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Helion - C# (0.9.2.7 2/9/23 - Goodbye BSP tree rendering)
drfrag replied to hobomaster22's topic in Source Ports
2500 units is pretty low, in LZDoom sprite distance cull defaulted to 4000. -
If you do it in VS later CMake will be re-run and the solution will be overwritten.
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You don't need to change anything in VS, besides that's useless. Set the right folders in CMake to generate the solution.
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In cmake-gui, it's in the guide. Same for fmodex64.dll.
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It's archived, for that version you need 4.36.23. https://zdoom.org/files/fmod/ Set FMOD_INCLUDE_DIR and FMOD_LIBRARY.
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But did you install the proper FModEx SDK and added the locations in CMake GUI? Else you compiled without sound. BTW have you compiled the 64 or 32 bit version? I guess x64.
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There's an option in the menu to hide that skill.
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I added a pistol start option to LZDoom and it was not possible just disabling autosaves, besides it would break hubs. I think it was even in the menu.
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I've discontinued LZDoom development, there won't be more releases unless there's a major bug. What's the problem with double spawn now? I should have made it in two passes but i did it in one so some of the original monsters won't spawn due to being blocked buy previously doubled ones, the feature was ported from RUDE. As i stated i didn't know that some functions were exported to ZScript when i added the feature so i guess it could have been made in a mod.
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[ SOLVED ] Weird thing with GZDoom 3.5.1 Legacy
drfrag replied to Frost-Core's topic in Source Ports
LZDoom 3.88b is compatible with OpenGL 2.0 and higher you should use that. Besides there are more recent than 3.5.1 unofficial devbuilds of GZDoom Legacy. https://devbuilds.drdteam.org/gzdoom-vintage/ For me GLES also crashed on an Intel GMA 4500M. -
See my previous post, damage and ammo are the same as in UV. I'm glad you like it.
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Every goddamn port I have can not load any BD weapon mod I get.
drfrag replied to CEO_Of_PinneaplePizza666's topic in Doom General
May be it's becouse those mods are add-ons for brutal dew and require it to be loaded first? -
I've released 3.88b. It's mainly a bugfix release but there are some new minor features, see first post. Unless there's a major problem this will be the last release.
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For me it doesn't crash. I already mentioned that performance isn't great and i doesn't support widescreen though. My card is an AMD Radeon R2.
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For me the official release runs on win10 as i stated earlier.