BlueFireZ88 Posted September 26, 2012 I would so love to get in on this somehow, but I don't have time right now as am working on another project and have to prepare to go back to college. Is there a set deadline for this? 0 Share this post Link to post
Obsidian Posted September 26, 2012 BlueFireZ88 said:I would so love to get in on this somehow, but I don't have time right now as am working on another project and have to prepare to go back to college. Is there a set deadline for this? At the moment it's just the end of the year. 0 Share this post Link to post
BlueFireZ88 Posted September 26, 2012 If it's ok, I wouldn't mind taking a shot at The Pit. I have an idea on what to do, but I would like some extra time through October (when hopefully I have some more spare time). 0 Share this post Link to post
Tristan Posted September 26, 2012 I wouldn't mind doing a second map for this as I'm pretty bored around now, but only if and when someone pulls out completely EDIT: Map 7 V3.3.2 It's just the little details that count :) - Aligned texture on subterranean (yellow) lift - Smoother lighting in subterranean area. 0 Share this post Link to post
glenzinho Posted September 27, 2012 I've gone and made up the intermission level name graphics for all of the levels here and the authors as they currently stand at the moment. Download here: http://www.mediafire.com/?27necel9a2911lt If there's any more changes or if anyone drops a level it will be easy enough to adjust. 0 Share this post Link to post
glenzinho Posted September 28, 2012 I'm playing through the maps available to date while I have some time and I want to offer my thoughts and demos. MAP01 I had a lot of fun with the chaingun on this level. Excellent Map 01. DEMO MAP02 Looks promising, but I feel there's a little bit more to do on this. I'm just judging from the first version I downloaded a while back because when I try to get the latest one, Norton blocks me and tells me it's a malicious site... DEMO (I'm aware of the author placing extra keys for testing, so I purposely avoided those.) MAP04 As I've said before, I love the starting canyon. I'm not terribly fond of running through the lava with lost souls though. Good level. DEMO MAP05 Nice compact level with a good tough challenge. DEMO MAP07 Wow Eris, this has level has come a long way from the last time I played it! Kudos for taking all of the feedback on board and improving the level into something pretty darn good! I think a little more has to be done with the exit and the arachnatrons... brutal map. DEMO Map11 is mostly just architecture so it's hard to get an overall idea, but what I saw I liked. Map13 is mine so I won't say anything, but here is a demo. This is an UVMax run (or would be if I hadn't missed a couple of armor bonuses!) so be warned that if you don't want to be spoiled, don't watch. I started on Map15 and tried to demo, but I died 3 times and gave up. It is a great level so far though, very brutal at the start when you have no cover with all of the hitscanners and such. I will not be defeated however (now I know where all the weapons are at ;), and I will get back on the horse again soon... 0 Share this post Link to post
_bruce_ Posted September 28, 2012 Since the old link for Map02 "Underhalls" is broken(props to Glenzinho for notifying me) here's the new one. http://speedy.sh/3jsHQ/uh22.rar Glenzinho -the demo desyncs with the current version of the map. I have to check if I still have version 20 of the map lying around. 0 Share this post Link to post
Tristan Posted September 28, 2012 glenzinho said:MAP07 Wow Eris, this has level has come a long way from the last time I played it! Kudos for taking all of the feedback on board and improving the level into something pretty darn good! I think a little more has to be done with the exit and the arachnatrons... brutal map. DEMO Thanks a lot man, appreciated. I'll see what I can do with the exit, maybe give them an entrance of sorts. At least I don't have to worry about limits there. 0 Share this post Link to post
Memfis Posted September 28, 2012 glenzinho said:This is an UVMax run (or would be if I hadn't missed a couple of armor bonuses!) Actually UV-Max doesn't require 100% items, only secrets and kills. (plus if there are any resurrectred monsters, you have to kill them too) 0 Share this post Link to post
Tristan Posted September 28, 2012 Map 7 V3.3.3 Changes Added a very taunting pyramid in the exit area Things I wanted to change Arachnotrons mounted on circular plinths (curse you drawsegs!) Arachnotrons mounted on dodecagonal plinths (they got stuck) 0 Share this post Link to post
Antroid Posted September 28, 2012 I really need to get around to finishing up the balance of map29. I sent an alpha to ella guro and apparently she's absolutely speechless or something (doesn't reply) :D In any case i feel kinda bad for needlessly delaying the map so much. Edit: so have a couple screenshots! Mock City rooftops. Don't worry, it's impossible to actually fall down. Mock Church or something. A few of these benches have grown wrong and are misshapen, but doesn anybody in hell actually care? Remains of a real city, buried under rubble (and for some reason there are spontaneous metal bars everywhere, i guess just rising from the lava on their own to later form carcasses for the Mock City buildings?) (also no, this isn't an error of texturing on that building). 0 Share this post Link to post
glenzinho Posted September 28, 2012 Memfis said:Actually UV-Max doesn't require 100% items, only secrets and kills. (plus if there are any resurrectred monsters, you have to kill them too) Cheers Memfis, good to know.. so it IS a UV-Max run! @_bruce_: I'll check out your updated map a bit later on and record a new demo for it. @Eris: I didn't check your new version yet, but in the exit hole watch out for the tiling of the sky texture. @Antroid: Screens are looking ambitious, I like it! 0 Share this post Link to post
Katamori Posted September 29, 2012 Antroid said:Mock City rooftops. Don't worry, it's impossible to actually fall down. Mock Church or something. A few of these benches have grown wrong and are misshapen, but doesn anybody in hell actually care? Just wow, especially for the first one! 0 Share this post Link to post
Tristan Posted September 29, 2012 glenzinho said:@Eris: I didn't check your new version yet, but in the exit hole watch out for the tiling of the sky texture. Ah yeah yeah yeah, if I find it's still really apparent, I might even extend/expand the pyramid, it could do with being taller perhaps but maybe instead I could shrink the hole (to 24x24 squares rather than 32x32) and get those spiders on the plinths EDIT: 3.3.4 is finished, but I don't know about those spiders. They do attack eventually if you don't shoot them, but the time it takes, I'm not sure if I should upload it yet. The plinths are larger than the box shown for Arachnotrons in DB2, and they still seem to be stuck. I'd also like to say that I had cracked 2000 sidedefs, but alas, the total count right now is 1978. 0 Share this post Link to post
BlueFireZ88 Posted September 29, 2012 If "The Pit" is still available, I already have a rough design for it. That is, if you wish to assign it to me. First the screenshots (remember, this is a very early and rough design): The First Room (I might change this to match how MAP08 ends for consistency). http://i7.photobucket.com/albums/y297/Sarah_Fraggle/BlueFireZ88-Doom/PIT1.png Through the door to the cave opening. http://i7.photobucket.com/albums/y297/Sarah_Fraggle/BlueFireZ88-Doom/PIT2.png The cliff from which you can see the whole area. http://i7.photobucket.com/albums/y297/Sarah_Fraggle/BlueFireZ88-Doom/PIT3.png The entire area seen from the cliff. http://i7.photobucket.com/albums/y297/Sarah_Fraggle/BlueFireZ88-Doom/PIT4.png The concept is that the UAC is studying a volcanic crater (nicknamed "The Pit") which was formed when a meteorite struck the Earth thousands of years ago. Ruins of a forgotten civilization stood where the crater struck, and the people made extinct because of the cataclysm. Miraculously, many of the temples and ruins survived, even when submerged by the lava which lines the crater floor. The UAC has set up a working research post on a crater cliff side to study the ruins in detail and hopefully learn much about this lost civilization. However, with the demon invasion of Earth, all of the personnel were slaughter, and now only the hellions remain. 0 Share this post Link to post
Tristan Posted September 29, 2012 Map07 V3.3.4 Changes All have been on exit area: All skill arachnotrons are moved to the back of courtyard, and are in cages (they're stuck but that isn't a major problem, see below.) The front two arachnotrons (also stuck) only appear on UV, on HMP they are 2 Revenants, and on ITYTD they are 2 Hell Knights. The exit diamond has been replaced by a pool of blood, with a hole in the middle, a bit like a moat for the pyramid. Killing all the arachnotrons will raise the hole (Entering the diamond is now NOT the exit). Now with the pyramid complete, the BFG is supposedly accessible. Only when you go to try and take it, you trigger the exit linedef. Guess you're going to have to wait to get that gun. EDIT: Comical Screenshot 0 Share this post Link to post
gggmork Posted September 29, 2012 ella guro said:what kind of map would "The Crusher" be, or "'O' of Destruction!"? who knows? Its pretty obvious that almost all the titles are perverted/sexual in nature. All of these refer to the anus: entryway, the waste tunnels, the pit, 'o' of destruction, downtown, the inmost dens, the chasm. "the living end" obviously refers to the glans penis, and "the crusher" is a guy's pet name for his enormous dick. The icon of sin is obviously the penis. Then there's the references to chicks with dicks: tricks and traps, and gotcha. Nirvana refers to orgasm. Wolfenstein is wolf beastiality and monster condo is perverted monster cosplay. 0 Share this post Link to post
Tristan Posted September 29, 2012 yeah, thats exactly what ID were thinking? How old are you, and how do you explain: Tenements, Bloodfalls, The Focus... 0 Share this post Link to post
Antroid Posted September 29, 2012 Eris Falling said:Bloodfalls Eeeeww... 0 Share this post Link to post
Katamori Posted September 29, 2012 Eris, it seems you are improving. That shot looks waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than your first attempt to MAP07. 0 Share this post Link to post
Tristan Posted September 29, 2012 Thanks Kata. Even I think that the original V3 of Map07 looked like shit (dont get me started on V1 and 2...), now I've done this. 0 Share this post Link to post
Kongming Posted September 29, 2012 Newest update to map17: http://www.mediafire.com/?f3n3kynb3n3tzgw Not much to say here, just a few minor changes. To tell the truth, this is probably one of the 'final versions' unless there's some things I've missed that needs to be fixed. 0 Share this post Link to post
Tristan Posted September 29, 2012 You could change it to the Map18 slot, although I guess it's not massively important.. 0 Share this post Link to post
Gez Posted September 29, 2012 gggmork said:monster condo is perverted monster cosplay. It's obviously a typo, the real title is "Monster Condom". 0 Share this post Link to post
TMD Posted September 29, 2012 Eris Falling said:Map07 V3.3.4 Changes All have been on exit area: All skill arachnotrons are moved to the back of courtyard, and are in cages (they're stuck but that isn't a major problem, see below.) The front two arachnotrons (also stuck) only appear on UV, on HMP they are 2 Revenants, and on ITYTD they are 2 Hell Knights. The exit diamond has been replaced by a pool of blood, with a hole in the middle, a bit like a moat for the pyramid. Killing all the arachnotrons will raise the hole (Entering the diamond is now NOT the exit). Now with the pyramid complete, the BFG is supposedly accessible. Only when you go to try and take it, you trigger the exit linedef. Guess you're going to have to wait to get that gun. EDIT: Comical Screenshot Im so going to make the inaccesible BFG a running thing. 0 Share this post Link to post
cannonball Posted September 29, 2012 Hell Revealed's map04 has an inaccessible bfg. Though I think this map has more WTF!!! factor :D 0 Share this post Link to post
Tristan Posted September 29, 2012 I had made it as a precursor to Tricks and Traps. I originally had some sort of hellish decoration on top of it, but thought... "Wait, I'm not allowed to put a BFG in my map...how about a fake one to lead into map08..." 0 Share this post Link to post
Antroid Posted September 29, 2012 Offtopic somewhat, but in my wad-in-progress i have this in a secret, fake and inacessable! Great minds think alike :D (there's also a bit of a joke about it in map02 but that's spoiling too much) 0 Share this post Link to post