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Elysion

   (30 reviews)
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About This File

This is a sort of speedmap I made to combat mapper's block. It had no time limit, but I kept moving a fairly quick pace.


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Maribo

  

A dream that I hope to never wake up from.

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NuMetalManiak

  

as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.

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Roofi

  

A very tough but impressive BRPD-inspired speedmap made by Death-Destiny. You have to explore a strange mining facility surrounded by a sort of harmless acid rain. I loved the atmosphere of this level, it was indeed quiet, magic but also quite creepy.

 

My usual french detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845

 

My saveless demo done on UV : DEMO

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Katamori

  
Surprisingly relaxing and calm with the music, the text at the beginning and the rain texture. I just don't know how to explain, these things have made quite a calm atmosphere.

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Guest

Unknown date

  
Cool music, kitchen sink design. 3/5

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Guest

Unknown date

  
I played this on Ultra Violence and when I got to the Spiderdemon I was running around with 2 health and no ammo. I still managed to do it though by using a BFG trick at the red key. Final time was 56 mins. I guess I should've read the text file first :) anyway 5 from me.

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Guest

Unknown date

  
Like all DD maps, very good but incredibly hard. The start with less weapons was extremely brutal and so was the dash back there at the end. Not saying it was any pushover in between though, because it wasn't.

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Guest

Unknown date

  
I am not sure if I would put a 3 or 4 on this one cause it has a good scenery but it's too hard and in the same style as the rest of this author. 4/5 - Optimus

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Guest

Unknown date

  
Cool map, very hard 5/5

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Guest

Unknown date

  
Come on not even a weapon in the first room. Just one double barrel with about a dozen shells or so would have been nice.

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Guest

Unknown date

  
That was just HELLACIOUS![In a green rain sorta way.] 47 min.w/saves and 11%health.At the red key,the BFG was the key to me making it to the exit. Left a buncha pissed-off monsters behind.Spent is how I felt when I was done.Good challenge,but not quite a slaughter map.-5*

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Guest

Unknown date

  
Deserves at least 4 stars. If you're a challenge hunter, then 5 is in order. My /newstuff review should sum it up well. -MegaDoomer

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Guest

Unknown date

  
Immortalising theme clings to your memory as the beautiful MIDI creates both an eerie and tranquil melody. Combat focuses on tightly controlled, claustrophobic rooms with hordes and little cover. Infighting and quick reflexes are a necessity, the constant ambushes continually elevates the excitement never dwindling. HMP provides an enjoyable blast without tedium, otherwise UV is for hardcore masochists. Love this chaotic style. 5/5 - Bloodite Krypto.

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Guest

Unknown date

  
Archvile at sector 1007 in HARD still cannot be killed since sector 1007 has a floor height of 0 and adjoining sector 1323 has a floor height of 194. Great map ! :)

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Guest

Unknown date

  
Awesome, had a blast on this one.

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Guest

Unknown date

  
Very atmorspheric and has a few cool tricks, as usual from D-D. HMP is recommended, and very fun IMO. -drkrvr

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Guest

Unknown date

  
5/5 Death-Destiny for the win. This map is highly challenging and full of genuine traps, recommended for good Doom players.

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Guest

Unknown date

  
This map is truly beautiful, reminds me of Community Chest 2 Map24 in some way. The fights were great, mostly unexpected and the enemy placement was, for once, pretty awesome. The only flaw I have is how there's TOO MANY PAIN ELEMENTALS. Also, there's a VPO under the yellow+red key, tested in GZDoom. But overall, I recommend this map to everyone who loves a challenge! 5/5 - Moti

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
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      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
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      END OF SPOILERS:
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      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
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      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
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