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  1. If you frame it technologically, once Source Ports started gaining features seen in Heretic/Hexen and beyond. If framed by map design, that's impossible to determine due to it being completely subjective. There are quite a few maps out there that lean on detailing and let gameplay suffer, while some others explore concepts not covered in the original maps. If anything, the community's efforts helped broaden the art, even when it hasn't "improved" on it, creating more opportunities to explore "what works and what doesn't." I'd say though, at this point, we as a community of creators have at least pushed past the original confines of the engine itself, which is "surpassing id," in a way.
  2. The Cresceptre's projectiles home in on targets (whatever shootable is in the crosshair), but only from a certain distance. It's powerful, but you'll need to aim accurately if you want to really deal lots of damage. It's pretty good in crowds when you're surrounded, too!
  3. You'll need some assistance from angels. Maybe some kind of a sphere.
  4. 1. 33/M 2. United States 3. All of them, except for the ones on consoles/handhelds that are not Doom64. 4. Doom 2. It was the most well-rounded experience, gameplay-wise, but I like Doom 1's level design better. 5. Doom 2 highest, then Doom, Doom2016, Doom64, Doom 3. Doom64 was great and atmospheric, but disappointing content-wise. It may have been due to memory constraints. Doom 3 was decidedly not "Doom" as people wanted it. The expansion pack was better, though. 6. It did a bit of a dip in the middle as nostalgia was used as a driving element for sales, but Doom2016 made up for it a lot in that regard. 7. Nostalgia? No. I have plenty of that with modding/mapping. It is very much its own thing, though, and that's not bad. I still really like it. 8. A worthwhile investment of time and money if you like first-person shooters, both classic and new. Also a really good medium for testing gameplay ideas via enhanced engines and source ports. 9. Doom 3 was a step backwards in terms of carrying on the gameplay values that the series established. I feel that the only reason why people even remember it is because "Doom" is in the name.
  5. He's gonna be a voice for one of the enemies in E3. It'll be a surprise, though!
  6. MTrop

    The DWIronman League dies to: Coffee Break

    I almost feel obligated to have an exhibition run. Good luck, everybody!
  7. In the interest of staying on topic - Hey, @Sergeant_Mark_IV. Congrats on your award. Now that you have hit the apex of stardom, you can finally shed the shackles of working on Brutal Doom. It must be a soul-crushing creative drain by now. What's next on the agenda for ModDB's #1 modder?
  8. MTrop

    Kate Fox has passed away

    This news hits pretty hard for me. I didn't have very much correspondence with her, as my only personal connection to her was "fellow New Jersian," but I was glad to hear that she finally got the help she needed. It is a tremendous shame this happened, and the Doom Community has lost an impressive coder and modder. I hope that she was at least happy before her passing, and that she knew how much she was appreciated.
  9. MTrop

    Why don't people just use UDMF format?

    As the resident old man who has mapped for every conceivable format that a map can be in from Doom's inception up until now, every last person who is still posting in this thread after Xaser's post on page one should be ashamed of themselves for the white noise that they have created (I honestly expected better of some of you). The bickering from the rest of page one up to this post can be summarized as a bunch of novice mappers waving their physical and metaphorical dongs around about how their chosen preference is superior than the others or about how their chosen source port is superior than the others (which is NOT the topic of the thread, by the way). It is akin to children arguing over what video game console is better than the other, fueled only because their mothers had enough money to buy them just one company's console in the current generation. For those that can afford them all, this is an argument perpetuated by insecure dingbats grasping at straws in order to feel superior to somebody else. I could offer more insight into this nonsense and risk getting pulled into this shit-show, but I'd rather just pinch off this nugget of truth into this toilet bowl of a thread: all of your maps are terrible, so I really don't understand what could possibly be gained by arguing on an internet forum and not working on your mapping skills, all the while wondering why your magnum opuses haven't finished themselves yet. Git gud, scrubs. MTrop out.
  10. MTrop

    Aaron "DemonSphere" Emge has passed

    This is a tough one. I haven't been really paying attention to the multiplayer scene but I'd run into him and talk about it a bunch at Quakecon. One of the nicest people I ever met. Damn good source of old-school DM knowledge. It's gonna be tough not seeing him next year. That's all, I guess. Hope he's found some kind of peace.
  11. MTrop

    Wad Showcase - What's Your Wad Resume?

    Worst and best (but not complete). Go nuts. https://mtrop.net/oldstuff.htm https://mtrop.net/stuff.htm
  12. I loved Shadow, and I loved this sequel as well. Aside from some typos and some bits of dialog that seemed a tiny bit out-of-place, and an over-abundance of ammo that kept me from going back to other weapon types, everything was a blast from start to finish. Awesome work!
  13. MTrop

    ROOTPAIN Remake (New video added!)

    *puts on tiny set Windsor-frame glasses and black beret, fake soul patch under bottom lip* Sounds are piercing. Music is annoying. Graphics unnecessarily large. Blood spray kills engine performance. Resource budget unnecessarily leans towards high resolution graphics and music that don't need to be. No feeling of "I'm glad I played that" at the end. The title, "RootPain" alludes to the pain of childbirth, however this piece has an elusive message. Can't tell whether it celebrates childbirth or is a stark commentary on it. Player pawn is called "Parasite" in code - projection of the author's feelings around concepts that cause him discomfort? Who knows. Further conversation around the work is unnecessary and moot due to how badly the piece does not want to be played. Those who appreciate art will not find it here. Those who don't appreciate art will not start appreciating it via this piece. The Doom engine (or enhanced versions thereof) may not be the suitable medium for such a work. *takes long drag from rolled cigarette placed in a slim, black dinner holder* Author's time may be better spent figuring out how to meld both message and gameplay. Not the case here, for "RootPain". Side note: Unicode character titles are not endearing or clever. They are a subtle warning for, "Don't play this."
  14. MTrop

    QZDoom - Now merged into GZDoom!

    (RE: GZDoom 3.0.0) Alright, I'm going to have to be that guy that pisses on the parade. What is the point of the truecolor software renderer when the OpenGL renderer already exists and is infinitely more performant, even on the worst Intel Chipsets and especially at higher resolutions? Is it just for testing new features for the OpenGL pipeline? I get entirely that the 8-bit software renderer was plagued with licensing issues and whatever, but it had behavior that the GL pipeline could never emulate, not to mention that you still had full control over color saturation vis-a-vis COLORMAP tricks, and fog didn't have the problem of always mixing with black-based sector brightness (since it still relied on generated COLORMAPs under the covers). Is an entire rewrite of the 8-bit renderer planned? Is it gone for good?
  15. MTrop

    Do you miss the old Doomworld?

    I miss Post Hell and the lack of "social network" stuff. But mostly Post Hell. But if it gets some new blood in here, it can't be all bad. FRESH FISH! FRESH FISH!