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# Grain of Salt

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quack quack im a duck

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1. ## I believe I have created the largest and densest maze possible in Doom

1. I think the effective size limit in both Zee and Real doom is based on the distance between any vertexes in the map, so the largest possible map would be a circle with the diameter of "vertex distance that crashes the map" minus one. Circles are trickier to make mazes in though I guess. 2. There's a bunch of mathematical principles you can look into if you want to make the maze harder to solve (including impossible to solve with the left hand trick). In theory the largest and densest map ever would use stuff like this presumably? No irony, I like maps like this, this is cool, ignore several above people.
2. ## How do I make a boom map GZDoom incompatible?

Just have a mapinfo that puts you on a dead end map. Done.
3. ## Wormwood IV: The Final Chapter

https://www.rbkz.net/doom/wormwood4.zip Halloween maps by Ribbiks, Grain of Salt and Dannebubinga. Doom2.wad, complevel 9 = 01 =[R]= : Once More, With Feeling = 02 =[G]= : Fire Hazard = 03 =[D]= : Put the Fun Back in Funeral = 04 =[R]= : I Still Can't Sleep = 05 =[G]= : Feverfew = 06 =[R]= : Oh No, The Ectoplasmic Frequencies = 07 =[G]= : Danne's Theme = 08 =[R]= : Auth Weasel = 09 =[D]= : Domedagen :D

5. ## Sunder - Map20 Appears, finally.

Scythe 2 is pretty orthogonal

Wormwood tidbit that I forgot to include: "Life?" is named after an album cover that both me and Ribbiks like. However I can't show you this because it's impossible to google, because the finest minds of the tech giant cannot give us a search engine that understands punctuation. It's, like, a robot grim reaper gesturing angrily to a CG backdrop, or something like that. That one's alright. Its main problem is I added about 4 revs to the start shortly before release and that somehow makes that part much harder than the version I playtested for 99% of its existence. Argh

8. ## Jumpwad (7 platforming maps by Ribbiks and me! :D)

1. Both 08 and 09 were Ribbiks 2. IIRC there's a deh Thing that periodically fires (or spawns via the mbf action?) the meteor inside a deep water sector that has a certain thrust attribute (which is what dictates the way it's going), and then it goes through a silent teleporter to where it's supposed to fire from in the map. I'm a bit rusty on these concepts though, and I wasn't hugely involved in the making of the meteors, sorry :/ I'm going to tentatively mark that down as a success, at least in that you can jump around and take your time with the levels now.
9. ## Undo

Nothing to play yet: will be released on the 7th of March 2023, five years after I started it. ~30 maps, limit removing. Inspired by Stardate 20X6 and Battle Garegga. Slaughterish but not super hard. Features new colours. I'm setting a deadline so I have to finish this. It's been too long, and ideas I could've been the first to do if I'd finished this in 2018 have started being discovered by other people, which is kinda sad.
10. ## Jumpwad (7 platforming maps by Ribbiks and me! :D)

I think the ones that wake up at the start are just ones that can see you, and the ones in the rest of the map are the ones that get woken when you jump

12. ## gamer quiz

1. NO 2. NO 3. NO I am impatient, sorry :D 4. No, although I think this probably depends how many attempts you've already done.

Hell yeah
14. ## Grain of Salt    Rayziik

Quote

Please don't ever, EVER make a maze map. If you are a new or aspiring mapper reading this, DO NOT MAKE A MAZE MAP. ﻿REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

(from hellbound dwmc)

Mazes will continue until morale improves :l

1. I wonder if i could make a map which fills the max space (for cl2/9) with a maze...

15. ## WAD recommendations for doom newbie

Funnily enough, I remember describing it that way back in like 2011 when I was playtesting it (not very well)
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