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About Remmirath
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Lazy Member
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Nothing bad ever happens in Brazil
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Yes I am, indeed. Hello
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Well, it is done. To be exclusively played with Insanity Deathmatch.
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Having fun with Zandronum (sorta) (still needs dynamic lighting and thing placement but it's 99% accurate to the original)
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I like Dark Souls. Praise the sun!
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Made a thing with Makkon textures
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Making public bathrooms is fun.
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Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy.
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I made a gazebo, sort of...?
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Ain't got much to say. Enjoy.
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Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
Remmirath replied to Bauul's topic in Map Releases & Development
Phase 1 consists of 3 realms (AKA episodes). Each realm has 5 maps. If you count the Hub, there's going to be 16 maps. -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
Remmirath replied to Bauul's topic in Map Releases & Development
Death, decay and mystery await you in the great lost city... -
15 YEARS A DOOMER Mapping Contest - HIGHLIGHT REEL VIDEO UP! (pg. 7)
Remmirath replied to Jimmy²'s topic in Community Projects
Name: Yokai Woods Map Format: UDMF Ports Tested: GZDoom 4.5.0 Build Time: around 10-11 hours Textures: jimmytex, couple textures from Shadow Warrior (1997) External PWADs: none Requirements: Jumping/Crouching allowed but not mandatory Music: Thrashy Trash (WIP name) by Joshua "Dragonfly" O'Sullivan and me Not a long map, but there's a surprise for Jimmy in a secret. :V yokaiwoods.zip -
Some thingy I've been making over the past 2 weeks
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Your age and difficulty setting when or if you completed Doom Eternal?
Remmirath replied to Foebane72's topic in Doom Eternal
29, first run on NM. Currently playing extra lives mode on UV.