myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
Graf Zahl said:
There is no such thing as 'Hexen physics'. The only feature Hexen (pardon: Heretic) added was proper vertical collision detection
Okay, but as you can see above I was referring to both features and physics. Also, there are various tweaks in Boom that aren't explained merely by bug fixing, such as monsters pushed off ledges or corpses becoming passable quickly. My point is that the changes were for the most part taken in "as is", rather than with specific testing and consideration (and thus eventually you had to add some compatibilities).
Even though some hardcore Doomers prefer to keep all the bugs intact many others don't.
Don't get me wrong; I don't think ZDoom should really behave much more like Doom (that's what other engines are for), and since such differences exist and come up in discussions (often as part of issues), it's good to sort them out, clarify them, and determine why they are thus and what their benefits or disadvantages are.
there's enough reason for at least one engine that tries to make them more consistent.
Naturally I like Doomsday's approach more, as far as that goes.
The way you phrase it it's like it is an absolute negative.
I believe this post has now clarified how that's not the case.
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