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monlth05.wad.

   (31 reviews)
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3 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - fifth in the series.


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Guest

  
Map layout: varies between 2-3.5*. Decoration & ambiance: 3.5*. Gameplay starts not not good with the cacos and the bunch of lost souls (2*), but the ridiculous AV flood leads to a full point subtraction because continuously having to run through teleports is not funny anymore after 5 minutes, so 1* awful. Seriously, this horrible monster placement ruins a potential 4* map. As gameplay is imho the most important aspect of a map: overall 2*. It's a pity...

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NuMetalManiak

  
very strange map. don't like the arch-reveal but the others were cool. kinda lost.

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Memfis

  
If you're confused by the start, you need to press one of the switches on the pillar that has blue\/red/\yellow switches and also a normal one. Anyway, what a unique level! It's sort of like Skulltag's Invasion mode but in limit removing format. For the arch-viles my strategy was to keep teleporting all the time (like after every 2-3 shots) and it worked fairly well. The rest was definitely a lot more relaxing but still kept me on my toes. A very cool experiment in gameplay.

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Zahid

  
is it even possible to beat without cheat?....not for me i guess....layout is nice though

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Guest

  
Nothing too special, gameplay as usual, architecture is very good and reminds me of Thy Flesh Consumed. Give it a go. 4/5 ~havok2000

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Guest

Unknown date

  
not one of the best of this series... Aniway, 3 stars from me. Daimon

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Guest

Unknown date

  
This map is great fun if you can stand the archvile heat! :)

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Guest

Unknown date

  
Turns out I can vote again after all. Personally, I enjoyed playing this well-thought-out and creative map. Some monster fights 'slow' the action, but there's a reason behind this. Play it to find out what it is :)

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Guest

Unknown date

  
A good looking level with good, fast paced gameplay. The most realisitic of the Monolith wads, with some excellent architecture. The Exit room still sucked. 4 Stars -PC

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Guest

Unknown date

  
The archvile part was pretty hard but a fun level. This level is worth downloading now. 4/6/07

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Guest

Unknown date

  
i thought it was worth it.

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Guest

Unknown date

  
This is such a well produced map. You remain one of my favourite mappers of all time, Richard. While I might have wanted a stronger and more coehrent theme texture-wise, this is an amazing effort in terms of making a small, relatively simple map provide great non-linear gameplay (well, somewhat) and it looks like it would kick ass in deathmatch too. Very impressive. The somewhat schizo texturing and anticlimactic ending nudges it down to 4 stars. /Ola Björling

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Unknown date

  
HOLY FUCK this is a good map. 5/5

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Unknown date

  
This is a meaty, manly level. If it was a woman it would be Fatima Whitbread. The map has lots of fighting and some simple-but-good design, with nice light sourcing in places. It's almost a kind of slaughter level, pitting you against waves of baddies in a large complex. I would ditch or tone down the archvile fight near the start - although you can skip it by hiding behind the pillars. One texture misalignment, at a lava pit in the NE.

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Unknown date

  
C'mon. Where's the fun in havin 15 archviles teleporting-in the level? This means either complete failure or standing behind the bars and using hit und RUN 200 times plus save/load and so wasting too much time of my life. Too many hard monsters (at least on UV) otherwise okay.

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Unknown date

  
Creative design, but the gameplay is worse. I was quite confused at the beginning, but then I understand the system. The number of Archvilles was quite unfair. 3/5 - Damned

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Unknown date

  
Suddenly the series gains suction momentum, spawning 10 archviles on my sorry butt I didn't find that funny :| Meh.

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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