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MTrop

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About MTrop

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  1. MTrop

    The Official DoomTools Thread

    DECOHack only writes things to the resultant DeHackEd file if any defaults change. Projectilegroup 1 are defaults on BaronOfHell and HellKnight. It won't write those thing headers unless something is modified on those things, as well.
  2. MTrop

    The Official DoomTools Thread

    New Release: https://github.com/MTrop/DoomTools/releases/tag/2023.08.02-RELEASE DECOHack -------- ### Changed for 0.30.4 * `Fixed` `Fast` and other MBF21 flags were not being respected in state bodies. (Issue #95) WTEXport -------- ### Changed for 1.5.1 * `Fixed` Textures can also be entry names. (Issue #96)
  3. MTrop

    The Official DoomTools Thread

    Hmmm... you're right! It isn't getting set. Maybe some kind of default is to blame, somewhere? Made an issue to track: https://github.com/MTrop/DoomTools/issues/95
  4. MTrop

    The Official DoomTools Thread

    DECOHack should write MBF21 Bits = 1 for a "Fast" state. I tried some of my own code and it looks like it's working. Do you have any sample code? I want to rule out that you may be setting states that already have it set (e.g. Pinky Demon states).
  5. MTrop

    The Official DoomTools Thread

    New Release for DoomTools: https://github.com/MTrop/DoomTools/releases/tag/2023.06.20-RELEASE DoomMake -------- ### Changed for 0.22.0 * `Fixed` [GUI] DoomMake did not output `TODO.md` in new projects. * `Fixed` [GUI] "Do Nothing" option after project creation did not close the dialog (it *literally* did nothing). * `Added` DoomMake now outputs property usage into the project with documentation. (Enhancement #94) WadMerge -------- ### Changed for 1.10.0 * `Added` New command: CREATEBUFFER (Enhancement #93).
  6. MTrop

    The Official DoomTools Thread

    Maybe one day in the future, but at the moment, it is not planned. Sorry.
  7. MTrop

    The Official DoomTools Thread

    Texport only works on texture packs that are Doom/Boom format, with one or more TEXTUREx lumps and a PNAMES lump. It does not work on texture packs with a ZDoom-style TEXTURES or ANIMDEFS lump.
  8. MTrop

    The Official DoomTools Thread

    For the editor stuff and syntax highlighting? Here: https://github.com/bobbylight/RSyntaxTextArea
  9. MTrop

    The Official DoomTools Thread

    Currently, no. It must be attached to a state marker. This was due to me feeling like offsets would still be unclear. What's your use case?
  10. @Matacrat Fixed and released. Update your DoomTools!
  11. MTrop

    The Official DoomTools Thread

    New Release for DoomTools: https://github.com/MTrop/DoomTools/releases/tag/2023.05.04-RELEASE DECOHack -------- ### Changed for 0.30.3 * `Fixed` If DroppedItem was the only change to a Thing, it would not be saved in the patch. (Issue #91) WTexScan -------- ### Changed for 1.2.1 * `Fixed` WTexScan will silently error out (print a message) instead of NPE if a map does not contain SIDEDEFS or SECTORS, due to faulty map detection from DoomStruct. (Issue #92).
  12. I've created an issue for tracking: https://github.com/MTrop/DoomTools/issues/92 Could somebody provide me with an example WAD/Map that I can use for testing? EDIT: Never mind - I grabbed Sneezy McGlassface's latest map.
  13. MTrop

    The Official DoomTools Thread

    Created issue: https://github.com/MTrop/DoomTools/issues/91 I'll have to look into this ASAP. Thanks for finding it!
  14. MTrop

    The Official DoomTools Thread

    The combo of WTexScan/WTEXport will create a separate WAD of the included textures from a set of maps and texture WADs, but it does not do any removing. None of the utilities out-of-the-box are destructive; they will not remove textures from a set. This may not be the correct thread for what you are looking for. DoomTools cannot do this.
  15. MTrop

    The Official DoomTools Thread

    The chainsaw selection sound plays whenever the chainsaw is selected. It's hardcoded into Doom. The chainsaw idle sounds are also played when the chainsaw is the current weapon and A_WeaponReady is called on state 67. Also hardcoded. You're better off changing the sound for the saw for the first situation.
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