Source Port : ZDoom 2.1.0+ or Eternity 3.33.90+ ("Simorgh")
Disclaimer : This project has nothing at all to do with the
similarly-named "Lost Episodes Of Doom" project
(jptr_40.wad) -- a commercial 1994 Chris Klie /
Robert Carter megawad for vanilla Doom.
Similarity exists in name only.
Title : Doom: The Lost Episode
Revision : 1.1 /idgames release +Eternity fix
Filename : lostepis.wad
Release date : 1/16/2009
Authors : Xaser (Project Lead, Primary Mapping)
Wills (Secondary Mapping, E5M3)
Skunk (Art, Intermap)
Nuxius (Gameplay Tester/PSX Consultant)
SnowKate709 (Eternity definitions)
Email Address : [XA] email@example.com
Description : A semi-official 5th episode for The Ultimate Doom.
This project's aim is to bring the official and
relatively obscure console-exclusive maps together
in a single playable episode. Maps consist of
levels from PSXDoom, Jaguar Doom, and the Doom
Alphas, re-mastered in a surreal yet fitting
Great effort has been made to preserve the flow
of the existing playable maps (PSX maps mostly),
though a few in particular are heavily modified
for purposes of gameplay or aesthetics. The
Alpha maps in particular have changed drastically,
but only for the purpose of "completing" what
was originally an unfinished map. There is also
one mostly-original map, though it does bear
some striking similarities to Spawning Vats.
Though many oldschool doomers may not view
earlier renditions of these maps (i.e.
Kaiser's excellent Consoledoom.wad) as
"canon" in the Doom universe, this project is
designed specifically to preserve the look and
feel of these maps in a format that will sit
side-by-side with the original four iD episodes.
We hope you will view this project as not just
an add-on episode, but the fifth chapter in
the Ultimate Doom universe.
Prepare for Evil Unleashed.
Additional Credits to : iD - DooM Alpha maps
Midway/Williams - PSXDoom-exclusive maps
Kaiser - PSXDoom Map conversion
deathz0r - Alpha Map conversion
Quasar - Eternity Engine support (+SSG fix)
Chris Nielson - PSXDoom TC, for inspiration
Raz - PSX Supershotgun remake
Private Betatesters : SoccerGhoul (aka MasterOFDeath aka SIR Belfin)
Esselfortium (in space)
Zero Prophet (over-the-shoulder critic)
Doomrater (co-op junkie)
Feedback and Support : The excellent communities of:
* What is included *
New levels : Yes
Sounds : A few
Music : Yes - all by Bobby Prince:
E5M1: "Kick Their Asteroid" (Demonstar)
E5M2: "Enter the Hero" (Xenophage)
E5M3: "Sinister" (Doom)
E5M4: "They're Going to Get You" (Doom)
E5M5: "South of Heaven" (Doom - Unused)
E5M6: "On The Hunt" (Doom)
E5M7: "Smells Like Space" (Demonstar)
E5M8: "Like Rotten Meat" (Doom - Unused)
E5M9: "Message For The Archvile" (Doom II)
M5's music is really a cover of a Slayer song,
but Prince did it so don't blame us.
Graphics : Yes (textures, new sky, alpha stuff, and origs)
Dehacked/BEX Patch : No
Demos : Yes (DEMO4, for Eternity)
Other : A few misc. ZDoom/Eternity-specific lumps.
Supported Source Ports : ZDoom -- the ideal way to play. Features a brand-
new intermission map courtesy of Skunk.
Eternity -- perfect for the demo community.
Fully functional, sans intermap.
Kudos to Quasar and Kate for supporting
and testing the wad in Eternity and putting
up with Xaser's constant nagging. Thanks!
* Play Information *
Game : The Ultimate Doom
Map # : E5M1-E5M9
Single Player : Yes - most certainly.
Cooperative 2-4 Player : Yes - frag with a friend!
Deathmatch 2-4 Player : Yes - unorthodox yet addictive!
Difficulty Settings : Yes - all are supported, but play Ultra Violence
for maximum effect. You know you want to.
* Construction *
Base : Official maps from Midway/Williams and iD:
E5M1: discarded map from DooM Alpha. By iD.
E5M2: "Hell Keep" remake from Jaguar Doom. By iD.
E5M3: "Spawning Vats" remake from Jag. Doom. By iD.
E5M4: discarded map from DooM Alpha. By iD.
E5M5: Original map from PSX Doom, by Midway/Williams.
E5M6: Original map from PSX Doom, by Midway/Williams.
E5M7: Original map from PSX Doom, by Midway/Williams.
E5M8: Original map from PSX Doom, by Midway/Williams.
E5M9: Original map from PSX Doom, by Midway/Williams.
Build Time : An arbitrary period of months, off and on.
Editor(s) used : Doom Builder, XWE, SLumpEd, ZDBSP
Known Bugs : A few sky artifacts and slight misalignments are
present when using Eternity, but these are
very minor and not easily fixable without vastly
changing the layout of the area. Nothing serious.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. We're only messengers here, and it
would be horrid to add modifications then claim them solely.
as our own. Be sure to give credit where applicable.
You WILL distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
You WILL have fun. You WILL be DooMed.
Prepare for Evil Unleashed.