Worst

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About Worst

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  1. Maybe this works for you? (edit by me, font is FreesiaUPC, anyone can use, don't credit me) It may look too crappy though :P
  2. bump I have suggestion regarding extra states/things: Since different sourceports may have extended the dehacked indices differently (like Eternity), what if the extra states had their own range that would be referred to with for example a $-sign infront of the number. Frame $1 Sprite number = 29 Sprite subnumber = 0 Next frame = $2 Duration = 4 Frame $2 Sprite number = 29 Sprite subnumber = 0 Next frame = 174 Duration = 5 [CODEPTR] Frame $2 = Explode Thing 3 (ShotgunGuy) Initial frame = $1 First moving frame = 209 The sourceport could just map these numbers to whatever range fits best for it internally.
  3. This looks awesome! Can't wait to see the full film :)
  4. Maybe an iron bar gate with a threating looking gargoyle head sculpture? A gate is usually a sign of 'dont enter' and I guess statues/sculptures of mythical creatures might have been used at sacred places.
  5. the XMPlay mediaplayer has a plugin that allows reading and loading music files from WAD files.
  6. Get your staff ready, it's time to continue our journey from where we left off in Heretic seven sessions ago. We still have 2 more episodes to venture through. Check out AnimaZero's youtube video for the highlights of the first part, and join us on Thursday!Skill: Thou art a smite-meister IWAD: heretic.wadMaps: e4m1-e5m9Lives: 1Players: 20/50Aus session: 19:00 AEST @ NzDoom - Auckland, New ZealandEuro session: 19:00 GMT @ [L@P] - Germany, EuropeUS session: 19:00 EST @ DUI - New Jersey, USAFor more survival action, check out ZDS #289 this saturday, when Plutonia 2 will be played in a kill-all-monsters-to-exit mode. Grab ZDaemon here and join all the fun.
  7. Get your staff ready, it's time to continue our journey from where we left off in Heretic seven sessions ago. We still have 2 more episodes to venture through. Check out AnimaZero's youtube video for the highlights of the first part, and join us on Thursday!Skill: Thou art a smite-meister IWAD: heretic.wadMaps: e4m1-e5m9Lives: 1Players: 20/50Aus session: 19:00 AEST @ NzDoom - Auckland, New ZealandEuro session: 19:00 GMT @ [L@P] - Germany, EuropeUS session: 19:00 EST @ DUI - New Jersey, USAFor more survival action, check out ZDS #289 this saturday, when Plutonia 2 will be played in a kill-all-monsters-to-exit mode. Grab ZDaemon here and join all the fun.
  8. Really impressive work, The dark moody lighting looks great and the architecture and gameplay is cool too :) Feel free to join us on thursday, as we give the 15-map demo a test run at ZDaemon Thursday Night Survival #79!
  9. Hellbound is a WIP megawad for limit removing ports by Z86. For the first part, the levels take us through different challenging locations on earth, clearing out the demons. There's a great usage of lighting in these maps that helps deliver a dark, ambient mood that really draws you closer to the game. Make sure to join us this week for some more action once again with the TNS crew! Skill: Ultra-ViolencePWADs: hbdemo3, tskins1e, miekskins-r3, tns79Maps: 01-15Lives: 1Players: 25/50Aussie session: 19:00 AEST (UTC+10)Euro session: 19:00 GMT (UTC)US session: 19:00 EST (UTC-5)For more coop action, check out Friday's Monster Mash this week for Interception. Prefer shooting marines instead? Join ZDS this weekend for some instagib madness. Just grab ZDaemon and join all the fun.
  10. Hellbound is a WIP megawad for limit removing ports by Z86. For the first part, the levels take us through different challenging locations on earth, clearing out the demons. There's a great usage of lighting in these maps that helps deliver a dark, ambient mood that really draws you closer to the game. Make sure to join us this week for some more action once again with the TNS crew! Skill: Ultra-ViolencePWADs: hbdemo3, tskins1e, miekskins-r3, tns79Maps: 01-15Lives: 1Players: 25/50Aussie session: 19:00 AEST (UTC+10)Euro session: 19:00 GMT (UTC)US session: 19:00 EST (UTC-5)For more coop action, check out Friday's Monster Mash this week for Interception. Prefer shooting marines instead? Join ZDS this weekend for some instagib madness. Just grab ZDaemon and join all the fun.
  11. After over a year since the first public beta release, ZDaemon 1.09 has finally been officially released. The popular online multiplayer Doom port features many netcode improvements, as well as a massive number of bug fixes, features, and enhancements. Some of the changes include:Improved client prediction and networking code with less bandwidth consumption, providing a much smoother experience even with high latency.A wide array of new demo features including: a flexible new demo format; new playback controls such as pause, rewind, and fast forward; and a free-roaming camera mode during playback.A new "Picture-In-Picture" view when spectating duels.Built-in voice chat, allowing players to communicate more easily.Enhanced display options, new fonts, and a customizable scoreboard.Support for up to 50 players on a single server.New Double Domination, King of the Hill, and Instagib game modes.Complete Heretic support.Greatly improved support for ACS, including libraries and LOADACS.Many other editing features, such as non-restricted polyobjects, portals, and the new PATCHINF lump, which allows patching pre-existing maps.New DMFlags for increased fidelity to vanilla Doom behavior.For an extensive list of changes since 1.08, see the changelog. To download, visit the official website.
  12. After over a year since the first public beta release, ZDaemon 1.09 has finally been officially released. The popular online multiplayer Doom port features many netcode improvements, as well as a massive number of bug fixes, features, and enhancements. Some of the changes include:Improved client prediction and networking code with less bandwidth consumption, providing a much smoother experience even with high latency.A wide array of new demo features including: a flexible new demo format; new playback controls such as pause, rewind, and fast forward; and a free-roaming camera mode during playback.A new "Picture-In-Picture" view when spectating duels.Built-in voice chat, allowing players to communicate more easily.Enhanced display options, new fonts, and a customizable scoreboard.Support for up to 50 players on a single server.New Double Domination, King of the Hill, and Instagib game modes.Complete Heretic support.Greatly improved support for ACS, including libraries and LOADACS.Many other editing features, such as non-restricted polyobjects, portals, and the new PATCHINF lump, which allows patching pre-existing maps.New DMFlags for increased fidelity to vanilla Doom behavior.For an extensive list of changes since 1.08, see the changelog. To download, visit the official website.
  13. Built by a 'Pure Czech' team of Czech mappers, Zones of Fear is a 32-level Boom compatible megawad, which takes us through various monster-infested zones ranging from standard issue tech bases to demonic temples occupied by fearful foes. We'll play the first half now, saving the second for another session. Pain rotations will follow after the first rotation. Dont forget to bring your mic along. Skill: Ultra Violence PWADs: zof05.wad, 00harderbosses, tskins1e Maps: 01-15, 31 Lives: 1 Players: 25/50 Servers: [L@P] & [DUI] NJ When: 20:00 GMT (Euro session) / 20:00 EST (US session) For more cooperative action, check out FMM #21 this Friday when we scorch through hehretic. There's also franctic team-based deathmatch action this Saturday on ZDS #234, where we play ZDomination - a softcoded domination gamemode project led by Cybershark. Just grab the latest version of ZDaemon and join all the fun.
  14. Built by a 'Pure Czech' team of Czech mappers, Zones of Fear is a 32-level Boom compatible megawad, which takes us through various monster-infested zones ranging from standard issue tech bases to demonic temples occupied by fearful foes. We'll play the first half now, saving the second for another session. Pain rotations will follow after the first rotation. Dont forget to bring your mic along. Skill: Ultra Violence PWADs: zof05.wad, 00harderbosses, tskins1e Maps: 01-15, 31 Lives: 1 Players: 25/50 Servers: [L@P] & [DUI] NJ When: 20:00 GMT (Euro session) / 20:00 EST (US session) For more cooperative action, check out FMM #21 this Friday when we scorch through hehretic. There's also franctic team-based deathmatch action this Saturday on ZDS #234, where we play ZDomination - a softcoded domination gamemode project led by Cybershark. Just grab the latest version of ZDaemon and join all the fun.