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Remmirath

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About Remmirath

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    Lazy Member

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  1. Remmirath

    Doom Pictures Thread 2021

    I made a gazebo, sort of...?
  2. Remmirath

    Doom Pictures Thread 2021

    Ain't got much to say. Enjoy.
  3. Phase 1 consists of 3 realms (AKA episodes). Each realm has 5 maps. If you count the Hub, there's going to be 16 maps.
  4. Death, decay and mystery await you in the great lost city...
  5. Name: Yokai Woods Map Format: UDMF Ports Tested: GZDoom 4.5.0 Build Time: around 10-11 hours Textures: jimmytex, couple textures from Shadow Warrior (1997) External PWADs: none Requirements: Jumping/Crouching allowed but not mandatory Music: Thrashy Trash (WIP name) by Joshua "Dragonfly" O'Sullivan and me Not a long map, but there's a surprise for Jimmy in a secret. :V yokaiwoods.zip
  6. Remmirath

    Doom Pictures Thread 2020

    Some thingy I've been making over the past 2 weeks
  7. 29, first run on NM. Currently playing extra lives mode on UV.
  8. It works in Gzdoom only, OpenGL/Vulkan renderer.
  9. @Gez Indeed I can, I noticed that just seconds before your reply, and now it's bothering me as hell :C
  10. Remmirath

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    Summary: Day 1: "Oh god, JOM6 started, and I'm stuck at work, shit shit shit", get back home, map for the evening and then: "shit it's midnight already? I've only mapped 2 rooms." Day 2: "Oh god, 2 days left on JOM6, and I'm stuck at work, shit shit shit", get back home, map for the evening and then: "shit it's midnight already? I've done almost all rooms, and only the arena fight is left" Day 3: "Oh god, 1 day left on JOM6, and I'm stuck at work, shit shit shit", get back home, mapping during the evening I'm like: "I'm not gonna make it, I'm not gonna make it..." and then I made it. TL:DR: Pressure, but it was fun :V Thanks to @AtroNx for helping me with some Boom tricks.
  11. Remmirath

    The Joy of Mapping 6: JOY ETERNAL - RELEASED

    My love for Doom 1 is unconditional, so I'm going to give a shot at this. Count me in!
  12. Remmirath

    [FINAL RELEASE] Eviternity

    Jokes aside, congratulations for your efforts. This is an astounding milestone for your career. I've only played 4 maps for now, but it's a 2019 Cacowards contender for sure.
  13. Remmirath

    My Thoughts on Eternal

    About your cons: - The compass was already present in Doom 2016, as mentioned by fant0m999, and you could already turn it off - Glory kills have always been optional, even in Doom 2016, as you could remove the flashing indicator. Plus, performing glory kills or not is completely up to you: if you don't feel like walking close to an enemy and press F, just don't. - I had the same concern as you in regards to the Pain Elemental not spitting out Lost Souls, but it looks like I must've missed it, as STILES saw PEs spit them out. Music itself works in the reboot context. A Pure oldschool metal soundtrack would feel kinda out of place for me, but that's just my opinion. The track you specifically linked sounds off to me: it still sounds very MIDI-ish, and would feel completely out of place in the reboot. The new Praetor Suit is cool, and again, in a reboot context, it works quite well.
  14. Remmirath

    [WIP] Eviternity - A Boom Format Megawad

    0/10 not enough floor detailing (seriously, though, stuff looks amazing. Lookin' forward to it, mate)
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