2 (not sure about any of the forks) there is a Visplane Explorer plugin which shows the visplane heatmap inside the editor with 1 click on a button (or a key which you can map). See http://doombuilder.com/index.php?p=plugins The plugin might not work on DB2 forks due to their changes though.
  4. Absolute Best Evah: Doom 1 Pretty much everything about this game is great and well executed. Especially for it's time. Setting, progress, atmosphere, monsters (although Doom 2 makes a few good monster additions), items and gameplay. Even the graphics, as far as they could go in 1993. Second Best: Doom 2 Everything that Doom 1 has plus some good monster additions. I like the double barrel shotgun too, although it is a bit overpowered. Why 2nd place then? The level design and setting does less for me. The whole Doom 1-going-to-mars-then-going-to-hell setting was much more interesting to me than the Doom 2-monsters-have-invaded-earth setting. Third place: TNT, Evilution, other megawads Some mods are just a good bit of fun. OK-ish: Doom '16 It's not really what Doom 1 was, but I think it's not a bad attempt at a remake. Just too few monsters at the same time and increasing the difficulty just makes the monsters do more damage. That was a major disappointment. Absolute crap: Doom 3, Doom 64, freedoom These are just not Doom in my opinion. They don't look the same, don't feel the same or have completely different gameplay.
  5. Thanks. Links to the mentioned Doom Builder forks are on the website at the right top, by the way.
  6. Haha this is horrible to hear myself talking in slow english. I hope you find it a good show though.
  7. CodeImp

    Visplane Explorer : new 0.80 version

    Thanks andrewj, and sorry to steal your topic for this (it was asked here so I thought I'd put something together). I have updated the plugin (again) with a fix that better shows the split areas. Because the area boundaries could overlap, it now also takes into account all the previous splits when drawing the visual representation of the "left" and "right" areas. http://www.doombuilder.com/plugins/nodesviewer.zip
  8. CodeImp

    What phone are you using?

    Samsung Galaxy S3.
  9. CodeImp

    Visplane Explorer : new 0.80 version

    Fixed and uploaded, try downloading the plugin again. I also changed the display rendering a bit to increase performance (it was very poor for large maps).
  10. CodeImp

    Visplane Explorer : new 0.80 version

    Here is a plugin that allows you to see subsectors, segs and splits (nodes) that the nodebuilder created: http://www.doombuilder.com/plugins/nodesviewer.zip Source code for the plugin is in the Doom Builder repository, or here.
  11. CodeImp

    Editing/MP tools links on Doomworld

    Or my nose, because it was maintained by me. I say "was" because it is a daunting task to keep track of all the news and updating the forever changing direct download links and version numbers and due to my involvement in other projects, these resource links didn't get the attention they deserve. I suggest getting rid of version numbers and direct download links. Link to the website of the 'product' where it can be downloaded instead. That way the list doesn't need to be updated for every new version of anything. This of course doesn't remove broken links automatically, so a list of those would still be useful ;)
  12. CodeImp

    WhackEd 4

    Wow that website is RED! I think I'm seeing everything else in cyan now. But still a very nice tool exl!
  13. CodeImp

    Gzdoom Builder released!

    To be frank, this thread does a better job showing you what GZDoom Builder is (even though it also has only 1 screenshot) http://forum.zdoom.org/viewtopic.php?f=3&t=32392 It is also the official thread maintained by MaxED, the maker of the GZDoom Builder branch.
  14. CodeImp

    My other project now has a demo video

    But, this isn't something we need to make money off. Also, on a mobile device we are much more limited (memory, performance, graphical effects, etc).
  15. CodeImp

    My other project now has a demo video

    No, this is PC only.