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About Espi

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  1. Good to see you active and mapping again.
  2. Espi

    id Doom map oddities

    I always liked the secret gray area at the end of the slime tunnels for some reason.
  3. Espi

    Espi's Doom Sketches

    Well then, I have succeeded, because he is supposed to look tired. =p He's in the process of being possessed, and his mind is almost gone.
  4. Espi

    Espi's Doom Sketches

    Figured I'd give a go at drawing the Doom monster cast to work on improving my left hand. Dunno if I'll ever do them all, but here's a start: Former Human Shotgun Guy Lost Soul
  5. Espi

    Doom Builder 2 Released

    Any chance of setting up a donation scheme on your site? Because fuck, I'd pay for this program.
  6. Espi

    Let's Discuss Geology!!

    They're both huge, sure, but not similar in size. Chicxulub is much larger.
  7. http://www.doomworld.com/idgames/index.php?id=10749 , apparently.
  8. Espi

    Made a map

    Well that was amusing. It's doable, if you just utilize the doors that the monsters can't open for infighting. The cyberdemon was quite problematic though, I had to skip killing him and just exit, 'cause his splash damage kept winging my health off.
  9. Espi

    Germany to ban paintball & laser tag

    Well, the people in the article, naturally.
  10. Espi

    Germany to ban paintball & laser tag

    How about banning useless emotional knee-jerk reactions by hysterical people instead?
  11. All this talk about the chaingun reminds me that it's one thing that has annoyed me from the start: it does not have the firepower of a fricking chaingun, not to mention that it isn't even a chaingun, but a gatling gun. And definitely not a fancy modern one, but an ass-old hand-crank operated one. Screw the palette, I'll go with replacing the "chaingun" with something that actually matches the effectiveness of that weapon slot.
  12. Espi

    Making "Emoticons"

  13. Espi

    uhhhhh.... [Game terminates at startup]

    Try updating your video card drivers?
  14. Now that you mentioned it, I'd have to go with optimizing the palette. There's many duplicate colors and unnecessary shades. Is the violet range even used for anything but the commander keen sprites? What was its purpose in Doom 1?