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Did you play it when it was released in 1993? Share your thoughts...
Amiga Angel replied to B00m3rDoomer's topic in Doom General Discussion
we did not get a computer at my house until 1994 and it was an amiga 500 and it would take about 6 years until we got a windows computer (unless my memory is playing tricks on me) -
Aliens knockoffs (games, but any media is fine)
Amiga Angel replied to june gloom's topic in Everything Else
you wanted to know what games that have the player fight alien creatures in abandoned facilities and starships I listed some games that had not yet been mentioned: space crusade dawn of war series fire warrior boltgun blake stone freedoom what I wanted to say though is that terminology matters (some games mentioned in this thread are clones, some are their own thing, some are knock-offs etc) btw. I have fond memories of space gun and alien breed on the amiga back in the day so I was happy to see space gun being mentioned :) -
Aliens knockoffs (games, but any media is fine)
Amiga Angel replied to june gloom's topic in Everything Else
Terminology matters. I dont like the terms "rip-off" or "knock-off". DOOM is very much its own thing. Multiple universes/franchises can use the concept of fighting alien creatures without being rip-offs or knock-offs of the alien franchise. There are games like Blakestone that could be considered a doom clone though and it seems that some games mentioned in this thread are actual rip-offs or knock-offs. space hulk is set in the warhammer 40000 universe which is also its own thing and very different from the doom universe. dawn of war series, fire warrior, boltgun, space crusade are examples of other really cool games set in the warhammer 40000 universe -
it would be interesting if ultimate doom builder and sourceports could save and load a kind of diff data maybe in some other format than a wad file ... then those fixes could be saved in such a format in udb and then loaded up in gzdoom or other sourceports... distributing IWAD maps or modified IWAD maps straight up is not a good idea though as others already mentioned
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Buffy The Vampire Slayer - Sunnydale is DOOMed [Pre-Pre-Alpha Release]
Amiga Angel replied to BuffyTheDoomSlayer's topic in Map Releases & Development
I am looking forward to downloading the newest version once its ready -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
I just went to the site and used the uploader -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
updated version, got linedef count below 1000 to 999, replaced all flesh textures and fixed a bug where I had forgotten to add line actions to a door download: https://www.doomshack.org/uploads/tribute-quilt-2-amiga-angel-map02-updated.wad there is a player 1 start in this version please delete it, I placed one to test the square and forgot to remove it -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
@ViolentBeetle my square is done ( map02 ) https://www.doomshack.org/uploads/tribute-quilt-2-amiga-angel-map02.wad -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
current state of my map 02 square update... todo doublecheck textures, add doors, tags and actions, add monsters and items -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
ok cool and thanks and again I apologize :) @ViolentBeetle is it ok with you if I make map 02 instead? -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
sorry about that, my bad... no problem though because I can always use what I made some other time.. I will get started on map 03 instead.. again.. sorry for causing confusion -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
current state of my square.. still very much work in progress -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
can I use switches instead of locks? working on the area in map02 with the bars that are normally lowered by a red key -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
ok thanks, Can I use crispydoom to test? complevel 2 looks like its vanilla doom 2 yes? -
[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)]
Amiga Angel replied to ViolentBeetle's topic in Community Projects
looked like it was free but sign me up to the lowest numbered available map