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About scorpion

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  1. opinions on this dude?Sub-Zero-Mortal-Kombat-2-Bio.jpg.b003e73029dd481c9898b1bb0a1317d3.jpg

  2. oh so scorpion likes doom too

  3. scorpion

    Random Image Thread

  4. You could try CHKDSK on that diskette, but yeah, time will eventually destroy all magnetic storage devices...
  5. scorpion

    Post your Doom video! [but don't quote video]

    It's final exam time at my school, so during the last computer science class of one of our grade 7 classes, students wanted me to set up a bunch of servers so they could play a few maps of Stronghold: On the Edge of Chaos.
  6. scorpion


    They reacted exactly how I expected them to react. Also, Doomworld is exactly as I remember it since the last time I was gone for a long time and then returned...
  7. scorpion


    As soon as I saw this video listed on Youtube, the first thing I did was go here, to see exactly what I expected to see: a thread with a lot of heated Old-Fogies-of-Doomâ„¢ talk going on. No, seriously. I have as of yet not clicked 'play', but have read (some of) the posts in this thread. And it all sounds so familiar to me. I bring my Commodore 64 to school and (yes, I'm sure a select few of you out there are now thinking what those teens in the video are -probably- thinking about Doom) students get a kick out of some of the classic games on the C64, but mostly the newer ones (like Flappy Bird). I'm sure that, if these kids had had the chance to play some of the many enhancing wads out there, they may have had a different reaction. Doom made your heart beat faster the first time you played it. Maybe you had that feeling with Prince of Persia on the Mac or MS-DOS, maybe Maniac Mansion did that for you... It's something you're not likely to forget, even if we're all -in all honesty- now just going about our lives chasing that feeling we once had about the game but can never have again because we've grown too experienced and wise... Let them play the game. Let them think the 80s theme song of Teenage Mutant Ninja Turtles is lame. Meh. I'm gonna watch a video now. Also, hi everyone, long time no see, etc
  8. scorpion

    Does anyone play Dos Doom netplay?

    I did, with DosBOX a few times, about 2 years ago. Hardest part was finding people. I'd love to give it a try over the summer a few times. I should be a bit closer to a lot more Doomers then.
  9. scorpion

    Ultimate Warrior dead at 54

    In Warrior's case it seemed to run in the family. His dad died at about 58, so did his grandfather. So I guess he got them both beat. It's just really eerie that he's fighting with WWE and most of its (current and former) wrestlers for decades, then, soon after striking a deal with WWE for his appearance in the game WWE 2K14 and advertising, appears in the Hall of Fame on Saturday, shows up at WrestleMania 30 on Sunday, has a speech on RAW on Monday, and is dead on Tuesday. He apparently made peace with most of wrestlers with whom he was at odds, such as HHH and Jake "the Snake" Roberts. I doubt whether Hulk Hogan is in that list, though.
  10. Wasn't there a South Park snowball fight game at some point? I know South Park isn't exactly non-violent, though. I remember the ability to throw cows, but it was way too long ago (and I may have played the game once).
  11. scorpion

    No console

    I played a few games on NES and SNES, which I never owned. Same goes for Sega GameGear and Nintendo GameBoy. Throughout the 90s I had (and gamed on) Commodore 64 and PC, respectively. Still do. On both. My old roommate gave me his PS2 when he left. That was about 5 years ago. Still haven't used it. Once.
  12. scorpion

    Idea of Doomworld design teaching programme/project

    Create more links to SLADE on more websites, and make sure they outnumber links to XWE. If you did a search, you probably couldn't find this thread, which is in the closed Doom Builder forum. The 3 images in the first post of that thread no longer work. But one of them is on the front page of the Doom Builder website, along with some information which CodeImp added soon after I started that thread. The school seems to be happy about it, since the students are kept busy and are learning something in the process. At first I thought it was because they let me do my thing without any class observation by the admin people or principal, but after they started asking me to give a presentation to groups of students considering their options, they told me I gave a great presentation. So I guess the learning process outweighs the subject matter of the game.
  13. scorpion

    Idea of Doomworld design teaching programme/project

    Doom Builder has been the center of my curriculum during my elective classes on Fridays at my school for a number of years now, and as I have some unique problems which people at home who decide to take up mapping won't come across, I've also created some of my own resources, and have some ideas on this subject as well. Some of the unique problems: The students who take my class chose mine from a list of classes, including debate class, dodgeball, and darts. I teach a course of 12 weeks, each week has 2x40 minute periods, and the first week is 'tryouts' (for them to choose, not me), which is usually a class filled with over 25 students. From the second week on it's usually around 10 students (most students leave when they find out it's not twelve weeks of just playing games, and they actually get homework and everything, some leave because their English level is not up to par - did I mention I'm in China?). Homework pressure is really high here, especially in subjects such as Chinese and mathematics, which leave them little time to actually spend time on mapping, as well as some who treat assignments in my class as any other kind of homework - something they have to do and thus don't want to. On key aspect in mapping is that you're interested in it and are willing to spend time doing (something some students luckily take to heart). But then there's the fact that many of my students never heard of Doom until they get introduced to it by me, love it, but haven't played it nearly enough to understand the dynamics of proper dispersion of monsters and pickups. Their parents usually don't believe them when I ask them to play the game as homework. ;-) My requests to the school to have students in a similar age level usually fall upon deaf ears, so I have 11-year-olds and 17-year-olds in the same class, making it harder for me. One last problem: the school's resources seem to be limited -for me- to old computers where OpenGL doesn't seem to work well. Which sucks. Now that you've read my story which has little to do with this topic other than teaching and Doom mapping, here are some of the ideas that I like: The first Doom Builder came with a tutorial in PDF format ("Doom Builder: An Illustrated Guide" - find it on the bottom of this page), written by John W. Anderson, which I found very useful. It was indeed written as a step-by-step guide in a single, small map, showing how to work with Doom Builder through either the menu or shortcut keys, different approaches towards similar goals, explaining different functions within a (Vanilla) map, and focusing -somehwat- on level design and aesthetics, all within a single map. The map was small and, although playable, not very exciting, but it provided all the necessary information, guiding the user through different functions, and at the same time giving the user a sense of accomplishment during each step toward the goal of actually completing this small map. I know I'm verbose - I'm all for a tutorial showing different functions progressing over a single map (over several videos perhaps), showing several different functions rather than just explaining how to do this one thing in one example. You could show how to do, for example, slopes, PolyObjects, or 3D sectors, how to place it well on your map, and how to make it look functional, rather than just a quick 'here's how to do it, have fun figuring out how to actually implement it well'. Different design styles can be used in this one video. Different approaches can be shown. Perhaps even different 'lecturers' can take turns hosting different video tutorials in progressive steps while still using the same map. I think it would be a great idea. For teaching a 'class', I think one on one would be better than a group, although the latter may be found easier and less time consuming, but then you'll deal with different people's schedules as well as speeds. I often have to slow down my class to the speed of the slowest participants, aggravating some of the other, faster students. About my teaching: I don't get a lot extra for this, but I mainly do it because I like it better than teaching Science, English, or even my regular IT curriculum. I have students who, for the most part, WANT to be here, but I'm in no way an accomplished mapper as in, I've released nothing other than one small entry in the Doomworld Mega Project (MAP11), which originally was an example map for my class showing doors, lifts, and teleports.
  14. scorpion

    Doom Out on Commodore VIC-20

    Kweepa has released a Doom port for the Commodore VIC-20. Beside the computer, you'll need a 35 KB RAM expansion (to add to the 5 KB of the VIC-20) and a floppy drive. Or just use an emulator. The game has 8 levels, 4 enemies, 5 weapons, music (11), 20 sound effects, cheat codes, a map screen, bodies, pickups, exploding barrels, pauses, victory screens, and more. Look here for a download link Edit: I searched the forums about this before posting, and initially I found nothing, until I came across these posts. I guess the only news here is the fact that it's been released and you can download it.