Impie

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About Impie

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  1. I don't agree with this, though I won't argue it's a fast, brutal, and amazing experience in spite of its many design flaws. They spent what, fourteen months developing a revolutionary engine? And then everyone was burnt out, so they slapped some resources together and washed their hands of it. And it really shows. Most of the weapons are just repeats and the monsters are damage sponges (shades of Heretic). A lot of monster behavior seems unpolished and content-wise not a whole lot stands out. What does stand out is fast, brutal gameplay unlike any shooter I've seen before or since, a distinct steampunk/lovecraft/sci-fi motif, and a badass soundtrack by trent reznor. So I can't complain too much. And when Quoth came out it was all the better, tweaking a lot of stuff and adding new resources. The other Quakes really can't compare to it. Fuuuuck this thread just made me realize I don't have Quake anymore thanks to a computer crash. Ughhh...
  2. I don't agree with this, though I won't argue it's a fast, brutal, and amazing experience in spite of its many design flaws. They spent what, fourteen months developing a revolutionary engine? And then everyone was burnt out, so they slapped some resources together and washed their hands of it. And it really shows. Most of the weapons are just repeats and the monsters are damage sponges (shades of Heretic). A lot of monster behavior seems unpolished and content-wise not a whole lot stands out. What does stand out is fast, brutal gameplay unlike any shooter I've seen before or since, a distinct steampunk/lovecraft/sci-fi motif, and a badass soundtrack by trent reznor. So I can't complain too much. And when Quoth came out it was all the better, tweaking a lot of stuff and adding new resources. Fuuuuck this thread just made me realize I don't have Quake anymore thanks to a computer crash. Ughhh...
  3. I don't agree with this, though I won't argue it's a fast, brutal, and amazing experience in spite of its many design flaws. They spent what, fourteen months developing a revolutionary engine? And then everyone was burnt out, so they slapped some resources together and washed their hands of it. And it really shows. Most of the weapons are just repeats and the monsters are damage sponges (shades of Heretic). A lot of monster behavior seems unpolished and content-wise not a whole lot stands out. What does stand out is fast, brutal gameplay unlike any shooter I've seen before or since, a distinct steampunk/lovecraft/sci-fi motif, and a badass soundtrack by trent reznor. So I can't complain too much. And when Quoth came out it was all the better, tweaking a lot of stuff and adding new resources. Fuuuuck this thread just made me realize I don't have Quake anymore thanks to a computer crash. Ughhh...
  4. I'll have to join the next one. This looks like a lot of fun.
  5. I do my best, but without a team of playtesters there's only so much I can do. Whatever measures I take to keep a fight from being too easy, I know eventually Soccerer will release a playthrough video where he cheeses the shit out of it anyway. How he handled the final boss of Nerves of Steel cracked me up. Here's the "fight" in its entirety. Don't blink or you'll miss it.
  6. I've seen people who only play on UV, and do so with my map sets, then are amazed when the maps kick the living shit out of them. Kind of annoying, but they're doing it to themselves.
  7. FINALLY got it to work, so now Juno has a nifty alt attack for close quarters. It's not as awesome as the one Marty Kirra loaned me a year ago, but it get the job done. EDIT: Added a new voice set for Juno, including martial arts yells. Tweaked the kick damage so it does a bit more and makes it easier for quick takedowns...if you're gutsy enough to get that close.
  8. That's a really cool idea. I'd like to see a megawad using a theme like that. Maybe next Mayhem...?
  9. Yeah, that makes sense. For some reason I assumed the maps were all finalized. I love the idea of freeroaming this map though. The design is fantastic.
  10. The first fight alone annoyed me into quitting after about two dozen attempts. I eventually got through it by just avoiding everything. Pretty much spent the map doing just that -- dodging everything -- but I wasn't really enjoying myself as I scrambled around, apart from the impressive visuals -- easily one of the best-looking maps in the whole set, with some really cool room transformation bits. I have the same criticism for most maps these days though, including most of this mapset. I just don't care for the gameplay style that's favored nowadays and wish it wasn't the standard. What about the Mario Doom weapon/monster mod I linked a while back? It completes the Mario aesthetic perfectly.
  11. Now it's slower than ever! At this rate it'll probably crash or something. So I decided "fuck it" and switched to Gzdoom Builder...and I can't figure the palette problems out. It shows the correct colors in visual mode, but when I browse the texter choices the Heretic color palette is borked. EDIT: Apparently the palette problem sorted itself out with a reboot. Weird.
  12. Pretty sure both are based on Raycasting Game Maker, a shit and very limited "engine" where every game you make with it is the same basic Wolf3D clone. I remember seeing Merger previews in that community.
  13. Weapons and music are shit. Otherwise pretty cool and I dig it.
  14. Thanks Cupboard! There's a few more in the Hexen mods (Leonids with guns, for example) but I haven't made a list for them yet. The Deathkings mod is separate due to the story being new and also the main villain, who fights you periodically throughout the game in little teaser battles. I think I tested the first mod on a few of your maps, if I remember right, and they worked really well together.
  15. GET IT HERE! Basically here's a fun excuse to binge your Heretic and Hexen mapsets again. Karnak is a gameplay mod series that changes Heretic, Hexen, and Hexen: Deathkings into a sci-fi and sorcery epic. You play Maa’hes, rightful king of the lion-headed centauroids known as the Leonids, the dominant species on planet Karnak. KARNAK – For Heretic. The Beast King Marduk has come from a galaxy far, far away to conquer Karnak and the rest of the Khepri System. Using a combination of guns, magic, and brute strength, Maa’hes slays his way through 5 episodes to save Karnak and rid the cosmos of Marduk’s taint forever. KARNAK 2 – For Hexen. After a lengthy inter-dimensional campaign, Maa’hes finally returns to his homeworld, only to find it on the brink of holocaust: a creature known as the Defiler is posing as the god of the Crimson Order, pushing the red-robed cultists to amass an unstoppable legion. Play as Maa’hes, Gilgamesh, or Ren and stop the Defiler’s followers. KARNAK: SCOURGE OF ABYDOS – For Hexen: Deathkings. Maa’hes returns to Memphis to reclaim his birthright…and is promptly thrown in a cell for impersonating a monarch. His only chance to fulfill his destiny as ruler of Karnak is to stop the Dark Lord Nergal, dictator of Abydos, from poisoning the river and subjugating the leonid people. Weapons Enemies