• Announcements

    • Linguica

      Server Downtime   01/17/18

      Our server host (Linode) is going to be applying patches to address the Meltdown vulnerability over the next day or two. Because this involves patching the hypervisor that the Doomworld virtual private server runs under, this will require some degree of downtime. Some of our servers are due to have this maintenance around midnight-ish tonight, America time, and the other server is due to have this maintenance tomorrow around midnight-ish, America time. So if you try and come to Doomworld and stuff appears to be broken, don't freak out!

Forums

  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related.

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    2. WADs & Mods

      Talk about Doom levels and projects.

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    3. Doom Editing

      Editing-related discussion, questions, and comments.

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    4. Source Ports

      All your favorite EXEs.

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    5. Doom Multiplayer

      Deathmatch, co-op, CTF and clans.

      8279
      posts
  2. Newfangled Doom

    1. Doom 2016 General

      Now Marty approved!

      48863
      posts
    2. Doom 3 General

      All Doom 3, all the time occasionally

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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted.

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      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter.

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    3. 5241
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    4. Freedoom

      It's Doom, only free

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      405262
      posts
    2. Doomworld News

      Comments on news items.

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  • File Reviews

    • By Cauldron · Posted
      All killers, no fillers.
    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...    
    • By silentzorah · Posted
      Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.   I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.
    • By The_SloVinator · Posted
      Played on UV.   The Good If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.   The Bad Nothing.   In summation Don't miss on this one. Three episodes of goodness!  
    • By Summer Deep · Posted
      This is a strange mixture. A more 'hellish' and, overall, more difficult version of the maps it's based on. Nonetheless, the consistency varies widely.    I didn't die or save once in the first five levels, but then the fun starts. Level six is much tougher, with a crazy finale featuring instantly respawning arachnotrons - one of them revived itself five times before it was permanently extinguished. Level seven, based on 'Dead Simple' of course, presents an archvile-based encore which will cause most players considerable frustration.    Things then settle down again: maps 8 and 9 are not notably harder than the originals, and map 10 has plenty of health and ammo (plus two invincibility spheres). The final level is a somewhat challenging one, in which killing everything, certainly if playing on the top difficulty setting, is probably impossible, most obviously in the exit room.    This is an attractive mapset, visually pleasing and imaginative, and with generally solid gameplay. I just wish the author could have achieved a more evenly graduated  difficulty curve, and maybe toned down the occasional excesses. Overall I'd give it 4+ out of 5.   Played on UV, continuous, GLBoom+.
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