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Greenwar II

   (46 reviews)
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20 Screenshots

About This File

Greenwar II is the sequel to the highly-acclaimed deathmatch megawad Greenwar! The project followed the similar method of past 32in24 projects; have one team make bare layouts and then have another team detail those layouts. However in this case, all of the layouts were created by Hellbent, the author of the original Greenwar. Gameplay was preserved as faithfully as possible while also making the maps look damn sexy.


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Combinebobnt

  
Criminally rated fair. An average DM set with many duds, p much worse than the original greenwar was. At least they are detailed well.

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Guest

Unknown date

  
great maps !5/5

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Guest

Unknown date

  
Maps 15,17,18 and 19 all rock! -- Rocket

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Guest

Unknown date

  
The Holy Grail of Deathmatch. The reason John Romero created the game mode.

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Guest

Unknown date

  
Nearly every map is both fun as hell and absolutely beautiful, with only very few that are either not fun or not gorgeous. The sheer quantity of great stuff here makes the few duds forgivable. Highly recommended!

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Guest

Unknown date

  
Map09 and Map36 are the best!

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Guest

Unknown date

  
Only a few maps play well, and what's with the ridiculous over detailing? Most of these maps look shit, does Essel and Mechadon even play death match? By the way his and Mechadon's maps play I guess not. Rottking's first map plays well though.

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Guest

Unknown date

  
Some very nice maps in here. But it would be better if it didn't have the PLAYPAL from Simplicity. And it works relatively good with bots too.

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Guest

Unknown date

  
I've already said this in the forums but I'll say it once more: These maps are PURE WIN!! - Philnemba 5/5

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Guest

Unknown date

  
A few good maps, a few crappy maps, a bunch mediocre maps. Nice detail but lacking a bit in funzorz.

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Guest

Unknown date

  
one of best !

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Guest

Unknown date

  
Awesome DM maps! I'm not a big fan of deathmatch but this was excellent. Mechadon in specific is a splendid mapper. Great job, YEDS! 5* - Moti

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Doomkid

Unknown date

  
These maps aren't "over detailed", they look damn good and play damn good. What else could a DM fanatic ask for?

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Guest

Unknown date

  
YOU WIN.

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Guest

Unknown date

  
I came, many times in quick succession. This is just purely awesome in every aspect. GREAT FUCKING JOB on this, you guys rock. This wad gets a 5/5 from Aenima.

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Guest

Unknown date

  
This wad is so FUCKING bomb! It's pretty amazing! luv u mek, shai, essel, and the rest of the team! 5/5

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Guest

Unknown date

  
might be good in GVH but on it's own... meh

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Guest

Unknown date

  
Dumb doomguy face replacement

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Guest

Unknown date

  
Less than a week old GW2 has more reviews than 7+yr old Greenwar! Map15=best gameplay. Set gravity to 80%: jumps are easier. All maps should play well w/3 players. Please email me what maps play well or are duds! The more feedback, the better Greenwar3 will be. ;) Map36=map25 before it was detailed. I included it because map25 was altered too much when detailed. I now feel vindicated including it and map09. Special thanks to Dew for his critique of the project in its later stages! --Hellbent

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Guest

Unknown date

  
This is a great DM wad. Really one of the best

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Guest

Unknown date

  
I don't have enough stamps of approval to give enough of them to this one. Nothing short of legendary. -Chromium

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Guest

Unknown date

  
I can't really rate this one its DM value because everybody around my general area is still playing dwango and GvH and Megaman DM, but I breezed through with the zcajun bots and the levels looked nice.

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Marcaek

Unknown date

  
Criminally underrated. A cool DM set with only a few duds, p much the same as the original greenwar was(except prettier).

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Guest

Unknown date

  
Really good.

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Guest

Unknown date

  
I am not into deathmatch, but the design and complexity of those levels RULE!!! 5/5 - Optimus

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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