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About termrork

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  1. termrork

    TAS (tool-assisted) demos: part 2

    impressive work ZM! hopefully someone will soon try to beat the 14:02 d2all speedrun including your and a few other awesome tricks discovered in the meantime!
  2. termrork

    Post your Doom video! [but don't quote video]

    last ZDS session: https://www.youtube.com/watch?v=UfjwaSKv2XA
  3. termrork

    Suggestion to the Doom Speedrunning community

    although I highly disagree with a jumping allowed category I would certainly welcome new categories! some which fly through my head right now: segmented runs uv tyson without 100% nm tyson SG & SSG only hitscan weapons only
  4. termrork

    Post Your Doom Picture (Part 2)

    green and normal caco are both called cacodemon?
  5. termrork

    Post Your Doom Picture (Part 2)

    at the end of doom2 map24 the same trick was used
  6. termrork

    Post Your Doom Picture (Part 2)

    really like this area. only one thing bugs me, namely that some of the red lights are cut off.
  7. termrork

    Your favorite track throughout classic doom?

    Doom II: Into Sandy's City
  8. termrork

    Post Your Doom Picture (Part 2)

    exactly, it also depends on the strength of the laser although you usually wear laser goggles. or saying it differently, if you can actually see the laser beam and it is not foggy you should close your eyes and get out of there ;). I have been in such a place before and I thought the guy who is supervising the experiment is crazy. He gave me goggles when I protested. It was a green laser for which our eyes are more sensitive compared to other colors.
  9. termrork

    Post Your Doom Picture (Part 2)

    reminds me of half life exactly the rooms in which the big laser is located. btw why is the laser beam doing some zick zack? nevertheless, I love the coloring of the room!
  10. termrork

    ZDS #560 - Plutonia Time-run

    it was a lot of fun! :) here the results: coop record single record our time failed attempts 05 15 17 67 62 53 53 ! 16 -- 61 56 ! 17 06 16 70 29 -- 27 28 15 61 44 46 08 20 21 21 ! 12 -- 18 71 03 -- 41 50 26 -- 19 27 14 36 49 42 43 here all exit demos: here all demos including failed attempts:
  11. termrork

    Post Your Doom Picture (Part 2)

    impressive! Wanted to do something very similar a few months ago but stopped since I did not like how the original textures work with the setting of a shrine. looking forward to play the wad and maybe get inspired again to make such a map myself. do you know if there are any other shrine maps out there?
  12. termrork

    Post Your Doom Picture (Part 2)

    you could also take the destinated texture from the beginning. then you lower the sectors such that you cannot see them from the tower you are in and the lava is floating over these hidden sectors which you will raise.
  13. termrork

    What kinds of things need improvement in Doom?

    > A BFG with behaviour that makes any damn sense it might not be realistic but imo this complicated behaviour is awesome and allows way more strategies than a more powerful rocket launcher
  14. Hello ZDaemon Sessions Survival community! This time it is all about time. We all know Plutonia very well, so beating it on UV difficulty is not a challenge anymore. Therefore, in this ZDS for each map we will have a certain amount of time to beat it. If nobody reaches the exit in time a script will kill everybody and the map restarts. Starting with hardcore speedrun times we will change to easier time limits after some failed attempts. Survival 1 life and always pistol start. Settings: Game Mode: Survival (1 life) IWAD: plutonia.wad PWADs: pltime01 zds_addon_61 Wad url: Maps: 01-15, 31, 32, 16-30 DMFLAGS: 207290404 / 823606784 / 0 Players: 16 + 16 spect slots Skill: 3 //Ultra Violence Date: Saturday 26th May 2018 Time: 19:30 BST
  15. termrork

    Doom II NM-Speed in 21:14 - 30nm2114

    Congratulations to the run! I also like your failed attempts videos. In this video you had a failed run due to an arch-vile in map30. next time an AV spawns you could try to make a arch-vile jump to the hole and shoot 1 time BFG to finish the map.