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Remmirath

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About Remmirath

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    Lazy Member

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  1. Remmirath

    Doomcute thread

    Nothing bad ever happens in Brazil
  2. Remmirath

    Any italian Doomers here?

    Yes I am, indeed. Hello
  3. Remmirath

    Doom Pictures Thread 2023

    Well, it is done. To be exclusively played with Insanity Deathmatch.
  4. Remmirath

    Doom Pictures Thread 2023

    Having fun with Zandronum (sorta) (still needs dynamic lighting and thing placement but it's 99% accurate to the original)
  5. Remmirath

    Doom Pictures Thread 2022

    I like Dark Souls. Praise the sun!
  6. Remmirath

    Doom Pictures Thread 2021

    Made a thing with Makkon textures
  7. Remmirath

    Doom Pictures Thread 2021

    Making public bathrooms is fun.
  8. Remmirath

    Doom Pictures Thread 2021

    Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy.
  9. Remmirath

    Doom Pictures Thread 2021

    I made a gazebo, sort of...?
  10. Remmirath

    Doom Pictures Thread 2021

    Ain't got much to say. Enjoy.
  11. Phase 1 consists of 3 realms (AKA episodes). Each realm has 5 maps. If you count the Hub, there's going to be 16 maps.
  12. Death, decay and mystery await you in the great lost city...
  13. Name: Yokai Woods Map Format: UDMF Ports Tested: GZDoom 4.5.0 Build Time: around 10-11 hours Textures: jimmytex, couple textures from Shadow Warrior (1997) External PWADs: none Requirements: Jumping/Crouching allowed but not mandatory Music: Thrashy Trash (WIP name) by Joshua "Dragonfly" O'Sullivan and me Not a long map, but there's a surprise for Jimmy in a secret. :V yokaiwoods.zip
  14. Remmirath

    Doom Pictures Thread 2020

    Some thingy I've been making over the past 2 weeks
  15. 29, first run on NM. Currently playing extra lives mode on UV.
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