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Remmirath

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About Remmirath

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    Lazy Member

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  1. Remmirath

    Doom Pictures Thread 2023

    Having fun with Zandronum (sorta) (still needs dynamic lighting and thing placement but it's 99% accurate to the original)
  2. Remmirath

    Doom Pictures Thread 2022

    I like Dark Souls. Praise the sun!
  3. Remmirath

    Doom Pictures Thread 2021

    Made a thing with Makkon textures
  4. Remmirath

    Doom Pictures Thread 2021

    Making public bathrooms is fun.
  5. Remmirath

    Doom Pictures Thread 2021

    Made a proof of concept in Zandronum: can I replicate an Unreal Engine 1 map with the UDMF features currently present in Zandronum? The answer is, yes (mostly). It's 95% accurate to the original. Enjoy.
  6. Remmirath

    Doom Pictures Thread 2021

    I made a gazebo, sort of...?
  7. Remmirath

    Doom Pictures Thread 2021

    Ain't got much to say. Enjoy.
  8. Phase 1 consists of 3 realms (AKA episodes). Each realm has 5 maps. If you count the Hub, there's going to be 16 maps.
  9. Death, decay and mystery await you in the great lost city...
  10. Name: Yokai Woods Map Format: UDMF Ports Tested: GZDoom 4.5.0 Build Time: around 10-11 hours Textures: jimmytex, couple textures from Shadow Warrior (1997) External PWADs: none Requirements: Jumping/Crouching allowed but not mandatory Music: Thrashy Trash (WIP name) by Joshua "Dragonfly" O'Sullivan and me Not a long map, but there's a surprise for Jimmy in a secret. :V yokaiwoods.zip
  11. Remmirath

    Doom Pictures Thread 2020

    Some thingy I've been making over the past 2 weeks
  12. 29, first run on NM. Currently playing extra lives mode on UV.
  13. It works in Gzdoom only, OpenGL/Vulkan renderer.
  14. @Gez Indeed I can, I noticed that just seconds before your reply, and now it's bothering me as hell :C
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