Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

drfrag

Members
  • Content count

    685
  • Joined

  • Last visited

About drfrag

  • Rank
    Forum Regular

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 2500 units is pretty low, in LZDoom sprite distance cull defaulted to 4000.
  2. drfrag

    [SOLVED] Compiled ZDoom has no sound

    If you do it in VS later CMake will be re-run and the solution will be overwritten.
  3. drfrag

    [SOLVED] Compiled ZDoom has no sound

    You don't need to change anything in VS, besides that's useless. Set the right folders in CMake to generate the solution.
  4. drfrag

    [SOLVED] Compiled ZDoom has no sound

    In cmake-gui, it's in the guide. Same for fmodex64.dll.
  5. drfrag

    [SOLVED] Compiled ZDoom has no sound

    It's archived, for that version you need 4.36.23. https://zdoom.org/files/fmod/ Set FMOD_INCLUDE_DIR and FMOD_LIBRARY.
  6. drfrag

    [SOLVED] Compiled ZDoom has no sound

    But did you install the proper FModEx SDK and added the locations in CMake GUI? Else you compiled without sound. BTW have you compiled the 64 or 32 bit version? I guess x64.
  7. drfrag

    What's Unholy Massacre in LZDoom?

    There's an option in the menu to hide that skill.
  8. I added a pistol start option to LZDoom and it was not possible just disabling autosaves, besides it would break hubs. I think it was even in the menu.
  9. drfrag

    LZDoom 3.88b released

    I've discontinued LZDoom development, there won't be more releases unless there's a major bug. What's the problem with double spawn now? I should have made it in two passes but i did it in one so some of the original monsters won't spawn due to being blocked buy previously doubled ones, the feature was ported from RUDE. As i stated i didn't know that some functions were exported to ZScript when i added the feature so i guess it could have been made in a mod.
  10. drfrag

    [ SOLVED ] Weird thing with GZDoom 3.5.1 Legacy

    LZDoom 3.88b is compatible with OpenGL 2.0 and higher you should use that. Besides there are more recent than 3.5.1 unofficial devbuilds of GZDoom Legacy. https://devbuilds.drdteam.org/gzdoom-vintage/ For me GLES also crashed on an Intel GMA 4500M.
  11. drfrag

    What's Unholy Massacre in LZDoom?

    See my previous post, damage and ammo are the same as in UV. I'm glad you like it.
  12. drfrag

    Every goddamn port I have can not load any BD weapon mod I get.

    May be it's becouse those mods are add-ons for brutal dew and require it to be loaded first?
  13. drfrag

    LZDoom 3.88b released

    I've released 3.88b. It's mainly a bugfix release but there are some new minor features, see first post. Unless there's a major problem this will be the last release.
  14. drfrag

    Doom Legacy 1.48.10

    For me it doesn't crash. I already mentioned that performance isn't great and i doesn't support widescreen though. My card is an AMD Radeon R2.
  15. drfrag

    Doom Legacy 1.48.10

    For me the official release runs on win10 as i stated earlier.
×