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Seizure Doom

   (54 reviews)
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2 Screenshots

About This File

Warning: If you have a history of seizures or can easily get them, then avoid this wad, otherwise have fun looking at the very fast randomness of the default textures.

Comes with 2 different versions for Doom and Doom2. Seizure1 for Doom and Seizure2 for Doom 2.


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urmomplaysdoom

  
I made it to level 2 and thought I was going to vomit.

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Guest

  
Hope the author has seizures.Would serve the idiot right.

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Guest

  
At it still,huh?Idiots like you will never learn.

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DoomTheRobot

  
Does what it's supposed to do.

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Guest

  
*foaming at the mouth intensifies* MORE FLASHING COLORS! I said I want MORE DAMN IT! *eats fistful of blood pressure meds* BRING IT ON PUSSY!! *Crumples up a sheet of acid and chews on it* This is greatest mod EVER! *Heart explodes*

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Guest

Unknown date

  
Hmm, I like it!

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Guest

Unknown date

  
Just Doom 2 with a deliberate texture bug added. Don't bother; it's been done before by MUCH better mappers.

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Guest

Unknown date

  
this is the best wad ever. 5/5

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Guest

Unknown date

  
this is cool. play with the fov set to 180 for maximum seizuretude

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Guest

Unknown date

  
you have a shitty life? -NikoB

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Guest

Unknown date

  
fuck you for making this shit

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Guest

Unknown date

  
Doomguy 2000, please stop shitting up the archives.

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Guest

Unknown date

  
Wow! I can't believe how awesome this is! I've always wanted a WAD like this one! 5/5

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Guest

Unknown date

  
my brother in law is epileptic, and you sir, are a tool.

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Guest

Unknown date

  
I thought that people who have epilepsy should consult their doctors before playing video games in general, so this is unecessary. Anybody who has epileptic seizures from playing games would get them without this.

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Csonicgo

Unknown date

  
To think you could have coded something with themes to dynamically retexture doom wads into different styles but no, that would require actual thought. enjoy these 5 white stars.

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Guest

Unknown date

  
How fitting. How would you like to play a shitty wad and get a seizure at the same time? Doomguy sure knows how to twist the knife on us Doomers.

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Guest

Unknown date

  
Made my eyes hurt after five seconds of playing. 0/5

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Guest

Unknown date

  
I thought this was really cool, it constantly changes the textures on every wall/floor/ceiling

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Armaetus

Unknown date

  
You shouldn't be making crap like this.

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Guest

Unknown date

  
I really wish the archive maintainers would stop accepting this shit.

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mallo

Unknown date

  
Well, this definitely is what it promises to be. And I really like it!

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Guest

Unknown date

  
This is actually quite impressive. The changing textures give an impression of movement while all (inner) things remain still. You can even consider this an allusion to the theory of relativity. Standing still in the eye of the storm. Also, Zen philosophy comes to my mind. Perhaps even better, if you had made alle monsters dormant. Yeah, I like it a lot. (However, it seems to be over most of the commentators' heads.)

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Guest

Unknown date

  
Doomguy! Please stare at this for hours. 0/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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