Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Super Sonic DooM

   (196 reviews)
Sign in to follow this  

Guest

12 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

RonLivingston

  

best wad ever, although map28 was very laggy and got my computer slowing down quick in the fan room while trying to hit the walls to get to the other side of the map too

Share this review


Link to review
<inactive>Player Lin

  
I see no reasons why I should not give it 5/5...Yeah, it has some small glitches and play DooM with Sonic style sometimes just not mixed well but I really love to play this wad, just awesome! 5/5 -playerlin

Share this review


Link to review
NuMetalManiak

  
quite possibly one of the best ZDoom megawads ever conceived, and I'm not even a sonic fan. one zone for two levels, each and every one has some unique gameplay themes, puzzles, secrets, etc. it's also very nice to see the jokes being cracked up every now and then. most of the target boss battles are a bit lame, but I like them anyways. the new monsters give a cool flavor. there are quite a few bugs, but I can work around them just fine.

Share this review


Link to review
RottKing

  
This really hasn't aged well at all

Share this review


Link to review
havok2000

  
Pretty solid modification. Loved the level design and the new mechanics, and I thought the new mechanics worked well. However I didn't like the length and tediousness of the target bosses, but I thought they were all pretty unique. I liked the cutscene idea aswell, but the opening one was much too long for my taste. Aesthetically it looks pretty damn good, with some really nice new textures, but during one of the forest levels I found a small HOM error on one of the houses. 4/5 ~havok2000

Share this review


Link to review
Guest

Unknown date

  
Is fine, it works. wise design. Sonic Bosses suuuuuuuuuuuuuuuuuuu uuuuuuuuucks hard. I prefer doom marine oriented act bosses all the way. 4/5

Share this review


Link to review
Guest

Unknown date

  
Kind of weird,but very fun with sonic elements. Imagination is great for making doom mods.

Share this review


Link to review
Guest

Unknown date

  
I like the bosses, they are very innovative. In fact, everything about this wad is innovative. I love the story progression and your take on a space-base type level. The only problem is that some of the maps are a little too confusing, but I guess that is unavoidable since only one person was making 35 maps. You basically took everything that was wrong with Fragport and made it right!

Share this review


Link to review
Guest

Unknown date

  
This is one of those wads that are great, but ignored by most people, which is sad. The new monsters are amazing, every level seems like an adventure, the bonus stages are fun and the bosses are epic (except the final one, which i found quite underwhelming). There are some gameplay flaws, but overall, this is a near-perfect wad that has been judged unfairly. 5 stars

Share this review


Link to review
Guest

Unknown date

  
Fair stuff. Much work into it, but a few scripted events seem to be buggy (esp. triggers). So I nned to noclip quite often. Sonic isn't everybody's taste, but it works for me. 3,5/5

Share this review


Link to review
Guest

Unknown date

  
omg, for the people who say that this sucks, you suck this is so alsome i took one look at the script in xwe and i throught (wow, and my p.c handled this?) Your the best editor in the world, for the mean time. The Ultimate DooMer Deserves a caco awerad :) 598723987/5

Share this review


Link to review
Guest

Unknown date

  
Underrated. Even with this many votes. Level design is bright, extremely creative and diverse, and they are CONSISTENTLY fun to play. The Sonic elements are just icing on the cake. This level set is EPIC, and is a long, involving journey. Legendary sounds about right. 11/5

Share this review


Link to review
Guest

Unknown date

  
Platforming in this is abysmal and some bosses are stupidly ridiculous and finicky, yes, but it just has this epic appeal to it -- and I mean that term by its literal definition. A full playthrough will leave you feeling a massive sense of accomplishment, like you really did embark on an awesome journey on the grandest scale.

Share this review


Link to review
Guest

Unknown date

  
amazing and very unique wad. I only had a problem with the volcano zones which had eruptions very frequently so I'd spend most of the level waiting for the screen to stop shaking! Other than that, many detailed locations. The space levels in the end are my favorites. 5 out of 5!

Share this review


Link to review
Guest

Unknown date

  
This is my favorite Doom WAD of all time. While there are problems with graphical bugs and I have a problem toward the end of Ocean City Zone Act 2, it is still one of the most fun WADs out there. I also agree that the dialouge can be pretty lame at times too. However, I love the Sonic elements; the music, the monitors, the rings, the target-based bosses. I love the new enimies, and the fact that the Quake 2 railgun is in this is awesome! This needs a sequel, seriously. 5/5 -TJ

Share this review


Link to review
Guest

Unknown date

  
Gets less and less fun as you play. It starts out okay, then goes downhill from there.

Share this review


Link to review
Guest

Unknown date

  
Gets old fast.

Share this review


Link to review
Guest

Unknown date

  
Cool. Awesome stuff dude. 5/5-Moti

Share this review


Link to review
Guest

Unknown date

  
Other than weird nostalgia, there are zero redeeming qualities to this mapset.

Share this review


Link to review
Guest

Unknown date

  
The best megawad I've played 5/5

Share this review


Link to review
Guest

Unknown date

  
playing as sonic makes it better but playing as a big M-1 abrams main battle tank just makes it weird but cool now for m4 sherman

Share this review


Link to review
Guest

Unknown date

  
great megawad 5/5

Share this review


Link to review
Guest

Unknown date

  
TEH LOTS OF STARS AND STUFF.

Share this review


Link to review
Guest

Unknown date

  
Most original idea, and great maps! 5 stars

Share this review


Link to review
Guest

Unknown date

  
Just because it's a ZDoom megawad doesn't make it any good. Mostly big, boring and ugly, the scripted dialogue is atrocious, and the idea of making a Doom megawad with random Sonic elements thrown in is just weird. Some of the bosses are neat, but I would never be able to just play this thing through for real.

Share this review


Link to review
  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
×