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Doom: The Lost Episode

   (117 reviews)
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About This File

A semi-official 5th episode for The Ultimate Doom.

This project's aim is to bring the official and relatively obscure console-exclusive maps together in a single playable episode. Maps consist of levels from PSXDoom, Jaguar Doom, and the Doom Alphas, re-mastered in a surreal yet fitting "neo-classic" style.

Great effort has been made to preserve the flow of the existing playable maps (PSX maps mostly), though a few in particular are heavily modified for purposes of gameplay or aesthetics. The Alpha maps in particular have changed drastically, but only for the purpose of "completing" what was originally an unfinished map. There is also one mostly-original map, though it does bear some striking similarities to Spawning Vats.

Though many oldschool doomers may not view earlier renditions of these maps (i.e. Kaiser's excellent Consoledoom.wad) as "canon" in the Doom universe, this project is designed specifically to preserve the look and feel of these maps in a format that will sit side-by-side with the original four iD episodes. We hope you will view this project as not just an add-on episode, but the fifth chapter in the Ultimate Doom universe.

Prepare for Evil Unleashed.


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silentzorah

  

This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.

 

It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.

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Dr. Crowley

  
Good maps anyway. And thanks for Doom 2 stuff in Ultimate Doom.

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Guest

  
Simple and very rectangular map layout, horrible texture use, very poor ambiance, and overly simplistic and boring gameplay. Overall it gave me a too amateuristic impression. 0.5* + 0.5 for the effort = 1*. Sorry, but IMHO that's what it is. BTW Quote 'Nothing wrong with this wad!' or 5* legendary? C'mon, that deserves a :rofl:

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Guest

  
1 star for Demonstar music.

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Guest

  
Too much mockery and other shit like puzzling /hth

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Guest

Unknown date

  
I never understood why this was so underrated. To me it felt just short of professionalism, but it was fun and I could take it as a "fifth episode". I think it mostly succeeded at what it was doing, and I didn't regret my playthrough.

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NuMetalManiak

Unknown date

  
while it's true that you can play some of these in the PSX TC, I think that this is pretty neat to make a lost episode of lost levels, with some differences. it's okay in terms of quality overall, although E5M4 and the archie sprites in E5M8 turned me off.

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Guest

Unknown date

  
Simply epic.

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Guest

Unknown date

  
Awesomely awesome Loved it! -Mikk

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Guest

Unknown date

  
I went back and forth multiple times on this wad, ending with the same conclusion everytime : disappointing. If it wasn't for the intermission screen and the text file, you could believe this is just a collection of random maps made by the same author who never bothered to get it playtested by anyone else, and as such it'd be worth 2 or 3 stars. As a team project supposed to be a new episode, with most of the maps taken from ports, it's not worth more than 1. Quality control, people !

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Holering

Unknown date

  
If you're running Eternity be sure to disable "use doom linedef trigger model" by setting to "no" under game options/compatiblity if using Eternity source port. If set to yes, the red door in "ominous lair" e5m3 fails to open (will be stuck!). Best official (okay semi-official) expansion to Doom in existence.

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Guest

Unknown date

  
It felt like a mish-mash of the worst E2 and E3 maps. Not goodlooking or enjoyable. "Classic" doesn't have to be tedious, look at E1, E4 or Plutonia for example.

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Guest

Unknown date

  
This WAD left me speechless, and that very seldom happens. This I can say; the disjointed and unbalanced design make for a powerfully unpleasant gaming experience. These are so rotten they're offensive. For the love of God; avoid.

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Guest

Unknown date

  
Overall this WAD is extremely underwhelming. You somehow managed to create the perfect combination of disorientating architecture and unappealing textures-Seems your idea of detailing is adding in a bunch random stuff everywhere. All of the maps you ported? They looked better on PSX, more playable before you jammed in 20 Gazillion DOOM 2 monsters. Overall, it's a nice concept, but the execution is lacking.

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Guest

Unknown date

  
Brilliant. The people that made this WAD are legends. I found this going around the Doom Wiki, and when it said it features elements from the Doom Alpha, I came here to play it. This WAD successfully delivers a sense of nostalgia that my WADs have been using for years. This is one of the best WADs I've ever played. Very well done.

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Guest

Unknown date

  
Well Done ! Some bugs however ... E5M6 ... Requires jumping to get the red key at sector 107. Sector 107 is tagged but no equivalent line tag. Eternity 3.33.90+ ("Simorgh") ... Cannot obtain the MegaArmour.

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Guest

Unknown date

  
Well I only made it to e1m3 before my eyes threatened to jump out of their sockets in protest. Visually the wad is pretty bad, a poor jumbling of textures and flats, sometimes seemingly at random. The gameplay is not as bad as the visuals but it is by no means good. It honestly looks like someone inserted some DOOM monsters into a different game and called it a fifth DOOM episode.

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Guest

Unknown date

  
Awesome Props to the author

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xxbio Warfare11

Unknown date

  
Really cool, though I didn't like the extras at the start and end of the maps. wish it was just the regular levels

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Guest

Unknown date

  
...They raped Tom Hall's and the Williams team's levels. Also, look how arrogant the authors were in the text file! "not just an add-on episode, but the fifth chapter in the Ultimate Doom universe"? Chex Quest was more of a fifth episode than this crap! 1.5/5 (because the original levels were decent, at least)

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Guest

Unknown date

  
It's pretty fun. I understand the effort into it. 5/5

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Guest

Unknown date

  
meh, its not to horrible, if you never play the console editions, you're set to go... but of course i've played the console editions, but i like the strange setup of e5m1 and i still recognise the alpha level in it i give it a 5 5/3/11 RED_Killer11454

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Guest

Unknown date

  
One of the most visually unpleasing and worst playing map sets I have ever had the misfortune of encountering. The fact they butchered perfectly good console exclusive maps and then tried to pass this off as some sort of "Episode 5" just adds insult to injury.

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Guest

Unknown date

  
Launched gzdoom, saw the first room, quit. 0/5

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Doomkid

Unknown date

  
A great concept with not-so-good execution. You people giving this 0 stars are way too harsh - The effort is there, and this isn't garbage. I don't think naming it the "Lost Episode" was intended in a pretentious way. Still, these are underwhelming, and the custom graphics aren't amazing. I want to give this 2.5 stars.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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