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HELIPAD.WAD

   (12 reviews)
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This level doesn't work as well as anything but the first level in an


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NuMetalManiak

  
hard to 100%, average map.

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Guest

Unknown date

  
Uh...I must have played this 3-4 times in the past out of boredom. Was actually pretty decent back then in 1995-1996. Today...well...not as much. 3/5 -Maes

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mallo

Unknown date

  
Meh. Average for '94.

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Guest

Unknown date

  
This is a fairly well-designed map (considering its age). It was included in the "Knee-Deep in the DEU" package. The gameplay is very fun. A design bug prevents the player from reaching the soulsphere as intended, however it can be reached with a rocket jump, so 100% kills and secrets is possible. A fun little map. --4/5

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Guest

Unknown date

  
A nice enough map, though nothing spectacular, and it is a bit too easy to reach the exit. No need for an RJ to get across the gap to the soulsphere - strafe-50 is sufficient. I wonder what the intended method was though... Never mind - the trick route is cool anyway.

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Guest

Unknown date

  
This is a fun but unpolished early map. You can run straight to the exit, and although there are keys, they only open up secret areas. There are some stuck demons, misaligned textures, and a broken non-secret that involves a one-dimensional switch. You can reach the soulsphere with strafe-40. You're supposed to raise some flooring to get the sphere, but you can't get to the switch (which is behind the blue key door). You can also get stuck in one of the imp alcoves.

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Never_Again

Unknown date

  
A nice level from April '94. You can raise ALL the plats leading to the supercharge by following this route: blue key -> switch behind blue-key door -> switch in big room with plasma rifle -> switch in northernmost courtyard.

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Guest

Unknown date

  
^Agree, especially since it's one of those maps that are mostly skippable (though not quite as blatant as one Nicholas Bell map - forget author's name for sure and don't remember name of wad, but it was a huge maps where you started RIGHT at the exit).

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Guest

Unknown date

  
An interesting early WAD. Strange use of wall textures as doors. Lots of misaligned textures. Memorable basically for two things. 1: There's a neat idea of a helipad at the beginning. 2: The exit is literally right there as you enter the main part of the level, allowing you to skip everything. Overall...Yeah, it's a 1994 WAD :P

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Guest

Unknown date

  
Okay for 1994, but it hasn't aged well at all. 3/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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