everennui

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About everennui

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  1. Yes.
  2. I'd probably do white because it seems pretty blinding. Just one.
  3. Doom II on the other hand is a completely different story.
  4. @Swine & Roses Enjoy that! They put on a hell of a show. I saw them about 10 years ago. IIRC Rasputina opened for them.
  5. I just depends on the size and the scope of the map. I have one map that has about 200 hours in it, and I have other maps that only took two hours. The best thing to do is stay in the editor for a long time. IMO. If you build your understanding of how things will function from a top-down perspective, translated into a first person, pseudo-3D environment testing becomes less important in the early stages of a map. Do as much as you can in grid mode first. Don't worry about textures at this point. Put in all the details you can before you even raise/lower any of the sectors. Then when you go into 3D mode it's going to be like, boom, boom, boom, boom, etc. Once you have everything where it needs to be, then you can fix the textures. Another thing that I've thought about doing, but have never actually done, is to make the rooms in separate pieces. Sometimes a texture doesn't fit perfectly and you need to move a wall and having the map broken down into segments allows for you to alter sections without worrying about the other rooms. TL:DR; You can finish a huge map somewhat quickly if you streamline your process. It all depends on you. It's easy to test test test, but sometimes that's not the best thing for the map. The longer you're in the map, the closer you are to getting fatigued. In my experience, it's very hard to come back to something later and finish. It's certainly not impossible, but you almost have to go back inside your own head, x amount of days or weeks or months ago.
  6. Too soon??? Addendum: Try not to be too optimistic. People hate that, and they'll think that you think you're better than them.
  7.  

    1. YukiRaven

      YukiRaven

      That commercial is so Xtremely 90s...

    2. everennui

      everennui

      If it isn't Xtreme, fuck you!

  8. The "example" geek code (non-image) is the personal code for Robert A. Hayden, the guy who created Geek Code in 1993. If this: http://www.doomwadstation.net/idgames/Quake/ctf/critctf1.txt is the same guy. He also made maps for Quake. ...so it's coming back full circle. That can only mean one thing....
  9. Missed opportunity of a lifetime. Addendum: I decoded the example geek code on the wiki page that @YukiRavenlinked above: GED/J d-- s:++>: a-- C++(++++) ULU++ P+ L++ E---- W+(-) N+++ o+ K+++ w--- O- M+ V-- PS++>$ PE++>$ Y++ PGP++ t- 5+++ X++ R+++>$ TV+ b+ DI+++ D+++ G+++++ e++ h r-- y++** with Joe Reiss' Geek Decoder and noticed the D+++ stands for Doom, and that in the example, a D+++ translates to, "I crank out PWAD files daily, complete with new monsters, weaponry, sounds, and maps. I'm a DOOM God. I can solve the original maps in nightmare mode with my eyes closed."
  10. break out the Universal Leet Convertor ....actually don't. in advanced l33t, it's, "s6pae6cgieatlg" [gibberish] @YukiRavenActually, that wiki is very funny. I cracked reading the Star Trek part. "Most geeks have an undeniable love for the Star Trek television show. Because geek is often synonymous with trekkie, it is important that all geeks list their Trek rating."
  11. s6p4e6c9i3a7l9 @elsaltaccount#9999yooh halve ever try'd 2oo play thease game5 wiff 1 Intellingemce? @YukiRavennow I know what an unsigned integer is. [addendum to an addendum] ...and geek code
  12. I thought maybe I'd do the quake style lighting, but I don't think I will. This is done. http://www.mediafire.com/file/71uco4l8qe6mq3w/DMP17ever2.wad I'd like to call it, "Red Tempest"
  13. Bdim Fdim Adim Ddim

    1. Show previous comments  2 more
    2. Eris Falling

      Eris Falling

      Ah, didn't realise that these chords generally include the seventh - I've always read them as plain diminished triads.

      G#dim though I think, rather than A ;)

    3. everennui

      everennui

      That's a Diminished Seventh. 

    4. everennui

      everennui

      Love them. They resolve back to the 1 really well.

    5. everennui

      everennui

      Flat Seventh 

    6. everennui

      everennui

      If you're playing inside of C for example and use Bdim and use a G#, it'd be outside of the diatonic scale.

      I always learned diminished as a four note chord. I didn't know it could be voiced as a triad.

    7. everennui

      everennui

      I think I'm wrong. Maybe I'm playing  Bm7b5

    8. everennui

      everennui

      Yes. I was wrong. It is a Bm7b5 or, "half diminished" chord. It's a chord that fits into the diatonic scale. The real diminished has always been an interesting case to me. This explains why 4m resolves back to one so well.

    9. Eris Falling

      Eris Falling

      From what I could work out here, it's both the fifth and seventh that are lowered, so Bdim I guess is B-D-F-G# whereas Bm7b5 would be B-D-F-A.

       

      Anyway, I came across diminished triads first when Jimmy suggested ii° to me when I asked about sad-sounding chords, since then I've been a big fan of that particular one, no idea how I took it to be a triad though :P

    10. Eris Falling

      Eris Falling

      That said, -dim to denote the triad and -dim7 to include the flat seventh does make more sense to me, personally

    11. everennui

      everennui

      I agree. Nice to clear that up in my head.

  14. Random Console Variable of the Whenever: 

    queryiwad (true/false)

    enables/disables IWAD Selection Box