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Doomworld Speedmapping Compilation #19

   (7 reviews)
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This is a compilation of the WADs entered in Doomworld's nineteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was complete/tweak a previous speedmap by the author.


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NuMetalManiak

  

for our nineteenth iteration of dwspd, we have to go deeper. it's speedmap-ception! the theme is to complete/tweak a previous speedmap that was already made, and an obvious rule here is it has to be the author's original map (after all, authors MAY NOT use the contents of any dwspd as a base, with the sole exception that it is your own map in this case). only three were made, and I recognized them all. first map is from the compilation that focused on barrels, the map that felt sort of normal, and appropriately it got expanded quite a bit and made to be better. second map came straight from the previous session, the big straightaway section that led to some spiral, what was added was a preshow with lots of former humans to mow down, but the author still failed to make the exit work. MAP03 was based off of the WYSIWYG session, and this time the player starts in a more appropriate position and the map overall felt a whole lot nicer. other than MAP02, the authors did pretty well tweaking their own maps using them as bases, aside from the problems in MAP02.

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Unknown date

  
Good levels but exit in level 2 is not working.

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Unknown date

  
In sum nothing but average. Okay, it's a speedmapping so what does one expect. Level 1 is neat stuff, the second... oh well - buggy and bland and the third okay in parts but too cramped in others. 3/5

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Unknown date

  
Map01 and Map03 quite good, Map02 vomit (speedmapping is not excuse for a map that is subpar even for '94). Worth downloading but SKIP MAP02!!!

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Unknown date

  
Map01 not bad... but ammo not enough I think... Map02 sucks, like a '94/'95 map. Map 03 is good. 3/5 - playerlin

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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