Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Elysion

   (30 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

This is a sort of speedmap I made to combat mapper's block. It had no time limit, but I kept moving a fairly quick pace.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Maribo

  

A dream that I hope to never wake up from.

Share this review


Link to review
NuMetalManiak

  

as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.

Share this review


Link to review
Roofi

  

A very tough but impressive BRPD-inspired speedmap made by Death-Destiny. You have to explore a strange mining facility surrounded by a sort of harmless acid rain. I loved the atmosphere of this level, it was indeed quiet, magic but also quite creepy.

 

My usual french detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845

 

My saveless demo done on UV : DEMO

Share this review


Link to review
Katamori

  
Surprisingly relaxing and calm with the music, the text at the beginning and the rain texture. I just don't know how to explain, these things have made quite a calm atmosphere.

Share this review


Link to review
Guest

Unknown date

  
Cool music, kitchen sink design. 3/5

Share this review


Link to review
Guest

Unknown date

  
I played this on Ultra Violence and when I got to the Spiderdemon I was running around with 2 health and no ammo. I still managed to do it though by using a BFG trick at the red key. Final time was 56 mins. I guess I should've read the text file first :) anyway 5 from me.

Share this review


Link to review
Guest

Unknown date

  
Like all DD maps, very good but incredibly hard. The start with less weapons was extremely brutal and so was the dash back there at the end. Not saying it was any pushover in between though, because it wasn't.

Share this review


Link to review
Guest

Unknown date

  
I am not sure if I would put a 3 or 4 on this one cause it has a good scenery but it's too hard and in the same style as the rest of this author. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Cool map, very hard 5/5

Share this review


Link to review
Guest

Unknown date

  
Come on not even a weapon in the first room. Just one double barrel with about a dozen shells or so would have been nice.

Share this review


Link to review
Guest

Unknown date

  
That was just HELLACIOUS![In a green rain sorta way.] 47 min.w/saves and 11%health.At the red key,the BFG was the key to me making it to the exit. Left a buncha pissed-off monsters behind.Spent is how I felt when I was done.Good challenge,but not quite a slaughter map.-5*

Share this review


Link to review
Guest

Unknown date

  
Deserves at least 4 stars. If you're a challenge hunter, then 5 is in order. My /newstuff review should sum it up well. -MegaDoomer

Share this review


Link to review
Guest

Unknown date

  
Immortalising theme clings to your memory as the beautiful MIDI creates both an eerie and tranquil melody. Combat focuses on tightly controlled, claustrophobic rooms with hordes and little cover. Infighting and quick reflexes are a necessity, the constant ambushes continually elevates the excitement never dwindling. HMP provides an enjoyable blast without tedium, otherwise UV is for hardcore masochists. Love this chaotic style. 5/5 - Bloodite Krypto.

Share this review


Link to review
Guest

Unknown date

  
Archvile at sector 1007 in HARD still cannot be killed since sector 1007 has a floor height of 0 and adjoining sector 1323 has a floor height of 194. Great map ! :)

Share this review


Link to review
Guest

Unknown date

  
Awesome, had a blast on this one.

Share this review


Link to review
Guest

Unknown date

  
Very atmorspheric and has a few cool tricks, as usual from D-D. HMP is recommended, and very fun IMO. -drkrvr

Share this review


Link to review
Guest

Unknown date

  
5/5 Death-Destiny for the win. This map is highly challenging and full of genuine traps, recommended for good Doom players.

Share this review


Link to review
Guest

Unknown date

  
This map is truly beautiful, reminds me of Community Chest 2 Map24 in some way. The fights were great, mostly unexpected and the enemy placement was, for once, pretty awesome. The only flaw I have is how there's TOO MANY PAIN ELEMENTALS. Also, there's a VPO under the yellow+red key, tested in GZDoom. But overall, I recommend this map to everyone who loves a challenge! 5/5 - Moti

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×