Forums

  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related.

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    2. Doom Editing

      Editing-related discussion, questions, and comments.

      100802
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    3. WADs & Mods

      Talk about Doom levels and projects.

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    4. Doom Multiplayer

      Deathmatch, co-op, CTF and clans.

      4238
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    5. Source Ports

      All your favorite EXEs.

      49017
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  2. Newfangled Doom

    1. Doom 2016 General

      Now Marty approved!

      42501
      posts
    2. SnapMap

      12 monsters ought to be enough for anyone

      3613
      posts
    3. Doom 2016 Multiplayer

      Carltoning on your corpse
      1118
      posts
    4. Doom 3 General

      All Doom 3, all the time occasionally

      75269
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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted.

      45070
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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter.

      23940
      posts
    3. 5019
      posts
    4. Freedoom

      It's Doom, only free

      17029
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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      380489
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    2. Doomworld News

      Comments on news items.

      88459
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  • Recent Status Updates

    • Glaice

      Must put my mind and task self to put more work into Hellbrary 2 today..
      · 0 replies
    • Decay

      With the "status" seemingly being more popular than "blogs" I've always found Doomworld user openness kind of strange, ie people posting pics of themselves and being forward with who they are. Do that at zandronum and this is what you get
       
       
      · 6 replies
    • Grazza

      In commemoration of the 40th anniversary of the worst air crash in history, here are a few pictures taken at the memorial in La Laguna, Tenerife, two weeks ago.
       

      The airport and Teide are visible in the background.
       

      The plaque.
       

      The airport tower and runway can be seen behind the base of the memorial.
       
      The layout of the runway and taxiways hasn't changed much. When my flight left a few days later, I recognized the point where we took off as being pretty much exactly the same as the point of impact in 1977.
      · 1 reply
    • Argent Agent

      Just need to texture it (and fix the sky... and the medikits... and finish the area). Kudos to those who know what I am making.

      · 3 replies
    • Gothic

      Should I finish my current map projects? Mmmmh... nah, I'll just keep playing Donkey Kong Country
      · 1 reply
    • dmg_64

      Lake, Landscape tools are fun
       

      · 0 replies
    • Pavera

      Teaser shot, new map coming soon :O

      · 6 replies
    • AbsorbedHatch

      Just a heads up by the way, Chivalry: Medeival Warfare is free on Steam for today. Get it while you can.
      · 0 replies
    • Albertoni  »  Walter confetti

      Finally assumed your identity of Walter Confettioneri, I see
      · 2 replies
    • EarthQuake

      What's this thing do?
      · 1 reply
  • File Reviews

    • By Walter confetti · Posted
      THhs is a nice map that includes both a nice layout for deathmatch and a good challenge on Single Player, even some parts are hard to see if you don't check the automap closer... also there's some secret sectors that i don't get it, since they're not really that secret
    • By Walter confetti · Posted
      Short and compact map, nothing really impressive and also broken monsters from skulltag.
    • By Walter confetti · Posted
      Looks like a like a terrytrap, but without the terrywad insane stupidity at the end. Nice thing... i guess?
    • By Count651 · Posted
      A pretty decent wad but not without some serious flaws   Pros   - High detail maps - A lot of map variety - Long playtime - Good variety of difficulty - Unreal Tournament Music   Cons   - A lot of extremely brainless/spammy monster placement ( tiny rooms packed with so many monsters you HAVE to save scum ) - too many obvious traps, every item you pick up and every button you press seems to cause loads of enemies to teleport around you, a lot of levels became too predictable and repetitive because of this - Some bad music choices ( this is mostly a matter of opinion ) a lot of tracks sounded too upbeat for Doom, a lot of these tracks sound like they were taken from an 80's workout vhs
    • By Zalewa · Posted
      As for a megawad that was made in fewer days than it has levels - this is quite good. As for a megawad in general - well, that's a different story. It's very apparent that the maps precisely follow the author's visions and this leaves nothing to complain about. The problem is the one that affects many other Doom 1 WADs: the tedium. E3 is the best at avoiding it here and therefore the best in overall, but E1 and E2 leave you pumping monsters with puny weapons. You will get a rocket launcher and a plasma rifle, but there's very little ammo. Thus, the enjoyment is mixed and the overall score is average.
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