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Final Onslaught Map 01

   (29 reviews)
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2 Screenshots

About This File

This is a small map, first one, of my unfinished Final Onslaught project. I couldn't have been bothered to finish the rest of the maps. Short, small, very detailed. Enjoy.


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Guest

Unknown date

  
This is looking beautiful, with the author being on a detailing spree. But... IT's TOO SHORT!! It has only 24 week monsters and is over before it even begins. Pity! :-( 5 stars for asthetics, 1 for gameplay. 2.5/5 -Milian

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Guest

Unknown date

  
one of those very short and very detailed maps.i like them.5/5

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Guest

Unknown date

  
Modern map standards? In Doom? I don't know wether to laugh or cry.

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Guest

Unknown date

  
Good looking map but gameplay was just too easy even on UV 4 Stars - Alterworldruler

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Guest

Unknown date

  
I like the details, so I like the look of this map. Sometimes there are problems with it, because you can get easily stucked behind some small corner and it sucks ;) It is easy on UV because no difficulty settings. The map is really easy but as map01 of some MW it could work good. Unfortunatly the project was cancelled and the potential of this map is lost. 3,5/5 - Damned

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Guest

Unknown date

  
A person has to download this level for the detail alone. I know that it has no gameplay to it, but damn the detail is good and I want more levels like this. 3/5/07

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Guest

Unknown date

  
Wow, what a pointless review 2 spaces above. It certinally deserves 3 stars from me. Its really not that bad. -Wes

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Guest

Unknown date

  
This sort of simple intro' map for a multi-map project doesn't really offer much as a stand-alone release. The gameplay and design is (I guess intentionally) very simple, and there's no challenge at all. The massive oversectoring, much of which just gets in the way, and horrendous texture choice is really ugly to my eyes too. 1/5 FP

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Guest

Unknown date

  
This is dated February 2007. You fight 24 mostly weak monsters in a brightly-lit techbase. The detailing is a bit old-fashioned by modern standards, and has an unfortunately cartoonish look on account of the brightness. The gameplay isn't bad, but it feels like the first fifth of a proper-sized map. The vast majority of the monsters are zombiemen and imps; if it takes you more than a minute to finish the level you're doing something wrong.

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Guest

Unknown date

  
Detail is great and I would have given this map a 4/5 if there had been any real gameplay at all. On detail alone I give this map a 3/5.

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Guest

Unknown date

  
I'll admit this, I suck a Doom. And this was SO EASY for me!! Oh, and too fuckin' short if you ask me. This is even worse than Paint-Brawl (a crappy fps paintball game make with duke 3d's engine for those who don't know what Paint-brawl is.) 1/5 you s.o.b.

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Unknown date

  
I don't know what you're all whinging about because this is a perfectly acceptable map01 for any megawad. The real shame is that tougher, larger maps weren't completed and this very nice little map stands alone. I'll add that I would gladly show this to any person who hasn't played Doom in many years and needs something easy that showcases what the new sourceports bring to classic Doom. 4/5 - pritch

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Guest

Unknown date

  
Even as a "showcase" role it isn't nothing special, except that it proves definitively and beyond doubt that slopes are possible. Other than those, no other special source port features are used (maybe the truecolor sky), and it rivals Gothic'99 in baroque and rococo detail. It also remains unchallenging even for a rusty fellow doomer, E1M1 is much harder than this on UV at anytime. 2/5

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Unknown date

  
Nice, but essentially unfinished and unchallenging. 24 monsters in UV, of which the toughest is a final Hell Knight. The architecture seems to be the perfect complement to Tormentor667's super-slige like style, being heavily based on hyperdetailed ZDoom/Hexen slopes. The whole map screams "LOOK, I HAVE SLOPES!". However it lacks in atmosphere and use of light effects is very poor or inexistent.

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Unknown date

  
A crazily ambitious map, which I daresay was too ambitious? In all honesty I prefer highly detailed maps over the retro style because they very much do so in fact generate atmosphere. Though the mishmash of some details, such as overuse of slopes, as well as conflicting patterns compromise what otherwise could have and would have been a very atmospheric and enthralling map. The effort put into the project however is very commendable.

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Unknown date

  
As the first viewer said, this map screams "LOOK, I HAVE SLOPES!". This map has 24 monsters at UV, which makes me think this map just resembles detail instead of gameplay. Good music, good detail, filled with boring-ubersuparcool detailed empty rooms, and a Hell Knight as a strongest monster. 2 stars -Moti

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Unknown date

  
The name is a little misleading to say the least, 'Final Onslaught' is not what this map is! Even on UV -fast, I only took 3 hits. There are no 'oh shit' moments where all hell breaks loose, it's just a nice walk in the park. On the plus side: The look of this map is excellently executed, although I thought some texture choices were a little odd. If this was a megawad, I would be looking forward to the next level, hoping for more murder-death-kill... This should (and could) be 4/5. 3/5 -jb

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Unknown date

  
Wow, this is something else. A very easy map for Zdoom with only 24 monsters. The architecture and detail put into this map is amazing and the use of Zdoom features such as slopes is very well spread. It is very original but it lacks a bit of atmosphere and some textures are poorly chosen. It will be certinally a good start to a 32 level megawad. If you are looking for something Doom Like I don't reccomend you download this. A rating of 3.5 Stars -PC

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Unknown date

  
When I launched this level I was like "Holy shit, that's an instant success!". After sending several bugs back to Hell and hitting exit switch this image was gone. I was very disappointed because I thought that this was going to be something better, yet it was like Entryway that looks different. The main point is that this map isn't bad. It just doesn't match my standards. 3/5 for effort and detail, Zalewa.

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Unknown date

  
This map should never have been released IMO. The design is attrochious in ever way, and the action is uneventful. 0/5

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Unknown date

  
Yet another example of style over substance. More sectors does not equal more fun.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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