458 files
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Under a Freezing Sea
By Guest
Originally meant for "The Joy of Mapping 5", this Bioshock inspired map takes you to an underwater base infested with hellspawn. Lots of swimming and custom enemies await!
28 downloads
Submitted
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Abyssal Speedmapping Sessions: Session 39
By Guest
Twelve maps maps made during the thirty-ninth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had the mandatory theme of stark lighting (minimum difference of 64), chosen at random from a list of ten.
13 downloads
Submitted
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Abyssal Speedmapping Sessions: Session 38
By Guest
Twenty-one maps made during the thirty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the one mandatory theme of building their map around a particular powerup (not counting the Soulsphere and Megasphere), chosen at random from a list of ten. The second session had also had the limitation of using only Doom II monsters as a second theme, also taken at random from the list.
26 downloads
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Submitted
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Abyssal Speedmapping Sessions: Session 37
By Guest
Sixteen maps made during the thirty-seventh Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had the one mandatory theme of using no more than twenty monsters, chosen at random from a list of ten. The second session had also had crushing floors as a second theme, also taken at random from the list.
33 downloads
Submitted
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2012 Collection
By Guest
I started mapping back in 2012, and during that early period of excitedly screwing around with DB2 I made a half dozen maps for a couple different projects that all amounted to nothing. They were sitting in a random folder gathering dust until I found them and thought they were charming enough to warrant sharing. The first two maps were made when I had no idea whatsoever how map formats or engine specifications worked, so I just made them in UDMF becuse that's what I was told to do. Then I found vanilla/limit removing, and things get a lot more straightforward from there.
40 downloads
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Updated
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Aftershock
By Guest
The Story:
June 8, 2129: You've been sent on a classifed mission to investigate an "issue" at one of the UAC facilities. You assume it's going to be business as usual...
33 downloads
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Abyssal Speedmapping Sessions: Session 36
By Guest
Fourteen maps made during the thirty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:
- Silent teleporters - 1 tag only - Crushing a voodoo doll
Plus an extra one for those attending the second session: - Monster closets
They also had a mandatory texture pack consisting of every texture from Doom II turned upside down. It was Jimmy's idea, I promise!
24 downloads
Submitted
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Black Room
By Guest
This is a Boom compatible (cl9) level for Doom 2. The setting for this map consist in some UAC bases placed in a mountain area. This map is designed to be challenging on UV.
123 downloads
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Demons, say your birthday !
By Guest
I did this map for the good friend for his birthday few months ago. I decided to add this in archives, so it won't get lost forever on my hard disk. Main map is very short, few rooms with some action in them and of course, with some big cake. Jumping is allowed.
33 downloads
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Crimson Wood
By Guest
Medium/large non-linear map, quite hard (not too much for veterans), designed in 2 months + various days/weeks of post release tweaking
79 downloads
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Carrot Cake Massacre
By Guest
Carrot Cake Massacre is a sequel to Oreo Cake Massacre that is based off of Ice Rage. The level consists of brown, white, and orange, resembling a carrot cake (as you see in the title and intermission images). This file contains textures from sf2012-tex, cc4-tex, GOTHICTX, NB_RECOL, and q1tex. Expect this level to take several hours to finish.
34 downloads
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CEv7
By Guest
Small map I made towards the beginning of 2016 in between THT maps. Makes heavy use of floor scrollers and other Boom effects to create dynamic traps that change a bit based on the player's actions.
54 downloads
Submitted
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Abyssal Speedmapping Sessions: Session 35
By Guest
Eighteen maps made during the thirty-fifth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:
- Using the Saint Patrick's day texture pack - Mandatory Partial Invisibility - Low friction (slippery) floors
Plus an extra one for those attending the second session: - Moving liquid sectors
42 downloads
Submitted
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Behemoth
By Guest
A moderately large map featuring a hellish fortification with progressively more difficult fights, especially in the secret areas.
This map is old now (built mostly in 2016) but i decided to put it on idgames anyway.
338 downloads
Submitted
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Abyssal Speedmapping Sessions: Session 34
By Guest
Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Held in two sessions twelve hours apart, each mapper had three themes to choose from:
- Use of red textures - Use of berserk - Candle bridges using self-referencing sectors or height transfers
Plus an extra one for those attending the second session: - Use of non-liquid damaging floors
43 downloads
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Abyssal Speedmapping Session 30 (XXX)
By Guest
12 XXX-y maps made during the 30th Abyssal Speedmapping Session. This session was based around Using the Romero Head, making the map plasma oriented, and being "Moody as all get out."
(Disclaimer: maps may not be as XXX-y as advertised)
33 downloads
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Abyssal Speedmapping Session 28 (XXVIII)
By Guest
12 maps made during the twenty-eigth Abyssal Speedmapping Session. This session was based around Health only via powerups. (Berserk/soulsphere/megasphere), Spirals, and "A shitton of lava"
32 downloads
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Abyssal Speedmapping Session 29 (XXIX)
By Guest
9 maps made during the twenty-ninth Abyssal Speedmapping Session. This session was based around Extensive use of ZIMMER textures, Living End style map progression. (Island in the middle), and Blur sphere against Hitscanners.
33 downloads
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Abyssal Speedmapping Session 27 (XXVII)
By Guest
15 maps made during the twenty-seventh Abyssal Speedmapping Session. This session was based around use of the donut effect and revenants, lots souls and PEs. Resources were taken from Stardate 20x7, originally without permission but everything was worked out because Ribbiks is a swello fellow.
38 downloads
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Abyssal Speedmapping Session 22 (XXII)
By Guest
17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.
Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm
Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast
I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space
30 downloads
Submitted
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Breathless
By Guest
Breathless is a large, Boom compatible slaughter map for Doom 2. The theme is deep blues punctuated with cyan and is heavily inspired by Swim with the Whales, both in aesthetics and difficulty. The wad is inspired by a lot of things visually though, from Metroid Prime's Phazon Mines to Sunder. I wanted to make each individual area fairly unique, so despite it being one large map and all within the same colour palette, the areas hopefully still feel varied.
The map has a slaughter 'design philosophy' and is based around a lot of large set-piece fights, with some smaller encounters here and there. It is designed to be hard on Ultra Violence -consider it close to SWTW map 3 for reference- and is balanced mainly for this mode. HMP and HNTR are both implemented with the former tested a decent amount (not as rigorously as UV) and the latter given some quick runs. Hurt Me Plenty is fun to play and I can Max it fairly consistently without too much trouble; I would suggest playing on this difficulty first, as UV is punishing. Don't say you weren't warned :D
The wad has a lot of secrets, so look around if you want to max it!
70 downloads
Submitted
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Abyssal Speedmapping Session 22 (XXII)
By Guest
17 maps made during the twenty-second Abyssal Speedmapping Session. Unlike normal sessions this one focused on collaborations, with mappers given two hours to work on a map before passing it off to the next guy. While the goal was to finish in 24 hours, the mapping process ran long, and some maps were polished well past the 24 hour time limit.
Though it seemed like the twenty-second session was doomed to be forgotten, I decided to compile it long after the fact so that there wasn't an annoying gap in the compilations. Also, some of these maps are pretty good, and benefited from both the collaborative nature and the extra time in the oven. -7hm
Even though this session flopped hard, like 7hm I think there are some strong maps in this session that deserve an official release, so I chose to finish the compilation. -4shockblast
I know how to upload things to IDgames. I fixed a few CWILV graphics & made the M_DOOM & TITLEPIC. INTERPIC was made by EffinghamHuffnagel. -Jaws In Space
26 downloads
Submitted