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j-l

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14 files

  1. Lively Unusual: A standard UD speedmapping community project

    Born as a joke speed mapping session by me at 1st april, main aim of this thing is to create a level playable for zdoom compatible ports and using ultimate doom and a optional texture pack in 3 hours, with two level exceeeds the time limit. Woah.

    10 downloads

       (0 reviews)

    Submitted

  2. Kill 'Em With Kindness

    In this wad, I create an intimate experience full of tiny interactions and surprises. It is a fully hand-drawn, wholesome environment in which the player waters flowers, pets their dog, and wanders around in nature.

    It was extremely interesting for me to create something so feminine and gentle out of a game so masculine and violent. I realized that what I was creating became so much more than just a wholesome environment. I was modifying death animations so that when you water a flower "enemy" with your watering can "weapon," the flower starts to dance rather than die. Or the dog, a modification of the demon, goofily wobbles around and follows you out of a need for love rather than out of a desire to kill.

    53 downloads

       (5 reviews)

    Submitted

  3. Lijiang

    Inspired by JP LeBreton's discussion with John Romero at https://www.youtube.com/watch?v=rV6HlBa88js&feature=youtu.be&t=80 and Blackmantis' research at https://www.doomworld.com/forum/topic/85756-found-doom-sky-source-files/, in 2017, we traveled to Yangshuo County, China to try and find the cave from which Tom Atwood photographed "Yangshuo Cavern" sometime in the late 80s or early 90s. Also known as MAJEST3.TIF, this image was distributed by Aris Entertainment in 1991 and 1992 via royalty free CD-ROMs like "MediaClips Majestic Places" and "The Best of MediaClips," an example of which can be downloaded at https://archive.org/details/The_Best_of_MediaClips_2.0.1_Aris_Entertainment_1994. After finding its way into the offices of id Software during the development of DOOM, Atwood's photograph of the Karst Mountains became Phobos, the skybox for the shareware episode of the game, "Knee Deep in the Dead."

    Not Moon Hill or Butterfly Spring or Dragon Water Cave, asking for the location of "Yangshuo Cavern" is the equivalent of asking for the location of "California Hill" when searching for the Bliss Screen. Beyond the immensity of the mountain range and vagary of Atwood's original title, in many ways Yangshuo County exemplifies the larger process of historical erasure and cultural amnesia in China. Villages alongside the Li River are undergoing rapid development; every cave we entered was full of concrete, colored lights, and consumed Monkey Kings; and even local cavers and climbers were stumped...is it even possible to find "Yangshuo Cavern" in 2017?

    The history of Yangshuo is not only occluded when it comes to DOOM, but also in relation to China more broadly. Even though the 20 RMB note features a shan shui-esque rendering of the region's famous mountains, hills, and caverns along the Li River, Yangshuo is not an ancient site of art and culture. In fact, landscape painters only made their way to the Karst Mountains en masse as refugees during the Second Sino-Japanese War between 1937 and 1945. Whether remediated as an ancient site of national pride or as the backdrop for the shareware episode of DOOM, in many ways Yangshou may as well be Mars.

    In this short, single map .WAD, photographs we took while floating down the Li River replace the skybox and sprites of DOOM while Aris Entertainment's original musical accompaniment, MAJEST3.WAV, replaces the music. This is the first of a series of levels we are designing as an essay/megawad about the technologies, histories, and cultures of play around DOOM in China.

    54 downloads

       (0 reviews)

    Submitted

  4. Kala

    Break out of an underground prison and fight to the surface in this 8 level map set for Ultimate Doom

    67 downloads

       (7 reviews)

    Submitted

  5. Lights out!

    "Decades ago the UAC built an underground vault near the ancient, alien ruins on Phobos. It was a secret experiment in extreme colonization, an intelligent and self-sustained city that would survive even its own inhabitants. Although isolated from the rest of humanity, the secret colony sent an automated coded message with the vitals and statistics of the base to the UAC HQ each day

    Two weeks ago that message began to show immense casualties and cryptic references to unknown invaders. Later, a week ago, HQ received the last message, indicating there were life forms of some kind in the base, but they weren't humans anymore. Go there and terminate the hostiles that have infected the colony."

    11 downloads

       (8 reviews)

    Submitted

  6. Absolutely Killed

    A full episode of short, concept-oriented maps for Ultimate Doom. Beware: Not your traditional Doom WAD.

    35 downloads

       (16 reviews)

    Submitted

  7. Legends

    tribute to heroes.wad

    11 downloads

       (9 reviews)

    Submitted

  8. Journey into the Bowels of Hell

    Just a 3 Level replacement for Episode 2 for Ultimate Doom.. 3 action packed levels I made.

    10 downloads

       (9 reviews)

    Submitted

  9. Doom: The Lost Episode

    A semi-official 5th episode for The Ultimate Doom.

    This project's aim is to bring the official and relatively obscure console-exclusive maps together in a single playable episode. Maps consist of levels from PSXDoom, Jaguar Doom, and the Doom Alphas, re-mastered in a surreal yet fitting "neo-classic" style.

    Great effort has been made to preserve the flow of the existing playable maps (PSX maps mostly), though a few in particular are heavily modified for purposes of gameplay or aesthetics. The Alpha maps in particular have changed drastically, but only for the purpose of "completing" what was originally an unfinished map. There is also one mostly-original map, though it does bear some striking similarities to Spawning Vats.

    Though many oldschool doomers may not view earlier renditions of these maps (i.e. Kaiser's excellent Consoledoom.wad) as "canon" in the Doom universe, this project is designed specifically to preserve the look and feel of these maps in a format that will sit side-by-side with the original four iD episodes. We hope you will view this project as not just an add-on episode, but the fifth chapter in the Ultimate Doom universe.

    Prepare for Evil Unleashed.

    140 downloads

       (117 reviews)

    Submitted

  10. Kill Gamarra

    OK, I made this map because some guys wanted it. You are a serious and angry doomer (it's true, isn't it?) and you got to know that Gamarra is hidden in a military station. Your mission is to kill the source of the evil that inspired his story.

    23 downloads

       (23 reviews)

    Submitted

  11. Das Labor

    It is a big area with many rooms, doors and teleporters. The graphical details are very great! There are lights and connection to many rooms, so it doesn't look clumsy! The monsters and weapons are also placed in a very optimal way. This causes high gamefun!

    24 downloads

       (24 reviews)

    Submitted

  12. Lunar Apocalypse

    A space station floating around The Moon.

    10 downloads

       (8 reviews)

    Submitted

  13. Let Them Die 2

    A Doom Episode 2 themed map (or at least that was my intent). Replaces E2M5 so it has two different exits, one leads to E2M6 the other to the secret level (E2M9). This map features a skybox, polyobjs, ACS scripting and various ZDoom special effects.

    A tip: remember that switches in DOOM can also be shot activated. As for the secrets, there are 15 secrets in in this map: some are plainly in sight, you just need to take a few seconds to look around yourself; to find the others try interacting with the computers (or anything that looks like one) and keep a sharp eye for blinking lights and for different textured walls.

    4 downloads

       (4 reviews)

    Submitted

  14. Lost Refinery

    This is a lost toxin refinery hidden in one of the many caverns on Phobos. It is an Episode 1 style level, but noticebly unique to the other episode 1 levels.

    5 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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