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Demonologist

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About Demonologist

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  1. Demonologist

    DBP41: Hell Revealed III (Pt. 1)

    @TheMagicMushroomMan That's the thing, there are many ways around the problem without dropping the hell revealed part completely and without pulling the plug on the entire thing, I don't even know just how the latter could've been deduced from my words, I suggested renaming it, not cancelling it. You've actually brought up a very good point regarding Plutonia that completely eluded me, much to my embarrassment. It's true that a proper sequel would've been The Plutonia Experiment 2, but yes, they decided to alter the title in a way that'd point everyone towards the fan-made and tribute-oriented nature of the project. Thank you for this.
  2. Demonologist

    DBP41: Hell Revealed III (Pt. 1)

    I don't really have anything to add to my previous post in this thread, I tried to appeal to reason (and that appeal was well-minded, even though some people chose to see malign intent or mere butthurt in it), and apparently it didn't work, so now I can only make this conundrum public so that everyone could see both points of view. I care about the classics' legacy, that's true, but I'm in no position to dictate anything to anyone (again, even though some people apparently think that I'm trying to do exactly that).
  3. Demonologist

    DBP41: Hell Revealed III (Pt. 1)

    https://doomer.boards.net/post/33857 So the project management has reacted, the last paragraph is of particular interest within this problem's context. I'll let others decide how convincing the arguments are and how strong the foundation this whole thing sits upon is, I'll just note that, unlike Plutonia 2, this whole situation can create another kind of precedent and open a way for some other dissident with limitless ambition who decides that now it's time for them to create Alien Vendetta 2, or Memento Mori 3, or better yet - to finish up Scythe X in Erik Alm's stead because that's what they want to make. And we can die mad about it.
  4. Demonologist

    DBP41: Hell Revealed III (Pt. 1)

    Greetings, felt it'd be appropriate to also say a few words regarding this here project and what it supposedly aims to be. First things first, regardless of whether this particular mapset is good or not - these maps have little to do with HR series, even though some authors tried to make something vaguely similar, and by picking such a title for your project you're guaranted to have brows raised, at the very least. There was a thread around these places recently trying to vie for CC5 revival, and even that initiative was predictably met with controversy, so it's understandable why any bold attempts to claim a bit of HR or AV fame are usually frowned upon. It still puzzles me how there was zero reaction towards joe-ilya-'s map daringly called "Misri Halek 2" in one of the previous DBPs, that sure was a questionable move, and from a person with a rich history of questionable deeds on top of that. Obviously, Plutonia 2 created a precedent back in the day, yet it's safe to say that its rock solid quality is an undisputed fact, and those behind it did everything they could to not tarnish the name. With all due respect - the DB crew isn't up to the task of reviving loud titles of yore, paying tributes is one thing (then again - there are obvious dos and do nots), but claiming continuity is a completely different matter, and even if your intent was to troll boring people that happen to care, silly as it is - still, that wasn't the smartest thing to do, and not the most mature way of attracting attention to your work. All in all, I'd suggest renaming the project and rethinking some policies regarding overtly questionable references. Would be a wiser decision to make rather than continue causing unneeded confusion. Public apology for trying to bite off more that you can chew wouldn't hurt as well, consider it a friendly advice. While I'm at it - I don't know if 40oz is ever going to read it, but this has to be said regardless: this recent trend of calling everything final in its raw form and refusal to fix bugs and polish things up is certainly worth condemning. This kind of attitude means disrespect towards both the content creators whose work is thus diminished, and the players who don't get the smoothest of experiences and have to continually suffer through various unpleasant mishaps. I sure hope the DBP management reconsiders their approach and gets back to crafting the best experience, and if they don't... well, maybe it would be in everyone's best interest to start treating these projects accordingly and stop playing them or participating in them. Value your time and effort, but more importantly - value others' time and effort. Thank you for your attention.
  5. Demonologist

    AD MORTEM - a MBF21 Halloween-themed Megawad. [BETA]

    Greetings, to whoever made map13 - that is some competent mapmaking, and a well-calculated challenge. My hat's off to you, mysterious anon, hope there's more where this one came from.
  6. Demonologist

    [Limit-Removing] Tetraptykon

    Thank you for your kind words, glad you liked it! The way it's written, it's generally much simpler with Greek than it is with English in that regard. In case the next question is going to be about the word's meaning - it's merely a work [of art, if such a term can be considered appropriate] consisting of four parts. Behind obscure words, there are trivial things.
  7. Demonologist

    [Limit-Removing] Tetraptykon

    @666shooter Thanks, glad you liked it! Well, I believe for many people I will always be that obnoxiously unkind character responsible for some gruesomely punishing and "unfair" ordeals (and I did actually make a number of things that were admittedly demanding and not that accessible, not for non-hardcore aficionados anyway, so I can't really blame them, heh), while for others [who happen to care] it'd probably be pretty hard to predict my next move since whatever I happen to map at any given time period is mostly dictated by my then-prevalent mapping interests. Sure, I'm inclined towards slaughter gameplay most of the time so it's logical to expect more of that incorporated in some way but there are still constants as well as variables. That is, if I decide to map at all. This is probably a discouraging thing to read given that you've expressed interest in more stuff from me (thank you for that, in any case), but I feel that I have to give this bit of warning, regardless. As for this particular mapset, I feel like I've done everything I wanted with it, so I don't think there's going to be a sequel, but more stuff that can be considered fun and accessible... Maybe, who knows. Time will tell. Cheers!
  8. Demonologist

    [Limit-Removing] Tetraptykon

    Appreciate it, cheers!
  9. Demonologist

    Miscellaneous demos (part 3)

    @BdubzzzGreat demos, comrade, much appreciated!
  10. Demonologist

    [Limit-Removing] Tetraptykon

    Thank you! Heh right, family life can be quite a deterrent, I understand. Still, belated congratulations! Have fun, and good luck out there, be it with this particular mapset or with other mass murderfests. This sure is an interesting path to take, even if the journey is not going to be easy.
  11. Demonologist

    About You: List 9 important Doom WADs.

    (I'd also like to use this opportunity to say that all of my posts regarding favorite maps/wads/whathaveyou prior to this one are no longer relevant.) Thanks for the thread, Jimmy!
  12. Demonologist

    [Limit-Removing] Tetraptykon

    Heh merci mon ami, I am not. At this point in time I also prefer HR2 over many things, and greatly appreciate older hardcore works in general. The "confession" part is there because most of the time I'm seemingly associated with newer works and influences, but, in truth, I'm much more "oldschool" than that. The grass was greener in the 00s.
  13. Demonologist

    [Limit-Removing] Tetraptykon

    Thanks! I suppose I could elaborate a bit more at this point... HR2 music is there for a reason, as - I have to confess - HR2 itself was the primary source of inspiration here (with bits and pieces of other things of course, but they're much less significant regardless). My latest HR2 revisit - that happened last year - turned out to be considerably more fun than I initially anticipated, and to cure that unbearable itch, this mapset had to be made. The intention was to take better parts and leave out questionable ones (while keeping some charming oddities that don't make much sense from "maximum combat efficiency" perspective of modern slaughtermaps) while also reimagining some core concepts (e.g. map03 is a very loose reinterpretation of HR2 m29, and map02 is an obvious HR2 m32 tribute), thus offering a "distilled"/refined experience packed into a small mapset. Cheers!
  14. Demonologist

    [Limit-Removing] Tetraptykon

    The OP has been updated with an /idgames link, big thanks to everyone who played the wad. Take care.
  15. Demonologist

    YOUR SHORT REVIEW of a map/mapset you played?

    Thanks for the review, glad you liked it! I'm not really fond of my early works anymore, as they were rough around the edges and flawed in more ways than one, yet things have to start somewhere I suppose. Good to know people still might express their interest towards those regardless. Cheers!
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