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About Demonologist
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Thanks for the feedback, /idgames link is in the OP. Cheers!
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Greetings, Demodulated is a short episode of 3 maps (plus an exitless endmap) made for this event (in Russian). Technical details: IWAD: Plutonia Compatibility: Vanilla Tested with: Chocolate Doom, PrBoom-Plus/DSDA-Doom Dehacked: automap names only List of maps & authors: Map01: Neptunia by @TGA_ Map02: Mucus Jam by @Archi Map03: Archeus by Demonologist Screenshots (taken in hi-res for everyone's sake): Download link (/idgames) Have fun!
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[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
Was never supposed to be stuffed to the brim with monsters, the goal was to make gameplay varied enough in its approaches as to not bore players with endless repetition while also trying to maintain balance between that and the general sense of scale. After all - it's not Sunder and was never intended to be. A question of perspective I imagine, those are very easy to overuse (at times I actually think I did go slightly overboard with afrits...). Nevertheless - thanks for your reply! -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
@galileo31dos01 Thank you for the full-fledged review, glad you liked the map! -
To Mega Therion [single map, boom compatible]
Demonologist replied to Demonologist's topic in WAD Releases & Development
Greetings, as @Catpho pointed out - this map eventually made its way into Slaughterfest 3, and aside from revised texture scheme, new music track and minor rebalancing where appropriate - it's the same (great) beast, therefore I felt there was no need to further support this thread. Thanks for showing interest! -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
I'm always around, one way or another, and even though I might appear inactive - I still observe you all silently from the thickest of shadows. But thanks! Ah yes, I can relate. -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
By gods and devils and spirits of the ancestors, look who it is! So very nice to see you, good sir! Thanks a lot for the kind words, glad you liked the map, as for evil marines - one could say it's an acquired taste, all in all, it's fairly easy to make things rather aggravating with them, yet their usage also opens up some intriguing opportunities, what with the way they force to quickly readapt even when there's ample space and considerable distance. Cheers! -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
@DoomBerry Thanks, glad you liked the map! /idgames link is in the OP. Dixi. -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
Well then, final version is up, the OP's been updated, /idgames link coming soon. Some misc changes here and there, and regarding the fight @Scotty mentioned - soulsphere on the stairs is now megasphere, also moved the medikits from pinkie closets to the ground level. Once again - big thanks to everyone for the feedback. -
Terminal Stages of Nostalgia - one map
Demonologist replied to AD_79's topic in WAD Releases & Development
Greetings, recorded an FDA if you're interested, thanks for making and sharing the map! ad-nstlg_dem_FDA.zip -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
Appreciate it, W! OP link updated, -complevel 2 functionality restored, also made some minor adjustments here and there based on all the feedback I received in various forms. Barring any other potential mishaps - this is going to be the final version set to be uploaded to /idgames eventually. Thanks! -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
Thanks for the feedback so far! Comments like these warm my black heart, much appreciated. Heh, took some time, not gonna lie. Thanks for the kind words. Made some adjustments (mostly to the initial pre-central hub segment to encourage more aggressive, less worrying-about-supplies playstyle; also slightly reduced the finale's intensity), fixed some cosmetic issues. Link in the OP updated. Still -complevel 9. -
[Limit-Removing] Shevirah (on /idgames)
Demonologist replied to Demonologist's topic in WAD Releases & Development
[no longer relevant] -
Greetings, Shevirah is a long and challenging OTEX-driven map for strong limit-removing ports (tested with DSDA-Doom 0.25.6 -complevel 2) that should take around 1-1.5 hours to beat on a blind playthrough. Screenshots: Download from /idgames Good luck subduing the beast!
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Demonologist changed their profile photo
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Stranded UV Speed in 0:48 strd-048.zip