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This is just a short blog about the Glaive Collection I uploaded to the Nightdive/Bethesda port mod page. It can also be downloaded here glaivecomp.zip
This release combines all the wads in the Glaive series (1-3 and Warglaive) into one wad and lets you select each of them from the episode menu. There's also a bonus episode with 2 endurance maps. It's compatible with the official port, DSDA, Woof, GZDoom and probably other UMAPINFO supporting ports. UMAPINFO support is required.
I would hesitate to call this a "definitive" version of these wads, just like I would hesitate to call the new port the definitive version of Doom. It's just another way to play for anyone interested. I would still recommend the original releases for demo running purposes, but I'm not your boss.
There aren't many gameplay changes. I've added some fluff intermission screens and map names to Glaive 1 and 2. The way the secret map of Warglaive was set up doesn't quite work with episodes and UMAPINFO (I couldn't find a way to end an episode only if the secret exit wasn't activated) so instead that map has been moved to the second map of the BONUS episode. It was a bit tiresome to play that level after playing the rest of the set anyway.
The first level of the BONUS episode is a "new" map which was an idea I originally had for a secret level of Glaive 1. it would have been accessed though the secret on map 8, which is why it is such a pain to get to. UMAPINFO didn't exist at the time so it couldn't work without being very janky because of vanilla secret map behaviour on non standard maps.
Some other changes and details I want to yap about:
-The fake 3D bridge in Glaive1 map8 breaks when built with newer node builders. I refuse to make another one of these so I replaced it with a simpler and honestly better looking solution.
-Glaive1 map9 now exits a little differently.
-Because there's no secret exit anymore, the hiding Mancubi have been removed from Warglaive map7.
-The music of the Warglaive secret map has been changed.
-Because all 4 wads have been consolidated into one texture set, there are some minor texture changes across some maps. Conveniently, I forgot to remove unused textures from the original release of Warglaive so that provided a good base to start with and add in what was missing from the other sets.
-par times added for all maps
-idclev works differently in the nightdive port compared to other ports. You can use "idclev17" for example to go to episode 1 map 7, but in other ports that will take you to map17 (which is episode 3 map1).
-If you do idclev around, MAP30 is not replaced. I didn't think it was possible to disable Map30 teleport behaviour, at least while keeping it to limit removing comparability. Completing Map29 will take you to 31 through the magic of UMAPINFO.
Thanks for reading if anyone has. I haven't really been working on anything else this year, but I do want to get back into mapping. I have some cool ideas that I give up on when there's the slightest obstacle :p