EANB

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About EANB

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  1. Hmm I thought the dark area would be more threatening. And it seems I didn't make the exit inaccessable without the red key, and the red key door seems easy to forget..I'll do some restructuring and add more difficulty. There's not many rockets so i didn't think it would matter much having it only on one side, but if I guess if I put another launcher in the dark area it would help the diffuclty too, allowing more barons while still being dangerous because of difficulty seeing spectres.
  2. This is my first attempt at an Episode 2 style map. I've done E1 and E4 before, and I'm pretty confident with traditional hell style, so I now try this. http://www.mediafire.com/?yyb4alw70f4dmmr Episode 2 maps seem to be the most difficult to pull off, because the art style is kind of inherently ugly with clashing hell and techbase features, and there tends to be no BFG or big boss monsters for challenge. I think I gave it some decent difficulty, though I'm not a great player. Map: E2M1, only used vanilla features but I haven't tested the limits.
  3. Height variation is probably the hardest thing to get down. Not just stairs or steps between rooms, but having combat take place across multiple planes.
  4. Ah I didn't realse W1 teleporters worked that way, I thought it would only count after a successful teleport. I've updated; changed all teleport lines to repeatable, changed the last area a lot because I thought it was a bit cramped, removed the impassable lines and made that area inaccessable another way, and fixed some texture alignments you got close to. Also removed some ammo from the secret because it seemed to make it a bit easy. http://www.mediafire.com/?hn3vmppcuzwvmv0 Thanks!
  5. Updated: http://www.mediafire.com/?hn3vmppcuzwvmv0 Old: http://www.mediafire.com/?t2qt9ju46t1t4ac A new episode 4 map I'm looking for feedback on, it's on E4M1. I tried to make it fairly hard and partly use episode 4 visual themes. Should require just a limit removing port. I'm not 100% finished on some areas, but tell me what you think. Also not sure on the name, can't think of anything else.
  6. Okay, I've made a few small changes. http://www.mediafire.com/?cw1j0qqq80iiurj Mainly making the blood in the last room non damaging (it was just annoying), making the SSG switch more obvious, replacing the chainsaw with berserk (more useful for viles if you really need it) and fixing some monsters waking up before they should. There's also one more Vile replacing a couple Hell Knights, but he shouldn't be too hard. If there are no big problems with this, I'll upload to idgames soon.
  7. Thanks for the demos. Not sure if the red door is too hard, might adjust a few things. Also the chainsaw is really pointless.
  8. edit: new version: http://www.mediafire.com/?cw1j0qqq80iiurj http://www.mediafire.com/download.php?kb1s2b3m1kss3sv Requires Boom compatable port. This is a techbase themed map. I wanted to make a fairly difficult map without it being a slaughterfest. As the title implies, there are are a few Arch Viles in the map. Tell me what you think.
  9. Interestingly the original Doom games provided are from the XBLA version. Censored nazi levels, pills on health packs, and 33 levels in the Doom 2 iwad.
  10. Thanks guys. Reuploaded with some fixes. I've changed the pillars so they work in complevel 2 now, and changed the torso to an non blocking thing. Also fixed the texture alignment, I thought I had fixed those before.. Also made the secret slightly easier to find. I know ammo placement could be better...seems a bit difficult because I want you to start with a plasmagun, like the original map.
  11. http://www.mediafire.com/?1v5ls5hga7b1afj A fairly short Doom 2 map01 replacement, remaking Hell Gate, a very short map from the console versions of Doom (see: http://www.youtube.com/watch?v=ewx2YB_y0uY) . Please try it! It was made from scratch. Tested in prboom+ and zdoom, but there are no port-specific functions used.
  12. Has anyone with the original psx disc checked if it works fine on ps3? I've been pretty tempted into getting it lately, if only to see the oddly placed Doom 2 monsters in the first game.
  13. It's now on idgames, though the initial reviews aren't encouraging. Really want to know some more specifics about what went right and wrong so I can improve.
  14. That there is a 6/256 chance that a radiation suit will 'fail' on strong (10/20%) damaging floors during any given second, dmaging you for that second.