TheShep Posted July 7, 2012 Very nice map30 runs! I found 3 close calls on j4rio's version, and found it to be more entertaining, due to the ensuing risks. However, I can understand the caution on Anima's run though, due to not having authored the map. :) Overall, thanks for those! Demos can be a good way to pass the time, and a great time to bust out the popcorn if desired! 0 Share this post Link to post
Nevanos Posted July 10, 2012 MAP25 in 23:38 Always wanted to max this map as it is my favouritie map in the pack.sf25-2338.zip 0 Share this post Link to post
Demonologist Posted June 21, 2014 Map24 UV Max in 18:23. I feel bad about beating awesome keyboard-only players with my effortless demos only because of my keyboard + mouse controls. Anyway, I wanted to record something on this map, and here it is. And you're great, ggg.sf24-1823.zip 0 Share this post Link to post
gggmork Posted June 21, 2014 Tim and Eric say awesome demo, great job! Close call at the very end, handled cyber/hk horde better/easier than I remember doing it. I bet that blasted yellow key platform part would get me a couple times if I retried, but I'm mostly playing the videogame called bitcoin right now. Okuplok probably has an unreleased 3 second uvmax of it (also cool demo by him on 23 recently in the j5rio thread). 0 Share this post Link to post
gggmork Posted June 24, 2014 Close fail on 24, might have been a minute or so faster but stupid architecture blocked me on the end part, almost killing me, then to top it off I failed my 180 degree flip key, pressing 2x instead of 1x on accident (actually on re-watching I think I THOUGHT I pressed 180 degree flip but didn't, so I thought I was facing one way but wasn't), thus being confused which direction I was facing (happens occasionally) and died. Probably slow cyber hk part this time because not much infighting. I guess leave them and return w/ bfg would be fastest (didn't do that this time) if possible. Actually, not really sure if the bfg speed boost would make up for backtracking. I think I had the end caco horde dead around the 14 minute mark. http://filesmelt.com/dl/sf2011v8-24-fail-cl9-ggg.lmp 0 Share this post Link to post
Demonologist Posted June 24, 2014 Heh, the almighty triunity of Tim, Eric and gggmork is not the one to compete with without facing the consequences it seems. Great demo even despite the failure, and some really nice moves to speed things up which I didn't really care about. Well, now I'll have to take them into consideration. Unfortunately it's impossible to backtrack with bfg, the necessity to plasma up platoon of cybers is my only real nitpick about this map since it's not the most entertaining activity. ...Oh and yes, Okuplok will bury us all if he ever returns to Doom-related stuff. 0 Share this post Link to post
gggmork Posted June 25, 2014 I actually managed to get the blue key and skip past the cyber/hk horde, even saving the soulsphere to exit that area... but hmm, which loophole can the game find to screw me over this time, oh I know, no ammo (I usually have like 400 cells here but forgot I used them all up on the viles since I didn't kill them in the previous route). So the stupid fat cyber near the yellow key killed me when I tried to run past him if there's even enough room. And you can return with the bfg. I'm pretty sure the way back is opened up timed like 30 seconds or so after the very final cyber horde door opens. And I think doing that can be 14-15 minutes uvmax. Save the 2 upper ledge cybers so you can have cells on the way back, there'll probably be like 4 cybers waiting behind the tiny opening on the way back so you have to shoot the wall then move immediately out/back in cover to hit them with the bfg tracers which will kill you sometimes. I probably give up now, that route is too annoying. http://speedy.sh/zxTvq/sf2011v8-24-fail-SkippedHordeNoAmmo-cl9-ggg.lmp 0 Share this post Link to post
blob1024 Posted June 25, 2014 damn ggmork. that was looking amazing ;s gl with the attempts ;P 0 Share this post Link to post
Demonologist Posted June 25, 2014 Hm, you were right. I checked that in the editor, looks like I just didn't wait long enough while checking in-game. Which means that my nitpick technically goes away, heh. I agree about annoyance though, this'd make for one hell of a ride with the blue key scenario. Might give it a try someday... 0 Share this post Link to post
GrumpyCat Posted June 30, 2014 Map02 Pacifist 0:08 Map06 Pacifist 0:09 Map06 NM-Speed 0:09sf11_01.zip 0 Share this post Link to post
z0diac Posted January 14, 2015 j4rio said:After a long search I managed to trace that demo... on a desktop. HEH. Another of many benefits of storing everything on my highly organized desktop. Plays back with this Good playing Anima btw. I feel silly for bumping such an old thread, but I can't seem to be able to play back this demo correctly with mixednuts.wad. It desyncs at 7:2x when the infinite BFG is supposed to be picked up although it actually is the chainsaw. Also that link is dead so I can't get the file from there either. 0 Share this post Link to post
j4rio Posted January 14, 2015 It's at dsda, along with both necessary files - the full wad of sf11 and the old version of that map (mixednuts.wad). Select both of those for correct playback. 0 Share this post Link to post
z0diac Posted January 15, 2015 j4rio said:It's at dsda, along with both necessary files - the full wad of sf11 and the old version of that map (mixednuts.wad). Select both of those for correct playback. Right, of course. My bad. And thanks. 0 Share this post Link to post
Kaido Posted November 11, 2017 Slaughterfest 2011 Map 30 UV-Max in 47:29 sf30-4729.zip 1 Share this post Link to post
lirui1001 Posted February 17, 2019 Some super slow runs: Map31 UV Max in 35:40-sf1131-3540.zip Map32 UV Max in 3:24-sf1132-324.zip 2 Share this post Link to post
lirui1001 Posted May 5, 2019 Map02 UV Max in 4:05-sf1102-405.zip Map03 UV Max in 3:23-sf1103-323.zip T_T 2 Share this post Link to post
lirui1001 Posted May 12, 2019 Map01 UV Max in 12:36-sf1101-1236.zip Map11 UV Max in 20:00-sf1111-2000.zip Map12 UV Max in 5:56-sf1112-556.zip 2 Share this post Link to post
lirui1001 Posted June 4, 2019 Map23 UV Max in 9:19-sf1123-919.zip Map27 UV Max in 35:33-sf1127-3533.zip 2 Share this post Link to post
lirui1001 Posted June 11, 2019 Map28 UV Max in 1:16:22-sf1128-7622.zip 2 Share this post Link to post